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{{Infobox Character | {{Infobox Character | ||
|name = Bowser Jr. | |name = Bowser Jr. | ||
|image = {{tabber|title1=Bowser Jr.| | |image = {{tabber|title1=Bowser Jr.|tab1=[[File:Bowser Jr. SSBU.png|270px]]|title2=Larry|tab2=[[File:Bowser_Jr.-Alt1 SSBU.png|250px]]|title3=Roy|tab3=[[File:Bowser_Jr.-Alt2 SSBU.png|250px]]|title4=Wendy|tab4=[[File:Bowser_Jr.-Alt3 SSBU.png|250px]]|title5=Iggy|tab5=[[File:Bowser_Jr.-Alt4 SSBU.png|250px]]|title6=Morton|tab6=[[File:Bowser_Jr.-Alt5 SSBU.png|250px]]|title7=Lemmy|tab7=[[File:Bowser_Jr.-Alt6 SSBU.png|250px]]|title8=Ludwig|tab8=[[File:Bowser_Jr.-Alt7 SSBU.png|250px]]|}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
{{ | {{cquote|''The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] return as | '''Bowser Jr.''' ({{ja|クッパJr.|Kuppa Jr.}}, ''Koopa Jr.'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed for the game along with the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018]. He returns with his Junior Clown Car, and the [[Koopalings]] also return as his alternate costumes. Bowser Jr. is classified as fighter #58. | ||
Caety Sagoian's portrayals of Bowser Jr. in ''Smash 4'' and the ''{{uv|Mario}}'' games were repurposed for ''Ultimate''. In addition, {{s|wikipedia|Lani Minella}}’s portrayals of Larry, Morton, Wendy, and Lemmy, Mike Vaughn’s portrayals of Iggy and Ludwig, and Dan Falcone’s portrayal of Roy from the ''New Super Mario Bros.'' games were also repurposed for ''Ultimate'', in place of their respective voice actors (except Roy) from later games such as ''Mario Kart 8'' and ''Mario & Sonic at the Rio 2016 Olympic Games''. | |||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Daisy}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Daisy}}. | ||
*Have Bowser Jr. join the player's party in [[World of Light]]. | *Have Bowser Jr. join the player's party in [[World of Light]]. | ||
With the exception of the third method, Bowser Jr. must then be defeated on [[Delfino Plaza | With the exception of the third method, Bowser Jr. must then be defeated on [[Delfino Plaza]]. | ||
==Attributes== | ==Attributes== | ||
Bowser Jr. is a unique [[Weight|heavyweight]] | Bowser Jr. is a unique [[Weight|heavyweight]] in the sense that, his Junior Clown Car has a separate hurtbox from him, making his survivability variable. Bowser Jr. has the sixtieth fastest [[Walk|walking]] speed, sixty-second fastest [[Dash|dashing]] speed and [[Dash#Initial dash|initial dash]], twenty-sixth fastest [[air speed]], thirty-first highest [[air acceleration]], thirty-fourth highest [[gravity]], the twenty-eighth fastest [[falling speed]] and [[fast fall]]ing speed, and the sixty-eighth highest [[traction]]. As a result of these attributes, Bowser Jr.'s mobility is somewhat poor in most cases except in the air, and many characters supersede him in terms of [[approach]]. | ||
Bowser Jr. and his Junior Clown Car both have separate hurtboxes, much like Duck Hunt. He possesses a unique mechanic where the Clown Car takes less damage from all incoming attacks, whereas he himself takes more damage in comparison. Unlike in ''SSB4'', the Clown Car's hurtbox takes priority over | Bowser Jr. and his Junior Clown Car both have separate hurtboxes, much like the {{SSBU|Duck Hunt}}. He possesses a unique mechanic where the Clown Car takes less damage from all incoming attacks, whereas he himself takes more damage in comparison. Unlike in ''SSB4'', the Clown Car's hurtbox takes priority over Jr.'s hurtbox: when combined with his heavy weight, this gives Bowser Jr. potentially above-average survivability compared to other characters, and even other heavyweights. Bowser Jr. also possesses a purely disjointed moveset and two good projectiles in [[Clown Cannon]] and [[Mechakoopa]], giving him a ranged gameplan. | ||
Clown Cannon can have two cannonballs in play at the same time, deals good damage and knockback, and its cannonballs travel quickly. This makes Clown Cannon good for disrupting or throwing off approaches, as well as KOing at high percentages. This is further compounded by its outstanding shield damage, making Clown Cannon a viable [[Punishment|punishing]] tool. Mechakoopa is also disruptive due to its explosion | Clown Cannon can have two cannonballs in play at the same time, deals good damage and knockback, and its cannonballs travel quickly. This, as a result, makes Clown Cannon good for disrupting or throwing off approaches, as well as KOing at high percentages. This is further compounded by its outstanding shield damage, making Clown Cannon a viable [[Punishment|punishing]] tool. Mechakoopa is also disruptive in its own right, due to its explosion that is induced from hitting it. The Mechakoopa always follows opponents no matter the circumstances, and explodes upon contact, serving as an excellent KO setup against launched opponents. | ||
[[Clown Kart Dash]] travels extremely quickly, vastly making up for | [[Clown Kart Dash]] travels extremely quickly, vastly making up for his somewhat poor approach, as he can easily cover long distances, both on the ground and in the air. Clown Kart Dash also deals above-average damage and knockback at maximum speed, enabling it to KO opponents at mid-high percentages. Junior can double jump out of his side special, which grants him potential aerial follow-ups. [[Abandon Ship!]] travels good vertical distance, allowing Junior to return to the stage if he is right below it. The Junior Clown Car itself damages opponents upon exploding, serving as a potential KOing option, should it hit foes at later percentages. Bowser Jr. himself is gifted with a hammer, which deals high damage and knockback, and has quick startup, all of which allow it to swiftly end opponents. Clown Kart Dash and Abandon Ship! can be mixed up with an air dodge for an excellent recovery. | ||
Bowser Jr.'s aerials have great utility, going hand-in-hand with his specials. Neutral aerial has edgeguarding capabilities and is | Bowser Jr.'s aerials have great utility, going hand-in-hand with his specials. Neutral aerial has edgeguarding capabilities, and it is good to use out-of-shield, because of its lingering hitbox. His forward and back aerials are great for edgeguarding, spacing, and KOing, because of their high knockback, high potential damage, and good range. Bowser Jr.'s up aerial is good for juggling, because of its decent speed and vertical range; it is also good for KOing. Lastly, down aerial can shield stab, and works well with Clown Kart Dash when initiating follow-ups. | ||
