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Editing Boxing Ring
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Both sides of the stage feature sloped entrance platforms that incline downwards towards the ring. Players can spring off of the ropes strung around the left and right sides of the ring. Landing on one of these ropes negates/cancels any animations, landing lag, knockback, tech situations etc., allowing for some moves to be spammed in a rather unintended way (e.g. {{SSBU|Mii Brawler}}'s Down Special 1, which normally has about 1 second of landing lag). These ropes can also be used to reach the light fixture hanging above. This light fixture can be stood on and even damaged to the point of it dropping down into the ring and breaking, consequently dimming the lighting of the stadium. It can deal damage on the way down and may potentially [[KO]] players who have high damage percentages. The light fixture can take 125% before it comes crashing down (damage dealt ignores ''[[Ultimate]]''{{'}}s [[1v1 multiplier]]); jumping on the light fixture will deal damage equal to the fighter's weight divided by 10. The lower [[blast line]] is normally inaccessible in this stage. | Both sides of the stage feature sloped entrance platforms that incline downwards towards the ring. Players can spring off of the ropes strung around the left and right sides of the ring. Landing on one of these ropes negates/cancels any animations, landing lag, knockback, tech situations etc., allowing for some moves to be spammed in a rather unintended way (e.g. {{SSBU|Mii Brawler}}'s Down Special 1, which normally has about 1 second of landing lag). These ropes can also be used to reach the light fixture hanging above. This light fixture can be stood on and even damaged to the point of it dropping down into the ring and breaking, consequently dimming the lighting of the stadium. It can deal damage on the way down and may potentially [[KO]] players who have high damage percentages. The light fixture can take 125% before it comes crashing down (damage dealt ignores ''[[Ultimate]]''{{'}}s [[1v1 multiplier]]); jumping on the light fixture will deal damage equal to the fighter's weight divided by 10. The lower [[blast line]] is normally inaccessible in this stage. | ||
The jumbotron displays the action in the ring. Both the surrounding scrolling LED panel and jumbotron display "KO" when a character scores a KO (except on Local Wireless in the 3DS version) and "SUDDEN DEATH" during [[Sudden Death]] for the remainder of the match. When a [[Smash Ball]] appears | The jumbotron displays the action in the ring. Both the surrounding scrolling LED panel and jumbotron display "KO!" when a character scores a KO (except on Local Wireless in the 3DS version) and "SUDDEN DEATH" during [[Sudden Death]] for the remainder of the match. When a [[Smash Ball]] appears, the scrolling text says "CHANCE!" (''Wii U'') or "NOW'S YOUR CHANCE!" (''Ultimate'') instead of "PUNCH-OUT!!" or "SMASH BROS." In {{forwiiu}} and ''Ultimate'', the screen can display a versus splash with [[#Character titles|unique titles]] for the character shown, a character's KO and damage totals, and the [[match timer]]. If the battle is not [[time]]d, the time display will have dashes in place of numbers. The screen also shows "Fight #_". This number actually refers to what number the match played is. If the match number is 10 or more, it will just display "Fight #9". It resets every time the game is turned on. When playing online, it's random. The last thing the jumbotron will display is the current leader of the match, displayed by the "TOP" area in the versus splash screen, such as "TOP - KIRBY". If two or more characters are tied in points, stocks or coins, the display will instead read "TOP -". Additionally, the leader's KO total and position can also be briefly be seen during the time the jumbotron displays "KO!"; this display is capped at 99 in ''Smash 4'', while ''Ultimate'' will show up to 999. | ||
There are two aesthetic variants to this stage: one is the standard ''Punch-Out!!'' World Circuit boxing ring, and the other has a ''Super Smash Bros.'' motif. In ''Super Smash Bros. 4'', normally the variant used is chosen at random, whereas in ''Ultimate'' it defaults to the ''Super Smash Bros.'' version. However, players can choose the variant by pressing a particular button when selecting the stage. In {{for3ds}} and ''for Wii U'', the ''Punch-Out!!'' variant can be chosen by holding {{Button|3DS|Y}} or {{Button|Wii U|ZR}}, respectively, while selecting the stage; the ''Super Smash Bros.'' variant can be chosen by holding {{Button|3DS|L}} or {{Button|Wii U|ZL}}, respectively. In ''Ultimate'', the ''Punch-Out!!'' variant can be chosen by holding {{Button|Switch|L}} while selecting the stage. | There are two aesthetic variants to this stage: one is the standard ''Punch-Out!!'' World Circuit boxing ring, and the other has a ''Super Smash Bros.'' motif. In ''Super Smash Bros. 4'', normally the variant used is chosen at random, whereas in ''Ultimate'' it defaults to the ''Super Smash Bros.'' version. However, players can choose the variant by pressing a particular button when selecting the stage. In {{for3ds}} and ''for Wii U'', the ''Punch-Out!!'' variant can be chosen by holding {{Button|3DS|Y}} or {{Button|Wii U|ZR}}, respectively, while selecting the stage; the ''Super Smash Bros.'' variant can be chosen by holding {{Button|3DS|L}} or {{Button|Wii U|ZL}}, respectively. In ''Ultimate'', the ''Punch-Out!!'' variant can be chosen by holding {{Button|Switch|L}} while selecting the stage. |