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Editing Brawl+

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{{Title|''Brawl+''}}
{{Cleanup}}
{{ArticleIcons|ssbb=y}}
[[File:Brawl+ Logo.png|thumb|400px|The ''Brawl+'' logo]]
'''''Brawl+''''' is a gameplay [[mod]] designed to make ''[[Super Smash Bros. Brawl]]'' more competitive. Among the first gameplay [[mod]]s released to the public, ''Brawl+'' attained some niche appeal amongst the ''Smash'' community due to its gameplay changes. However, as the first mod of ''Brawl'' to undo many of the game's changes to more closely match ''Melee'', ''Brawl+'' was frequently controversial amongst smashers, primarily over what the mod's intentions were, with a number of critics referring to the game as "''Melee'' 2.0". ''Brawl+'s'' own staff also reportedly became antagonistic with one another due to the lack of a defined goal for the mod.


Despite the controversy surrounding the mod, ''Brawl+'' was the first gameplay mod of ''Brawl'' to develop its own tournament scene, and it was featured as a side event at some tournaments, such as [[Apex 2010]] and [[S.N.E.S.]]
'''Brawl+''' is a working project designed to make various aspects of ''[[Super Smash Bros. Brawl|Brawl]]'' more competitive. It is only available by modifying the [[Wii]] with specific software. More information can be found on the [http://www.smashboards.com/showthread.php?t=213744 Brawl+ FAQ] at [[Smash World Forums]].


''Brawl+'s'' last release, version 7.0.3, was released in 2010, with most of its staff having moved onto the development of ''Brawl+'s'' spiritual successor, ''[[Project M]]''. As such, development of ''Brawl+'' is ceased, and no new releases of it are expected. In the present, ''Brawl+'' is mostly viewed as a curiosity for players who want to see how the ''Brawl'' hacking scene started.
Currently available modifications include (but are not limited to):


==Features==
==Features==
*No random [[Tripping]]. Moves that trip players such as [[Banana Peel]] are unchanged.
*No random [[tripping]]. Certain moves and bananas will still trip.
*A new character select screen with independent icons for {{SSBB|Zelda}}, {{SSBB|Sheik}}, {{SSBB|Zero Suit Samus}}, and all {{SSBB|Pokémon Trainer}} Pokémon.
*A new character select screen with independent icons for [[Zelda (SSBB)|Zelda]], [[Sheik (SSBB)|Sheik]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and all Pokémon Trainer Pokémon.
*[[Hitlag]] decreased in some moves, such as Captain Falcon's [[sweetspot]]ted forward aerial (the [[Knee Smash]]) and Marth's tipped [[forward smash]].
*Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash.
*Fully independent versions of {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, and {{SSBB|Charizard}}, though {{SSBB|Pokémon Trainer}} can still be selected. For the stand-alone characters, {{b|Stamina|stat}} has been removed, and the Pokémon will not cycle upon [[revival platform|revival]] or via [[Pokémon Change]]. The Pokémon Trainer will be absent from the match and the [[results screen]] if players choose to play an independent Pokémon.
*Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon.
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%)
*[[L-canceling]] (Auto-cancel) (otherwise known as ALR or Aerial Lag Reduction).
*[[Dash-canceling]] from ''Melee'' is reintroduced. Crouching while dashing allows for this.
*[[Dash cancel]]. -Crouch to cancel a dash.
*No [[replay]] time limit. The replay icon still does not appear if the match is longer than three minutes, but if the player presses the button to save replays, the replay will be saved normally.
*No [[replay]] time limit. Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally.
*Window of time for [[dash-dancing]] lengthened, enabling more Melee-like DDing.
*Shield during [[Dash-dancing|dash dance]].
*Ability to shield during dash-dancing.
*[[Wizard's Foot]] gives another jump for recovery.
*No [[stale-move negation]].
*No [[Stale Move Negation]].
*Stage freezing. A few stages have all their movement stopped, potentially allowing for more [[neutral stages]]. This applies for:
 
**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been recreated to have ceilings act like [[Platform|soft platforms]]
*Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for:
**[[Luigi's Mansion]] - mansion is always destroyed and platforms never disappear
**[[WarioWare, Inc.]] - stage is always in original form
**[[WarioWare, Inc.]] - stage is always in original form
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] don't appear altogether, removing stage hazards
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards
**[[Pokémon Stadium 2]] - Stage does not change forms
**[[Pokemon Stadium 2]] - Stage does not change forms
*No auto {{b|sweet spot|ledge}} ledges.
*No Auto [[Sweet spot (ledge)|sweetspot]] ledges.
*Lag-less [[edge]]s - characters can now drop from or climb onto ledges immediately after grabbing them
*Lag-less [[Edge|edges]].
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of Brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. As of 7.0.3, the Online Practice Stage is loaded as its own icon, but without the common3.pac file, the icon is loaded as [[Flat Zone 2]].
*MAD ([[Air dodging #In Super Smash Bros. Melee|Melee air dodge]]), which enables [[Wavedashing]]. (This is not in the standard "Brawl Plussery," but can be added in using certain codes.)
*Incorporates the File Replacement Code used in downloading [[Texture Hack|texture hacks]], meaning Brawl+ users can easily download pre-made textures with no extra codes required.
*The [[Online Practice Stage]] is now loaded whenever [[New Pork City]] is selected. ([[Versus Mode]] only)
===Gameplay Tweaks===
*Character balancing. [[Captain Falcon (SSBB)|Captain Falcon]], for example, has been significantly improved.
*Faster overall gameplay speed.
*Increased [[Falling Speed]].
*Increased [[hitstun]], allowing for truly inescapable [[Combo|combos]].
*[[Tech]] window enlarged.
*Greater window to dash dance.
*[[Perfect shield]] window decreased.
*Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time.
*Many moves received slight alterations. For example, [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent.