Bowser Jr.'s smash attacks are | Bowser Jr.'s smash attacks are good KOing options, all dealing high knockback and overall damage: forward smash has low ending lag, stabs shields, and can be angled; up smash has very quick startup and ending lag, pressures shields, and denies any aerial approaches; lastly, down smash has high range, and KOs the earliest out of Jr.'s smash attacks. | ||
Despite his great aerial mobility and damage-racking potential, Bowser Jr. is not without his flaws. One of his biggest problems is that his recovery is glaringly susceptible to gimps. While Abandon Ship! grants him | Despite his great aerial mobility and damage-racking potential, Bowser Jr. is not without his flaws. One of his biggest problems is that his recovery is glaringly susceptible to gimps. While Abandon Ship! grants him impressive vertical distance, a weak hit from an attack can result in Bowser Jr. not being able to respawn his Clown Car if the player does not [[button mash]]. Another major problem that Bowser Jr. faces is a lack of viable options on shield, making him susceptible to punishes. Bowser Jr. is also a very straightforward character, which can make him quite predictable at times. In addition, Clown Cannon and Mechakoopa are important to Bowser Jr.'s neutral game, making it easy (especially for characters such as {{SSBU|Fox}}) to shut down his options. Despite his overall grab range being rather long, his grabs have noticeable start-up and ending lag, and his throws are not very useful in general due to their inability to KO at reasonable percentages, while only up throw has combo potential at lower percents. Bowser Jr. suffers from poor KO potential due to having very few reliable KOing options (his neutral attack finisher, smash attacks and his forward/back aerials), which is further compounded by said options being burdened with considerable ending lag. Most of his attacks, such as his tilts, also have poor range despite being disjointed, so he fares poorly against swordfighters, and Bowser Jr. takes more damage if he is hit instead of his Koopa Clown Car, so he is very vulnerable to aerial approaches. | ||
Overall, Bowser Jr. fares well with a bait-and-punish playstyle like [[Bowser (SSBU)|his father]] does, but he can also be potent at pressuring the opponent thanks to Clown Cannon, Clown Kart Dash | Overall, Bowser Jr. fares well with a bait-and-punish playstyle like [[Bowser (SSBU)|his father]] does, but he can also be potent at pressuring the opponent thanks to Clown Cannon, Clown Kart Dash and Mechakoopa. However, his slew of easily exploitable weaknesses can make him a bit underwhelming overall and greatly overshadowed compared to the rest of the cast. Because of this, his results and representation have been largely below-average overall, like in ''SSB4''. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Near the end of '' | Near the end of ''Smash 4''{{'}}s metagame, Bowser Jr. had been considered a low-tier character (48th out of 55 characters), due to his linear playstyle, poor disadvantage state that included a very gimpable recovery despite its long distance, and his susceptibility to being racked damage on easier than most other characters due to the Clown Car mechanic. Likely as a result of this, Bowser Jr. was noticeably buffed in his transition to ''Ultimate''. | ||
One of the biggest changes include the Junior Clown Car now takes priority over Bowser Jr.'s hurtbox, which now allows him to more reliably tank damage on average more compared to any other fighter, and making his survivability comparable to heavyweights like {{SSBU|Donkey Kong}}. The other most notable buffs come from Bowser Jr's special moves, which were previously notorious for their lag and/or situational use. [[Clown Cannon]], a previously slow [[projectile]] with limited use, is now less punishable due to its decrease in lag and increase in lifetime if fired in the air, and two can be in play at once. It also deals far more [[shield damage]]; an uncharged landing cannonball can now hit twice to almost break a full shield. [[Clown Kart Dash]] travels faster, allows Bowser Jr. to keep his double jump if cancelled, no longer requires travel time to deal maximum damage and immediately deals higher damage if the directional key is held forward, while its spinout deals far more knockback, making the move harder-hitting in general and more versatile. [[Abandon Ship!]]'s hammer swing has more range and a longer duration. Finally, [[Mechakoopa]]s start moving quicker and bite onto victims, guaranteeing that the second hit will connect. | |||
Bowser Jr. | Aside from the buffs given to his survivability and special moveset, Bowser Jr. has also received several quality of life changes. Many of his moves either connect better (such as [[neutral attack|neutral]] and [[dash attack]], the latter being especially relevant as the final hit has good KO potential) or have had their misleading hitboxes adjusted or their blindspots removed (such as [[up tilt]] and [[grab]], the latter being given more range). Up throw has less endlag and knockback that renders it now capable of starting combos, while his down throw now deals much more damage, improving his previously lackluster grab game. Finally, Bowser Jr. benefits from some of the changes to universal game mechanics: the universal frame 3 [[jumpsquat]] allows Bowser Jr. to use his formidable aerials more effectively, and the increase in mobility contributes to both a better grounded [[approach]] for Bowser Jr. and improves his air game and recovery. The reintroduction of directional [[air dodge]]s slightly improves his recovery, allowing him to mix up his long distanced recovery with more ease. The lower [[landing lag]] on his aerial attacks also improves their combo and spacing potential. | ||
