Editing Brawl+
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{{out of date|October 2010}} | |||
[[File:Brawl+ Logo.png|thumb|400px|The ''Brawl+'' logo]] | [[File:Brawl+ Logo.png|thumb|400px|The ''Brawl+'' logo]] | ||
'''''Brawl+''''' is a | '''''Brawl+''''' is a modification project designed to make ''[[Super Smash Bros. Brawl]]'' more competitive. Among the first gameplay mods released to the public, ''Brawl+'' has attained some niche appeal amongst the ''Smash'' community, due to its gameplay changes. With the continuing success of ''[[Project M]]'', as well as the end of ''Brawl+''{{'}}s development in 2010, however, ''Brawl+''{{'}}s popularity has considerably fallen. In its brief popularity as a gameplay mod, however, ''Brawl+'' ended up developing its own, small tournament scene, though such tournaments were not seen as legal. | ||
''Brawl+'s'' latest release, version 7.0.3, was released in 2010, with most of its staff having moved onto development of ''Brawl+'s'' spiritual successor of ''Project M''. As such, all development of ''Brawl+'' has since ceased. | |||
''Brawl+' | Like most mods, ''Brawl+'' can be installed via the use of the [[Smash Stack]] exploit, though its initial release required the use of the [[wikipedia:Twilight Hack|Twilight Hack]] to install. | ||
==Features== | ==Features== | ||
*No random [[ | *No '''random''' [[Prat Falling]]. Moves that trip the opponent such as [[Banana Peel]] will still trip. | ||
*A new character select screen with independent icons for {{SSBB|Zelda}}, {{SSBB|Sheik}}, {{SSBB|Zero Suit Samus}}, and all {{SSBB|Pokémon Trainer}} Pokémon. | *A new character select screen with independent icons for {{SSBB|Zelda}}, {{SSBB|Sheik}}, {{SSBB|Zero Suit Samus}}, and all {{SSBB|Pokémon Trainer}} Pokémon. | ||
*[[Hitlag]] decreased in some moves, such as Captain Falcon's [[sweetspot]]ted forward aerial (the [[Knee Smash]]) and Marth's tipped [[forward smash]]. | *[[Hitlag]] decreased in some moves, such as Captain Falcon's [[sweetspot]]ted forward aerial (the [[Knee Smash]]) and Marth's tipped [[forward smash]]. | ||
*Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though | *Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though Pokémon Trainer can still be selected. For the stand-alone characters, {{b|Stamina|stat}} has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokémon. | ||
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | *Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | ||
*[[Dash | *[[Dash canceling]] from ''Melee'' is reintroduced. Crouching while dashing allows for this. | ||
*No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if the player presses the button to save replays, the replay will be saved normally. | *No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if the player presses the button to save replays, the replay will be saved normally. | ||
*Window of time for [[dash-dancing]] lengthened, enabling more Melee-like DDing. | *Window of time for [[dash-dancing]] lengthened, enabling more Melee-like DDing. | ||
*Ability to shield during dash-dancing. | *Ability to shield during dash-dancing. | ||
*No [[stale-move negation]]. | *No [[stale-move negation]]. | ||
*Stage freezing. | *Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for: | ||
**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been recreated to have ceilings act like [[Platform|soft platforms]] | **[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been recreated to have ceilings act like [[Platform|soft platforms]] | ||
**[[WarioWare, Inc.]] - stage is always in original form | **[[WarioWare, Inc.]] - stage is always in original form | ||
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] | **[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards | ||
**[[Pokémon Stadium 2]] - Stage does not change forms | **[[Pokémon Stadium 2]] - Stage does not change forms | ||
*No auto {{b|sweet spot|ledge}} ledges. | *No auto {{b|sweet spot|ledge}} ledges. | ||
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*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of Brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. As of 7.0.3, the Online Practice Stage is loaded as its own icon, but without the common3.pac file, the icon is loaded as [[Flat Zone 2]]. | *Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of Brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. As of 7.0.3, the Online Practice Stage is loaded as its own icon, but without the common3.pac file, the icon is loaded as [[Flat Zone 2]]. | ||
===Gameplay | ===Gameplay Tweaks=== | ||
*Character modifications with the intent of balancing. For example, {{SSBB|Captain Falcon}} has been significantly improved. | *Character modifications with the intent of balancing. For example, {{SSBB|Captain Falcon}} has been significantly improved. | ||
*Faster overall gameplay speed, largely due to reduced lag and sped-up attack frames | *Faster overall gameplay speed, largely due to reduced lag and sped-up attack frames | ||
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*[[Tech]] window enlarged, making for easier teching | *[[Tech]] window enlarged, making for easier teching | ||
*Faster techrolls | *Faster techrolls | ||
*Fixes grab release problems. No more grab release problems | *Fixes grab release problems. No more grab release problems to characters like Wario, Ness or Lucas. | ||
*[[Perfect shield]] window decreased. | *[[Perfect shield]] window decreased. | ||
*Increased | *Increased shield stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | ||
*Many moves received slight alterations (e.g.: {{SSBB|Bowser}}'s forward smash now produces a [[flame]] effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a [[darkness]] effect and launches the enemy at an angle instead of upward.) | *Many moves received slight alterations (e.g.: {{SSBB|Bowser}}'s forward smash now produces a [[flame]] effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a [[darkness]] effect and launches the enemy at an angle instead of upward.) | ||
*[[Buffer]] time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | *[[Buffer]] time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | ||
*Using the | *Using the c-stick for a downward aerial attack no longer produces an auto-fastfall. | ||
*[[Landing lag glitch]] removed | *[[Landing lag glitch]] removed | ||
*Unrestricted camera during replays, and while paused in | *Unrestricted camera during replays, and while paused in versus match. | ||
*Default Versus settings | *Default Versus settings now four stock, eight minutes, Team Attack on | ||
*Nametags are saved in replays | *Nametags are saved in replays | ||
*Grabs give the victim back their second jump ( | *Grabs give the victim back their second jump (removes ability to grab a character at the ledge and drop them to force a death) | ||
*Extended | *Extended out-of-bounds limits on certain stages | ||
*Differently colored shields | *Differently colored shields | ||
=="Melee 2.0" controversy== | |||
Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages"; Brawl+ actually started out as a "Melee 2.0" project, which included basic codes for wavedashing and shield button-triggered L-canceling (two features that were both in Melee, but later removed in ''Brawl''). While these codes have since been removed from Brawl+, the arguments persist, as Brawl's changes to certain moves (such as Rest) have been "undone" to match their Melee counterparts, as well as some physics changes to more closely emulate ''Melee'', such as higher hitstun and a significantly weakened stale move negation. While most complaints have subsided with the discontinuation of Brawl+ development, the "Melee 2.0" claims continue in the similar project of [[Project M]], among others. | |||
==See also== | ==See also== | ||
* | *[[Brawl-]] | ||
* | *[[Project M]] | ||
==External links== | ==External links== | ||
*[http:// | *[http://smashmods.com/index.php/brawlplus.html Official website] | ||
{{SSBMods}} | {{SSBMods}} |