===Gameplay tweaks===
=="Melee 2.0" Claims==
*Character modifications with the intent of balancing. For example, {{SSBB|Captain Falcon}} has been significantly improved.
 
*Faster overall gameplay speed, largely due to reduced lag and sped-up attack frames
Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game (some of whom have not even played Brawl+) refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages". This is entirely false, as stated on nearly every site supporting Brawl+. However, it is rather easy to jump to such a conclusion, as Brawl+ actually started out as a "Melee 2.0" project, which included basic codes for wavedashing and shield button-triggered L-Canceling (two features that were both in Melee, are critical to high-level play, and were removed from Brawl). Another trait that both Brawl+ and Melee share is the fact that they both have inescapable combos.
*Increased [[falling speed]] for most characters
 
*Increased fast-falling speed for most characters
It's important to note that Brawl+ is a works that combines the old with the new. Not only does it take great mechanics from Melee, but so to does it take them from Smash 64 before it. Many of the techs taken from Melee were actually present in Smash 64 as well; yet another reason that Brawl+ isn't "Melee 2.0." Many of the techs that Brawl+ uses aren't exclusive to Melee alone but Smash 64 as well. For example, both Melee and 64 sported L-Canceling, No auto sweet-spotting ledges, hitstun levels high enough to actually combo, etc. 
*Increased [[hitstun]], allowing for truly inescapable [[combo]]s, and more comboing potential in general
*[[Tech]] window enlarged, making for easier teching
*Faster techrolls
*Fixes grab release problems. No more grab release problems afflicting characters such as Wario, Ness, and Lucas.
*[[Perfect shield]] window decreased.
*Increased [[shieldstun]], meaning a character hit while using their shield is forced to stay shielded for a longer amount of time.
*Many moves received slight alterations (e.g.: {{SSBB|Bowser}}'s forward smash now produces a [[flame]] effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a [[darkness]] effect and launches the enemy at an angle instead of upward.)
*[[Buffer]] time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer.
*Using the [[C-Stick]] for a downward aerial attack no longer produces an auto-[[fastfall]].
*[[Landing lag glitch]] removed.
*Unrestricted camera during replays, and while paused in a Versus match.
*Default Versus settings are now four stock, eight minutes, Team Attack on
*Nametags are saved in replays
*Grabs give the victim back their second jump (fixes [[grab release glitch|exploit]] when grabbing an opponent at the ledge and release them to force a [[Fall]])
*Extended [[blast line|out-of-bounds limits]] on certain stages
*Differently colored shields


==See also==
Calling Brawl+ "Melee 2.0" is generally taken as an insult to Brawl+ supporters as well as a sign of ignorance.
*''[[Brawl-]]''
*''[[Project M]]''


==External links==
Naysayers like to attack the Brawl+ community saying things like "Why don't you just go play Melee-- seeing as how you're turning Brawl into Melee anyway." As you've already read from above, Brawl+ is by no means "Melee 2.0," with that said, why would we want to play Melee when we have an even better game at our fingertips; Brawl+. Brawl+ has more characters than Melee, the new fresh scent of excite, much of what made Melee great, better, more responsive movement, many new features-- such as crawling, gliding, and neat auto-sweet-spotting tether recoveries, more maps, a map editor, the ability to save replays, foot-stooling, why would we want to go back?
*[http://web.archive.org/web/20111215142256/http://www.smashmods.com/index.php/brawlplus.html Official website (archive)]
*[https://smashboards.com/threads/the-brawl-download-thread.444472 The Brawl+ Download Thread]


{{SSBMods}}
==External Links==
*[http://z13.invisionfree.com/BrawlPLUS_Brigade/index.php?showtopic=121 A guide to downloading Brawl+]
*[http://www.gamesurge.net/chat/BrawlPlus The BrawlPlus IRC channel]
*[http://web.me.com/shane_mulligan/Brawl+_Nightly_Builds/Welcome.html Nightly Builds site for downloading the latest codeset]
[[Category:Hacking]]

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