However, Bowser Jr. has | However, Bowser Jr. has received some noticeable nerfs. His neutral attack deals much less damage, especially in the infinite, his forward tilt has lost its KO potential and has a sourspot on the tip of the fork, and neutral aerial has a sourspot that, while removing the blindspots, has more priority than the sweetspot and makes the attack less consistent. Some of his moves, such as forward smash and down aerial have altered hitbox placements that worsen their consistency, the cannonballs of Clown Cannon can only KO if fully charged, and he cannot [[air dodge]] out of Clown Kart Dash anymore. Additionally, Mechakoopas fall over if they walk into a shield, no longer penetrating them and can then be picked up by the opponent, making them much easier to deactivate and the opponent can use them against Bowser Jr. more easily because of this, thus forcing him to be more cautious of his tools. Also, the alteration of priority in his hurtboxes cause Bowser Jr. to take more damage if he is hit instead of his Clown Car, making him more vulnerable aerial approaches and making his recovery even more vulnerable to gimps after using Abandon Ship!. A few of the universal changes hurt him overall, as his grabs have overall less range (other than his standing grab) and are slower in terms of ending lag. The changes to air dodge mechanics make him easier to edgeguard. The weakening of [[rage]] also slightly hinders his KO power, which lessens the reward and doesn't allow him to take advantage of it as easily due to his lower susceptibility to KOs compared to ''Smash 4''. Bowser Jr. also retains several of his weaknesses from the previous game, including his poor disadvantage state, vulnerable recovery, poor range despite disjointed attacks and a somewhat linear playstyle. | ||
In the end, Bowser Jr's moveset, while not significantly changed in terms of functionality, has been heavily adjusted to be more consistent, granting many of his moves less situational use than in ''Smash 4'', whereas the more notable changes to his special moveset and his faster mobility allow him to zone opponents more effectively and approach with less risk. He has also received a few notable changes in game updates, further contributing to his notable buffs. Although many top-level players claim Bowser Jr. has not significantly improved from ''Smash 4'' due to retaining many of his weaknesses from the previous game and several veteran characters also being buffed to varying degrees, this is contentious due to having a few notable performances in competitive play, thanks to players such as {{Sm|Young Eevey}} and {{Sm|Ketchup}}. As such, Bowser Jr's true viability remains debatable. | |||
In the end, Bowser Jr's moveset, while not significantly changed in terms of functionality, has been heavily adjusted to be more consistent, granting many of his moves less situational use than in '' | |||
{{SSB4 to SSBU changelist|char=Bowser Jr.}} | {{SSB4 to SSBU changelist|char=Bowser Jr.}} | ||
==Update history== | ==Update history== | ||
Bowser Jr. has been buffed by game updates. | Bowser Jr. has been buffed by game updates so far. However, how these buffs will affect his status is yet to be known. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Bowser Jr.}} | {{UpdateList (SSBU)/7.0.0|char=Bowser Jr.}} | ||
==Moveset== | ==Moveset== | ||
*Moves that hit the Junior Clown Car deal 0.88× damage, whereas those that hit Bowser Jr. himself will deal 1.15× damage. The Junior Clown Car's hurtbox takes priority over Bowser Jr.'s hurtbox | *[[Fighter ability]]: Moves that hit the Junior Clown Car deal 0.88× damage, whereas those that hit Bowser Jr. himself will deal 1.15× damage. The Junior Clown Car's hurtbox takes priority over Bowser Jr.'s hurtbox. | ||
''For a gallery of Bowser Jr.'s hitboxes, see [[Bowser Jr. (SSBU)/Hitboxes|here]].'' | ''For a gallery of Bowser Jr.'s hitboxes, see [[Bowser Jr. (SSBU)/Hitboxes|here]].'' | ||
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|neutralcount=2 | |neutralcount=2 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutralinfdmg=0.5% (loop), 3% (last) | |neutralinfdmg=0.5% (loop), 3% (last) | ||
|neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches | |neutraldesc=The Junior Clown Car performs a {{s|wikipedia|one-two combo}}, followed by a flurry of punches, followed by a jab. It has impressive damage racking potential, as it can easily deal around 20%. Its first hit comes out on frame 4 and has excellent knockback for a jab, killing at the edge at around 100%. This makes jab a viable grounded KO and ledge trap option. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=8% (sweetspot), 6% (sourspot) | |ftiltdmg=8% (sweetspot), 6% (sourspot) | ||
|ftiltdesc=The Junior Clown Car | |ftiltdesc=The Junior Clown Car thrusts a pitchfork forward. It can be angled and is very useful for spacing. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc=The Junior Clown Car | |utiltdesc=The Junior Clown Car thrusts a pitchfork upward. It can combo into itself beginning at 0% and juggle at medium percentages. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=2% (hits 1-2), 6% (hit 3) | |dtiltdmg=2% (hits 1-2), 6% (hit 3) | ||
|dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. It can KO opponents at | |dtiltdesc=The Junior Clown Car uses its tongue to lick forward three times. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox. It can KO ledge-hanging opponents at around 120%. | ||
|dashname= | |dashname= | ||
|dashdmg= | |dashdmg=1.8% (hits 1-5), 4% (hit 6) | ||
|dashdesc=The Junior Clown Car opens its mouth to swing a | |dashdesc=The Junior Clown Car opens its mouth to swing a [[mariowiki:Grinder (obstacle)|Grinder]] twice. Its loop hits do not connect together very well at high percentages. | ||
|fsmashname=Smash Twin Drills | |fsmashname=Smash Twin Drills | ||
|fsmashdmg={{ChargedSmashDmgSSBU|1}} (hits 1-5), {{ChargedSmashDmgSSBU|11}} (hit 6) | |fsmashdmg={{ChargedSmashDmgSSBU|1}} (hits 1-5), {{ChargedSmashDmgSSBU|11}} (hit 6) | ||
|fsmashdesc=The Junior Clown Car uses two drills to drill the opponent in place. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled | |fsmashdesc=The Junior Clown Car uses two drills to drill the opponent in place. The final hit is a powerful KOing option, while the whole move has low ending lag and it can be angled. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|1}} (hit 1), {{ChargedSmashDmgSSBU|1.3}} (hits 2-4), {{ | |usmashdmg={{ChargedSmashDmgSSBU|1}} (hit 1), {{ChargedSmashDmgSSBU|1.3}} (hits 2-4), {{ChargedSmashDmgSSB4|2.3}} (hit 5), {{ChargedSmashDmgSSB4|6}} (hit 6) | ||
|usmashdesc=Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller. It is Bowser Jr.'s fastest smash attack, with its multiple hits being useful for pressuring shields or denying aerial approaches. | |usmashdesc=Bowser Jr. performs a handstand to attack with the Junior Clown Car's spinning propeller. It is Bowser Jr.'s fastest smash attack, with its multiple hits being useful for pressuring shields or denying aerial approaches. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ | |dsmashdmg={{ChargedSmashDmgSSB4|18}} | ||
