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{{ | {{Cleanup}} | ||
'''Brawl+''' is a working project designed to make various aspects of ''[[Super Smash Bros. Brawl|Brawl]]''. It no longer requires specific software to be installed to the [[Wii]]. More information can be found at [http://brawlplus.net The Official Brawl+ Site] at BrawlPlus.net. Some members of the Brawl+ community have hosted tournaments using versions of the engine, though Brawl+ hacks are not considered legal for standard Brawl tourneys. | |||
==Features== | ==Features== | ||
* | *[[Prat Falling]]. Moves that trip the opponent such as bananas will still trip. | ||
*A new character select screen with independent icons for | *A new character select screen with independent icons for [[Zelda (SSBB)|Zelda]], [[Sheik (SSBB)|Sheik]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and all Pokémon Trainer Pokémon. | ||
* | *Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash. | ||
*Fully independent versions of | *Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stabeen removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon. | ||
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | *Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | ||
*[[Dash | *[[Dash cancel]]. -Crouc a dash. | ||
*No [[replay]] time limit. | *No [[replay]] time limit. Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally. | ||
*Window of time for [[dash-dancing]] lengthened, enabling more Melee-like DDing. | *Window of time for [[Dash-dancing|dash-dancing]] lengthened, enabling more Melee-like DDing. | ||
*Ability to shield during dash-dancing. | *Ability to shield during dash-dancing. | ||
*No [[ | *No [[Stale-Move Negation]]. | ||
*Stage freezing. | *Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for: | ||
**[[Luigi's Mansion]] - | **[[Luigi's Mansion]] - Forage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been modified to transform at 1/3 speed, so all destruction animations and how long the mansion is destroyed last three times as long. | ||
**[[WarioWare, Inc.]] - stage is always in original form | **[[WarioWare, Inc.]] - stage is always in original form | ||
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] | **[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards | ||
**[[ | **[[Pokemon Stadium 2]] - Stage does not change forms | ||
*No | *No Auto [[Sweet spot (ledge)|sweetspot]] ledges. | ||
*Lag-less [[ | *Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them | ||
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of | *Incorporates the [[File Repl allowing Brawl+ users to easily download textures, music, and Project Smash Attack Characters. In the most recent vm. | ||
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of brawl+, the Oice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. | |||
===Gameplay | ===Gameplay Tweaks=== | ||
*Character | *Character balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]]'s priority has been significantly improved. | ||
*Faster overall gameplay speed, largely due to reduced lag and sped-up attack frames | *Faster overall gameplay speed, largely due to reduced lag and sped-up attack frames | ||
*Increased [[ | *Increased [[Fallir most characters | ||
*Increased fast-falling speed for most characters | *Increased fast-falling speed for most characters | ||
*Increased [[hitstun]], allowing for truly inescapable [[ | *Increased [[hitstun]], allowing for truly inescapable [[Combo|combos]], and more comboing potential in general | ||
*[[Tech]] window enlarged, making for easier teching | *[[Tech]] window enlarged, making for easier teching | ||
*Faster techrolls | *Faster techrolls | ||
*Fixes grab release problems. No more grab release problems | *Fixes grab release problems. No more grab release problems to characters like Wario, Ness or Lucas. | ||
*[[Perfect shield]] window | *[[Perfect shield]] window | ||
*Increased | *Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | ||
*Many moves received slight alterations (e.g.: | *Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward) | ||
* | *Buffer time for moves can% being one frame of buffer. | ||
*Using the | *Using the C-Stick for a downward aerial attack no longer produces an auto-fastfall | ||
* | *Triple jump glitch removed | ||
*Unrestricted camera during replays, and while paused in | *Unrestricted camera during replays, and while paused in Versus match. | ||
*Default Versus settings | *Default Versus settings now four stock, eight minutes, Team Attack on | ||
*Nametags are saved in replays | *Nametags are saved in replays | ||
*Grabs give the victim back their second jump ( | *Grabs give the victim back their second jump (removes ability to grab a character at the ledge and drop them to force a death) | ||
*Extended | *Extended out-of-bounds limits on certain stages | ||
*Differently colored shields | *Differently colored shields | ||
== | =="Melee 2.0" Claims== | ||
Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages". However, it is rather easy to jump to such a conclusion, as Brawl+ actually started out as a "Melee 2.0" project, which included basic codes for wavedashing and shield button-triggered L-Canceling (two features that were both in Melee, are critical to high-level play, and were removed from Brawl). These codes have since been removed from Brawl+, but the misconception remains, as Brawl's changes to certain moves (such as Rest) have been "undone" to match their Melee counterparts. | |||
==External Links== | |||
*[http://brawlplus.net Official Brawl+ Site] | |||
*[http://brawlplus.net/download/ Brawl+ Download Page] | |||
*[http://www.gamesurge.net/chat/BrawlPlus The BrawlPlus IRC channel] | |||
[[Category:Hacking]] |