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'''Brawl+''' is a working project designed to make various aspects of ''[[Super Smash Bros. Brawl|Brawl]]'' more competitive. It is only available by modifying the [[Wii]] with specific software. More information can be found on the [http://www.smashboards.com/showthread.php?t=213744 Brawl+ FAQ] at [[Smash World Forums]]. | |||
Currently available modifications include (but are not limited to): | |||
==Features== | ==Features== | ||
*No random [[ | *No random [[tripping]]. Certain moves and bananas will still trip. | ||
*A new character select screen with independent icons for | *A new character select screen with independent icons for [[Zelda (SSBB)|Zelda]], [[Sheik (SSBB)|Sheik]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and all Pokémon Trainer Pokémon. | ||
* | *Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash. | ||
*Fully independent versions of | *Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon. | ||
* | *[[Final Smashes]] do not transform [[Samus (SSBB)|Samus]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]]. | ||
*[[Dash | *[[L-canceling]] (Auto-cancel) (otherwise known as ALR or Aerial Lag Reduction). | ||
*No [[replay]] time limit. | *[[Dash cancel]]. -Crouch to cancel a dash. | ||
* | *No [[replay]] time limit. Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally. | ||
* | *Shield during [[Dash-dancing|dash dance]]. | ||
*No [[ | *[[Wizard's Foot]] and [[Falcon Kick]] gives another jump for recovery. | ||
*Stage freezing. | *No [[Stale Move Negation]]. | ||
**[[Luigi's Mansion]] - | |||
*Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for: | |||
**[[Luigi's Mansion]] - mansion is always destroyed and platforms never disappear | |||
**[[WarioWare, Inc.]] - stage is always in original form | **[[WarioWare, Inc.]] - stage is always in original form | ||
**[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] | **[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards | ||
**[[ | **[[Pokemon Stadium 2]] - Stage does not change forms | ||
*No | *No Auto [[Sweet spot (ledge)|sweetspot]] ledges. | ||
*Lag-less [[ | *Lag-less [[Edge|edges]]. | ||
* | *MAD ([[Air dodging #In Super Smash Bros. Melee|Melee air dodge]]), which enables [[Wavedashing]]. (This is not in the standard "Brawl Plussery," but can be added in using certain codes.) | ||
*Incorporates the File Replacement Code used in downloading [[Texture Hack|texture hacks]], meaning Brawl+ users can easily download pre-made textures with no extra codes required. | |||
===Gameplay | ===Gameplay Tweaks=== | ||
*Character | *Character balancing. [[Captain Falcon (SSBB)|Captain Falcon]], for example, has been significantly improved. | ||
*Faster overall gameplay speed | *Faster overall gameplay speed. | ||
*Increased [[ | *Increased [[Falling Speed]]. | ||
*Increased [[hitstun]], allowing for truly inescapable [[Combo|combos]]. | |||
*Increased [[hitstun]], allowing for truly inescapable [[ | *[[Tech]] window enlarged. | ||
*[[Tech]] window enlarged | *Greater window to dash dance. | ||
* | |||
*[[Perfect shield]] window decreased. | *[[Perfect shield]] window decreased. | ||
*Increased | *Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | ||
*Many moves received slight alterations ( | *Many moves received slight alterations. For example, [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent. | ||
=="Melee 2.0" Claims== | |||
Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game (most of them are unwilling to even try it before forming an opinion) refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages". | |||
This is entirely false, as stated on nearly every site supporting Brawl+. This generalization usually stems from the fact that Brawl+ actually started out as a "Melee 2.0" project. Though it wasn't intended to be as regularly updated or popular as Brawl+ is, the early forms included basic codes for Wavedashing and shield button-triggered L-Canceling. Another trait that both Brawl+ and Melee share is the fact that they both have inescapable combos. | |||
Calling Brawl+ by that name is generally taken as an insult to Brawl+ supporters as well as a sign of ignorance. | |||
==External Links== | |||
*[http://z13.invisionfree.com/BrawlPLUS_Brigade/index.php?showtopic=121 A guide to downloading Brawl+] | |||
*[http://www.gamesurge.net/chat/BrawlPlus The BrawlPlus IRC channel] | |||
*[http://web.me.com/shane_mulligan/Brawl+_Nightly_Builds/Welcome.html Nightly Builds site for downloading the latest codeset] | |||
[[Category:Hacking]] |