|dsmashdesc=The Junior Clown Car slams | |dsmashdesc=The Junior Clown Car slams wrecking balls on both sides. It is Bowser Jr.'s most powerful smash attack, and is the third strongest down smash in the game, making it deadly for [[punishment]]. However, it has high ending lag unlike his other smash attacks, making it equally as punishable. | ||
|nairname= | |nairname= | ||
|nairdmg=8% (clean), 7% (mid), 5% (late) | |nairdmg=8% (clean), 7% (mid), 5% (late) | ||
|nairdesc=The Junior Clown Car | |nairdesc=The Junior Clown Car spins around with the boxing glove arms extended. It is a weak but useful aerial, which combos reliably from [[Clown Kart Dash]] and is effective as a anti-pressure and edgeguarding option. | ||
|fairname= | |fairname= | ||
|fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | |fairdmg=11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing) | ||
|fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option. | |fairdesc=The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground, as well as compensate for its high landing lag. Useful for edge-guarding and spacing, as well as a viable KOing option. | ||
|bairname= | |bairname= | ||
|bairdmg=14% (clean tip), 8% (clean base, late) | |bairdmg=14% (clean tip), 8% (clean base, late) | ||
|bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Useful for edge-guarding and a viable KOing option due to its high knockback. | |bairdesc=The Junior Clown Car thrusts a wrecking ball backward. Like his forward aerial, landing while the wrecking ball is still out produces another hitbox, which can lead to more follow-ups on the ground. Useful for edge-guarding and a viable KOing option due to its high knockback. | ||
|uairname= | |uairname= | ||
|uairdmg=10% (clean), 6.5% (late) | |uairdmg=10% (clean), 6.5% (late) | ||
|uairdesc=Quickly swings a {{s|mariowiki|hammer}} above himself | |uairdesc=Quickly swings a {{s|mariowiki|hammer}} above himself. Bowser Jr. is often able to link two or three additional up-airs, making for an excellent damage-racking and combo move. Has KO potential at around 170%. | ||
|dairname= | |dairname= | ||
|dairdmg=1.5% (hits 1-8), 2.5% (last), 2% (landing) | |dairdmg=1.5% (hits 1-8), 2.5% (last), 2% (landing) | ||
|dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag | |dairdesc=The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high ending lag is compensated by the hitbox it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. | ||
|grabname= | |grabname= | ||
|grabdesc=The Junior Clown Car extends a claw to grab the opponent. A slow grab overall. | |grabdesc=The Junior Clown Car extends a claw to grab the opponent. A slow grab overall. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=Hits the opponent with a toy hammer. | |pummeldesc=Hits the opponent with a toy hammer. A fairly fast pummel. The toy hammer looks identical to the one used in the [[mariowiki:Sticker_(Paper_Mario:_Sticker_Star)#Eekhammer|Eekhammer sticker]] from ''[[mariowiki:Paper Mario: Sticker Star|Paper Mario: Sticker Star]]''. Each hit plays the recurring sound of [[Mario]] jumping onto a [[Goomba]] in the ''Super Mario'' franchise. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit 1), 7% (throw) | |fthrowdmg=3% (hit 1), 7% (throw) | ||
|fthrowdesc=The Junior Clown Car throws an uppercut. It is fairly good for launching opponents at the edge for an edge-guard | |fthrowdesc=The Junior Clown Car throws an uppercut. It is fairly good for launching opponents at the edge for an edge-guard. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=The Junior Clown Car | |bthrowdesc=The Junior Clown Car spins and then throws the opponent backward. Bowser Jr.'s most powerful throw, as it can KO most middleweights starting around 160% without [[rage]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages. | |uthrowdesc=The Junior Clown Car flings the opponent upward. It can lead into up aerial at low percentages. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1.2% (hits 1-7), 4% (throw) | |dthrowdmg=1.2% (hits 1-7), 4% (throw) | ||
|dthrowdesc=The Junior Clown Car throws the opponent onto the ground and then extends a drill from its underside hatch to pierce opponents. It | |dthrowdesc=The Junior Clown Car throws the opponent onto the ground and then extends a drill from its underside hatch to pierce opponents. It can be used to pressure the opponent into his Clown Kart Dash. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=6% | |floorfdmg=6% | ||
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|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Gets up while thrusting a | |floortdesc=Gets up while thrusting a pitchfork on both of sides. | ||
|edgename= | |edgename= | ||
|edgedmg=10% | |edgedmg=10% | ||
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|nsname=Clown Cannon | |nsname=Clown Cannon | ||
|nsdmg=10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late) | |nsdmg=10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late) | ||
|nsdesc=The Junior Clown Car opens its mouth and fires a {{s|mariowiki|cannonball}}. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. However, it has high overall lag | |nsdesc=The Junior Clown Car opens its mouth and fires a {{s|mariowiki|cannonball}}. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly. However, it has high overall lag. | ||
|ssname=Clown Kart Dash | |ssname=Clown Kart Dash | ||
|ssdmg=5.2%-8.8% (collision), 10%-16.3% (doughnut) | |ssdmg=5.2%-8.8% (collision), 10%-16.3% (doughnut) | ||
|ssdesc=The Junior Clown Car transforms into a [[mariowiki:kart|go-kart]] that speeds forward | |ssdesc=The Junior Clown Car transforms into a [[mariowiki:kart|go-kart]] that speeds forward. Tilting the [[Control stick|control stick/circle pad]] in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a [[wikipedia:Doughnut (driving)|doughnut]], which deals more damage and has higher knockback to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which it can be used again. All versions of the move can be [[Jump-canceling|jump canceled]], even right after hitting an opponent, which can lead into combos and mix-ups. | ||
|usname=Abandon Ship! | |usname=Abandon Ship! | ||
|usdmg=5% (contact), 13% (explosion), 15%/10% (hammer) | |usdmg=5% (contact), 13% (explosion), 15%/10% (hammer) | ||
|usdesc=Bowser Jr. ejects himself from the Junior Clown Car. The Junior Clown Car slowly falls to the ground and then explodes with high power when the move is used in midair, whereas it will simply explode after a brief period when used on the ground. When Bowser Jr. is out of the Junior Clown Car, he is not rendered [[helpless]] and can still attack with a hammer (or in the case of the Koopalings, their respective wands), which is powerful enough to KO at medium to high percentages | |usdesc=Bowser Jr. ejects himself from the Junior Clown Car. The Junior Clown Car slowly falls to the ground and then explodes with high power when the move is used in midair, whereas it will simply explode after a brief period when used on the ground. When Bowser Jr. is out of the Junior Clown Car, he is not rendered [[helpless]] and can still attack with a hammer (or in the case of the Koopalings, their respective wands), which is powerful enough to KO at medium to high percentages. However, taking any weak hit while out of the Junior Clown Car prevents another use of the move without button mashing or landing. | ||
|dsname=Mechakoopa | |dsname=Mechakoopa | ||
|dsdmg=2% (contact), 7% (explosion) | |dsdmg=2% (contact), 7% (explosion) | ||
|dsdesc=The Junior Clown Car drops a {{s|mariowiki|Mechakoopa}} from its underside hatch. The Mechakoopa falls in a strong downward arc; once it lands, it starts walking around. If it reaches a wall or dead end, it will turn around and walk in the opposite direction. If it makes contact with an opponent (or travels enough distance in the air without landing), it will detonate. | |dsdesc=The Junior Clown Car drops a {{s|mariowiki|Mechakoopa}} from its underside hatch. The Mechakoopa falls in a strong downward arc; once it lands, it starts walking around. If it reaches a wall or dead end, it will turn around and walk in the opposite direction. If it makes contact with an opponent (or travels enough distance in the air without landing), it will detonate. Lastly, if enough time passes and they have not hit an opponent yet, they will spark out and detonate automatically. They can be picked up and thrown as items either by Bowser Jr. or his opponent. | ||
|fsname=Shadow Mario Paint | |fsname=Shadow Mario Paint | ||
|fsdmg=3% (paint), 5% (explosion) | |fsdmg=3% (paint), 5% (explosion) | ||
|fsdesc=Bowser Jr. transforms into {{s|mariowiki|Shadow Mario}} | |fsdesc=Bowser Jr. transforms into {{s|mariowiki|Shadow Mario}} and uses the {{s|mariowiki|Magic Paintbrush}} to [[mariowiki:Graffiti|paint a giant, orange X]] on the screen. Anyone caught in the X's hitbox will be damaged, with the X pulling opponents into it once they are hit. The X will clear away with an explosion after some time. The sheer size of the X makes avoiding damage from this Final Smash difficult, similarly to [[Iceberg]]. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Flies onto the stage in the Junior Clown Car and makes a taunting facial expression toward the camera. | *Flies onto the stage in the Junior Clown Car and makes a taunting facial expression toward the camera. | ||
===[[Taunts]]=== | ===[[Taunts]]=== | ||
*'''Up Taunt''': Jumps up, sits on the edge of the [[Junior Clown Car]] and makes a tiny breath of fire, chuckling | *'''Up Taunt''': Jumps up, sits on the edge of the [[Junior Clown Car]], and makes a tiny breath of fire, chuckling. | ||
*'''Side Taunt''': Twirls a hammer, or in the case of the Koopalings, their respective wands | *'''Side Taunt''': Twirls a hammer, or in the case of the Koopalings, their respective wands. | ||
*'''Down Taunt''': The Clown Car spawns its wheels and performs a donut | *'''Down Taunt''': The Clown Car spawns its wheels and performs a donut, then returns to normal. | ||
<gallery> | <gallery> | ||
SSBUBowserJrTaunt1.gif|Bowser Jr.'s up taunt. | SSBUBowserJrTaunt1.gif|Bowser Jr.'s up taunt. | ||
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===[[Idle poses]]=== | ===[[Idle poses]]=== | ||
*Places his hand over his eyes and looks around | *Places his hand over his eyes and looks around | ||
*Hops impatiently in the Junior Clown Car | *Hops impatiently in the Junior Clown Car. | ||
<gallery> | <gallery> | ||
SSBUBowserJrIdle1.gif|Bowser Jr.'s first idle pose | SSBUBowserJrIdle1.gif|Bowser Jr.'s first idle pose | ||
SSBUBowserJrIdle2.gif|Bowser Jr.'s second idle pose | SSBUBowserJrIdle2.gif|Bowser Jr.'s second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Jumps out of the Clown Car, hops in celebration | *'''Left:''' Jumps out of the Clown Car, hops in celebration a few times, then poses. | ||
*'''Up:''' | *'''Up:''' Drives the Clown Car around like a go-kart, then stops and pulls out a hammer (or a wand, if playing as a Koopaling). | ||
*'''Right:''' | *'''Right:''' Gets out of the Clown Car and rubs it with his right hand. | ||
[[File:Victory! (Bowser and Bowser Jr.).ogg|thumb|A music piece based on the same melody as the ''Mario'' victory theme, but instead of a standard orchestral arrangement, the piece is played with slightly distorted electric guitars. It also sounds similar to the level clear theme of Bowser's sidequests in ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}''.]] | [[File:Victory! (Bowser and Bowser Jr.).ogg|thumb|A music piece based on the same melody as the ''Mario'' victory theme, but instead of a standard orchestral arrangement, the piece is played with slightly distorted electric guitars. It also sounds similar to the level clear theme of Bowser's sidequests in ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}''.]] | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Bowser Jr. was initially thought to be one of the worst characters in the game, people immediately noticed that he retained his weaknesses from Smash 4 (poor grounded mobility, susceptible to gimps, lack of range and his playstyle being linear). Despite improvements towards his survivability, Clown Cannon (widely agreed to be one of the worst projectiles in Smash 4) and his grab game, many players claimed that the improvements are not significant enough to compensate for his retained weaknesses, as such, Bowser Jr. was considered a low tier at best, with some even going as far as claiming him to be a bottom 3 character. | |||
Bowser Jr. remained as a fairly unpopular pick in today’s metagame. However, while some professionals still think he’s one of the worst characters in the game, he has achieved noteworthy results from players such as Young Eevey and Ketchup. Notably, Young Eevey placed 2nd at TSEA Link Summer Smash and 7th at Albion 4, and the latter is currently the highest placement for a Bowser Jr. player at a national tournament. Some professionals has somewhat reevaluate their opinions on him, ESAM in particular believes that Bowser Jr. is underrated and has potential to be viable. For now, Bowser Jr.’s viability is debatable, although it is agreed that he’s not as poor as originally imagined. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|Chiflis|Mexico}} - Placed 17th at {{Trn|BIT MASTER MTY 9}}, 25th at {{Trn|Smash Fest to the Sky}}, and 49th at {{Trn|Ragnarok}}. | |||
*{{Sm|Ketchup|USA}} - Placed 7th at {{Trn|2GG: Breakthrough 2019}} and 17th at both {{Trn|SoCal Chronicles}}, {{Trn|Ultimate Nimbus}} and {{Trn|2GG: SoCal Chronicles 2020}}, 25th at {{Trn|Super Ascension}}, 33rd at {{Trn|2GG: Nightmare on Smashville}} and 49th at {{Trn|Mainstage}}. | |||
*{{Sm|Monty|USA}} - Placed 5th at {{Trn|2GG: Grand Tour - Ohio}}, 7th at {{Trn|Show Me Your Moves 20}}, 13th at {{Trn|Full Bloom 5}}, and 25th at {{Trn|The Big House 9}} with wins over players such as {{Sm|DarkShad}}, {{Sm|Welfare Pickles}}, and {{Sm|Fatality}}. | |||
*{{Sm|Snormanda|Germany}} - Placed 7th at {{Trn|Unismash 7: Ultimate Birthday}}, 9th at {{Trn|DreamHack Leipzig 2020}}, 25th at {{Trn|VCA 2019}}, and 49th at {{Trn|Syndicate 2019}}. Has wins over {{Sm|iStudying}}, {{Sm|TraX}}, and {{Sm|WiiASE}}. | |||
*{{Sm|Taternator|USA}} - Placed 17th in {{Trn|2GG: Breakthrough 2019}} and 33rd at both {{Trn|2GG: SwitchFest 2019}} and {{Trn|2GG: Nightmare on Smashville}}, 65th at {{Trn|2GG: Kongo Saga}}. | |||
*{{Sm|Tra$h Koopa God|USA}} - Placed 9th at {{Trn|Emerald City 8}}, 17th at {{Trn|Don't Park on the Grass 2018}} and {{Trn|Port Priority 5}} and 25th at {{Trn|Play With Heart}}. Has a win over {{Sm|Mr E}}. | |||
*{{Sm|Tropped|Spain}} - Placed 13th at {{Trn|Massilia Winter Smash 2020}} and 17th at {{Trn|Codec Call}}, {{Trn|Codec Call 4}}, and {{Trn|Tizona}}. | |||
*{{Sm|Young Eevey|Netherlands}} - The best Bowser Jr. player in the world. Placed 2nd at {{Trn|TSEA Link Summer Smash}}, 7th at {{Trn|Albion 4}}, 13th at both {{Trn|Thunder Smash 3: Clash of the Pandas}} and {{Trn|Calyptus Cup X: Purple Age}}, 25th at {{Trn|Glitch 7}}, 33rd at {{Trn|Valhalla III}}, and 49th at {{Trn|Syndicate 2019}}. Has a win over {{Sm|yeti}}. Ranked 7th in the [[Dutch Power Rankings]]. | |||
=={{SSBU|Classic Mode}}: Mama Peach, Where Are You?== | =={{SSBU|Classic Mode}}: Mama Peach, Where Are You?== | ||
[[File:SSBU Congratulations Bowser Jr.png|thumb|Bowser Jr.'s congratulations screen.]] | [[File:SSBU Congratulations Bowser Jr.png|thumb|right|Bowser Jr.'s congratulations screen.]] | ||
All of Bowser Jr.'s opponents are princesses, some of which are teamed up with their love interest (or in Lucina's case, her father). | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Rosalina & Luma}} {{Head|Rosalina & Luma|g=SSBU|s=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}} and {{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}} and {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px}}||[[Mushroom Kingdom U]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}}||[[Hyrule Castle]]||''{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Mii Fighter}}s {{Head|Mii Brawler|g=SSBU|s=20px}} (x2) {{Head|Mii Gunner|g=SSBU|s=20px}} (x2) {{Head|Mii Swordfighter|g=SSBU|s=20px}} (x2)||[[Peach's Castle]]||''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}''||Horde Battle. The Mii Fighters all wear princess wigs.<br> | ||
*Mii Brawler costume combinations: Peach's Crown and Vampire Garb, Daisy's Crown and [[Nia]] Outfit. | *{{SSBU|Mii Brawler}} costume combinations: Peach's Crown and Vampire Garb, Daisy's Crown and [[Nia]] Outfit. | ||
*Mii Gunner costumes: Princess's Crown and Wild West Wear, Peach's Crown and Steampunk Getup. | *{{SSBU|Mii Gunner}} costumes: Princess's Crown and Wild West Wear, Peach's Crown and Steampunk Getup. | ||
*Mii Swordfighter costumes: Daisy's Crown and [[Viridi]] Outfit, Princess's Crown and [[Ashley]] Outfit. | *{{SSBU|Mii Swordfighter}} costumes: Daisy's Crown and [[Viridi]] Outfit, Princess's Crown and [[Ashley]] Outfit. | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}} and {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}||[[Delfino Plaza]]||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-58BowserJr.jpg|thumb|Finding Bowser Jr. in World of Light|left]] | [[File:WoL-58BowserJr.jpg|thumb|Finding Bowser Jr. in World of Light|left]] | ||
Although Bowser Jr. does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | |||
Bowser Jr. | Bowser Jr. was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is found in one of two alternate pathlines on the Triforce of Power segment of the [[Sacred Land]] sub-area, guarded by various Legendary spirits. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|58 | | 58 | ||
|[[File:Bowser Jr. SSBU.png|center|108x108px]] | | [[File:Bowser Jr. SSBU.png|center|108x108px]] | ||
|Bowser Jr. | | {{SSBU|Bowser Jr.}} | ||
| | | [[File:SpiritTypeGrab.png|20px|center|Grab]] <center>{{color|#17ba17|Grab}}</center> | ||
|12,500 | | 12,500 | ||
|[[Mushroomy Kingdom]] ([[Ω form]]) | | [[Mushroomy Kingdom]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' | | ''{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Bowser Jr.'s | Bowser Jr.'s Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Bowser Jr. in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. Bowser Jr. also appears as a primary spirit in the form of Shadow Mario. | ||
Additionally, due to being alternate swaps, each of the Koopalings possess their own Fighter Spirits, which can only be obtained by purchase in the shop. | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
Bowser Jr Fighter Spirit.png|10. '''''Bowser Jr.''''' | |||
Iggy Koopa Spirit.png|11. '''Iggy''' | |||
Wendy Koopa Spirit.png|12. '''Wendy''' | |||
Lemmy Koopa Spirit.png|13. '''Lemmy''' | |||
Roy Koopa Spirit.png|14. '''Roy (Super Mario Bros.)''' | |||
Larry Koopa Spirit.png|15. '''Larry''' | |||
Ludwig Von Koopa Spirit.png|16. '''Ludwig''' | |||
Morton Koopa Spirit.png|17. '''Morton''' | |||
Shadow Mario Spirit.png|70. Shadow Mario | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
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===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 738: | Line 307: | ||
|- | |- | ||
|39 | |39 | ||
|{{ | |[[File:Iggyandco.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Lakitu & Spiny}}[[Lakitu and Spinies|Lakitu & Spiny]] | ||
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}×8 | |''Super Mario series'' | ||
| | |•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} (×8) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,400 | |3,400 | ||
|{{SSB|Mushroom Kingdom}} | |{{SSB|Mushroom Kingdom}} | ||
Line 750: | Line 320: | ||
|- | |- | ||
|57 | |57 | ||
|{{ | |[[File:Tatanga.png|center|64x64px]] | ||
|''Super Mario Land'' | |{{anchor|Tatanga}}Tatanga | ||
|''Super Mario Land series'' | |||
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}} | |•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[Mario Galaxy]] ([[Battlefield form]]) | |[[Mario Galaxy]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•The enemy starts the battle with a | |•The enemy starts the battle with a Super Scope | ||
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}} | |{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}} | ||
| | | | ||
|- | |- | ||
|70 | |70 | ||
|{{ | |[[File:Shadow Mario Spirit.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Shadow Mario}}Shadow Mario | ||
|''Super Mario series'' | |||
|•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}} | |•{{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,800 | |9,800 | ||
|[[Delfino Plaza]] ([[Ω form]]) | |[[Delfino Plaza]] ([[Ω form]]) | ||
Line 774: | Line 346: | ||
|- | |- | ||
|106 | |106 | ||
|{{ | |[[File:FawfulSpiritSSBU.png|center|64x64px]] | ||
|''Mario & Luigi'' | |{{anchor|Fawful}}Fawful | ||
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} | |''Mario & Luigi series'' | ||
| | |•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|3,700 | |3,700 | ||
|[[Prism Tower]] | |[[Prism Tower]] | ||
Line 786: | Line 359: | ||
|- | |- | ||
|168 | |168 | ||
|{{ | |[[File:Kalypso.png|center|64x64px]] | ||
|{{anchor|Kalypso}}Kalypso | |||
|''Donkey Kong: Barrel Blast'' | |''Donkey Kong: Barrel Blast'' | ||
|•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}} | |•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}} (x4) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,800 | |1,800 | ||
|[[Kongo Falls]] | |[[Kongo Falls]] | ||
Line 798: | Line 372: | ||
|- | |- | ||
|346 | |346 | ||
|{{ | |[[File:Heavy Lobster Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Heavy Lobster}}Heavy Lobster | ||
|''Kirby series'' | |||
|•[[Bowser Jr. (SSBU)|Lemmy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Lemmy}} | |•[[Bowser Jr. (SSBU)|Lemmy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Lemmy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Halberd]] | |[[Halberd]] | ||
Line 810: | Line 385: | ||
|- | |- | ||
|714 | |714 | ||
| | |[[File:Pandora.png|center|64x64px]] | ||
|''Kid Icarus'' | |Pandora | ||
|''Kid Icarus series'' | |||
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Ally: {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}} | |•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Ally: {{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Kalos Pokémon League]] ([[Ω form]]) | |[[Kalos Pokémon League]] ([[Ω form]]) | ||
Line 822: | Line 398: | ||
|- | |- | ||
|776 | |776 | ||
|{{ | |{{anchor|Dr. Eggman}}[[File:Eggman Spirit.png|center|64x64px]] | ||
|''Sonic | |[[Dr. Eggman]] | ||
|''Sonic the Hedgehog series'' | |||
|•[[Bowser Jr. (SSBU)|Roy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}<br>•Metal {{SSBU|Sonic}} {{Head|Sonic|g=SSBU|s=20px|cl=Green}} | |•[[Bowser Jr. (SSBU)|Roy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}<br>•Metal {{SSBU|Sonic}} {{Head|Sonic|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|13,200 | |13,200 | ||
|[[Green Hill Zone]] | |[[Green Hill Zone]] | ||
| | |•Bob-omb Festival<br>•Item: Shooting Types | ||
|•Bob-ombs will rain from the sky after a little while<br>•The enemy's shooting items have increased power<br>•Items will be pulled toward the enemy | |•Bob-ombs will rain from the sky after a little while<br>•The enemy's shooting items have increased power<br>•Items will be pulled toward the enemy | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}} | |{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}} | ||
Line 834: | Line 411: | ||
|- | |- | ||
|846 | |846 | ||
| | |[[File:Kappnboat.png|center|64x64px]] | ||
|''Animal Crossing'' | |[[Kapp'n]] | ||
|''Animal Crossing series'' | |||
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} | |•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,600 | |9,600 | ||
|[[Wuhu Island]] (Rocks at sea) | |[[Wuhu Island]] (Rocks at sea) | ||
Line 846: | Line 424: | ||
|- | |- | ||
|913 | |913 | ||
|{{ | |{{anchor|Tron Bonne}}[[File:Megamanlegends.png|center|64x64px]] | ||
|''Mega Man Legends'' | |Tron Bonne | ||
|•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}}×2 | |''Mega Man Legends series'' | ||
| | |•[[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}<br>•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Yellow}} (×2) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,600 | |3,600 | ||
|[[Wuhu Island]] (Talon Rock) | |[[Wuhu Island]] (Talon Rock) | ||
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|- | |- | ||
|958 | |958 | ||
| | |[[File:Riki Spirit.png|center|64x64px]] | ||
|''Xenoblade Chronicles'' | |[[Riki]] | ||
|''Xenoblade Chronicles series'' | |||
|•[[Bowser Jr. (SSBU)|Roy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Yellow}} | |•[[Bowser Jr. (SSBU)|Roy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}<br>•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|8,000 | |8,000 | ||
|[[Gaur Plain]] ([[Ω form]]) | |[[Gaur Plain]] ([[Ω form]]) | ||
|•Earthquake<br>•Flowery<br>•Assist Trophy Enemies (Riki) | |•Earthquake<br>•Flowery<br>•Assist Trophy Enemies ([[Riki]]) | ||
|•The enemy's special moves have increased power<br>•Hostile assist trophies will appear<br>•You constantly take minor damage after a little while | |•The enemy's special moves have increased power<br>•Hostile assist trophies will appear<br>•You constantly take minor damage after a little while | ||
|{{SSBUMusicLink|Xenoblade | |{{SSBUMusicLink|Xenoblade|Gaur Plain}} | ||
| | | | ||
|- | |- | ||
|1,040 | |1,040 | ||
| | |[[File:Murch.png|center|64x64px]] | ||
|''Splatoon'' | |Murch | ||
|''Splatoon series'' | |||
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}} | |•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Saffron City]] | |[[Saffron City]] | ||
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|- | |- | ||
|1,133 | |1,133 | ||
|{{ | |{{anchor|MONSTER}}[[File:Monster Spirit.png|center|64x64px]] | ||
|''Famicom Grand Prix II: 3D Hot Rally'' | |MONSTER | ||
|•Giant [[Bowser Jr. (SSBU)|Roy]] | |''Famicom Grand Prix II: 3D Hot Rally series'' | ||
| | |•Giant [[Bowser Jr. (SSBU)|Roy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}} Team<br>•Giant [[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}<br>•Giant [[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•Giant [[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|1,900 | |1,900 | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
|N/A | |N/A | ||
|•The enemy favors side specials<br>•The enemy is giant | |•The enemy favors side specials<br>•The enemy is giant | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Title Theme - 3D Hot Rally}} | ||
| | | | ||
|- | |- | ||
|1,134 | |1,134 | ||
|{{ | |{{anchor|Tank & Infantry}}[[File:Tank Infantry Spirit.png|center|64x64px]] | ||
|''Famicom Wars'' | |[[Infantry and Tanks|Tank & Infantry]] | ||
|•Metal [[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}}×2 | |''Famicom Wars series'' | ||
| | |•Metal [[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} (×2) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,900 | |3,900 | ||
|[[Gerudo Valley]] | |[[Gerudo Valley]] | ||
|N/A | |N/A | ||
|•The enemy favors neutral specials<br>•The enemy is metal | |•The enemy favors neutral specials<br>•The enemy is metal | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Garage}} | ||
|Tank | |Tank | ||
|- | |- | ||
|1,151 | |1,151 | ||
|{{ | |{{anchor|F-Type}}[[File:Ftype.png|center|64x64px]] | ||
|F-Type | |||
|''Stunt Race FX'' | |''Stunt Race FX'' | ||
|•[[Bowser Jr. (SSBU)|Roy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}} | |•[[Bowser Jr. (SSBU)|Roy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,200 | |2,200 | ||
|[[Figure-8 Circuit]] | |[[Figure-8 Circuit]] | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy has increased move speed and reduced weight | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Title Theme - 3D Hot Rally}} | ||
| | | | ||
|- | |- | ||
|1,152 | |1,152 | ||
|{{ | |{{anchor|Tractor Trailer}}[[File:Tractor Trailer Spirit.png|center|64x64px]] | ||
|Tractor Trailer | |||
|''Stunt Race FX'' | |''Stunt Race FX'' | ||
|•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}} | |•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,900 | |1,900 | ||
|[[Moray Towers]] | |[[Moray Towers]] | ||
|N/A | |N/A | ||
|•The enemy's side special has increased power<br>•The enemy favors side specials | |•The enemy's side special has increased power<br>•The enemy favors side specials | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Excite Truck}} | ||
| | | | ||
|- | |- | ||
|1,318 | |1,318 | ||
| | |[[File:Toy-Con Car Spirit.png|center|64x64px]] | ||
|''Nintendo Labo'' | |Toy-Con Car | ||
|•{{SSBU|Bowser Jr.}} Team {{Head|Bowser Jr.|g=SSBU|s=20px}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Larry}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Ludwig}} | |''Nintendo Labo series'' | ||
| | |•{{SSBU|Bowser Jr.}} Team (×8)<br>({{Head|Bowser Jr.|g=SSBU|s=20px}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Larry}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Roy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Lemmy}}{{Head|Bowser Jr.|g=SSBU|s=20px|cl=Ludwig}}) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,200 | |4,200 | ||
|[[Wuhu Island]] (Frisbee Dog Park) | |[[Wuhu Island]] (Frisbee Dog Park) | ||
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|•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy can deal damage by dashing into you | |•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy can deal damage by dashing into you | ||
|{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}} | |{{SSBUMusicLink|Other|Title Theme - 3D Hot Rally}} | ||
| | | | ||
|} | |} | ||
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===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|- | |- | ||
|450 | |450 | ||
|{{ | |[[File:Kangaskhan Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Kangaskhan}}Kangaskhan | ||
|''Pokémon series'' | |||
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}}<br>•[[Bowser Jr. (SSBU)|Larry]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Larry}} | |•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Yellow}}<br>•[[Bowser Jr. (SSBU)|Larry]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Larry}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Windy Hill Zone]] | |[[Windy Hill Zone]] | ||
Line 998: | Line 562: | ||
|- | |- | ||
|700 | |700 | ||
|{{ | |[[File:Turtle Bridge.png|center|64x64px]] | ||
|''Game & Watch'' | |{{anchor|Turtle Bridge}}Turtle Bridge | ||
|''Game & Watch series'' | |||
|•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}<br>•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}<br>•[[Bowser Jr. (SSBU)|Morton]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Morton}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|[[Flat Zone X]] (hazards off) | |[[Flat Zone X]] (hazards off) | ||
Line 1,008: | Line 573: | ||
|{{SSBUMusicLink|Game & Watch|Flat Zone}} | |{{SSBUMusicLink|Game & Watch|Flat Zone}} | ||
|[[mariowiki:Turtle Bridge|Turtle]] | |[[mariowiki:Turtle Bridge|Turtle]] | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Bowser Jr.|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Bowser Jr.|Alternate costumes]]== | ||
Instead of alternate color schemes, Bowser Jr.'s [[alternate costume]]s consist of the [[Koopalings]]. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint". All of the Koopalings have their own models | Instead of alternate color schemes, Bowser Jr.'s [[alternate costume]]s consist of the [[Koopalings]]. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint". All of the Koopalings have their own models and voice clips. | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
Line 1,042: | Line 595: | ||
<gallery> | <gallery> | ||
SSBU Bowser Jr. Number.png|Bowser Jr.'s fighter card. | SSBU Bowser Jr. Number.png|Bowser Jr.'s fighter card. | ||
SSBUWebsiteBowserJr1.jpg|Bowser Jr. [[idling]] on [[Onett]]. | SSBUWebsiteBowserJr1.jpg|Bowser Jr. [[idling]] on [[Onett]]. | ||
SSBUWebsiteBowserJr2.jpg|Charging his [[forward smash]] on [[3D Land]]. | SSBUWebsiteBowserJr2.jpg|Charging his [[forward smash]] on [[3D Land]]. | ||
Line 1,054: | Line 606: | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=fZ2dm9EoJfE}} | {{#widget:YouTube|id=fZ2dm9EoJfE}} | ||
Line 1,060: | Line 612: | ||
*The "Everyone is Here!" trailer features a visual glitch: when [[Lemmy]] uses his down [[taunt]], his face disappears for a few frames at the end of the animation. | *The "Everyone is Here!" trailer features a visual glitch: when [[Lemmy]] uses his down [[taunt]], his face disappears for a few frames at the end of the animation. | ||
**The [[Junior Clown Car]] also shows a visual glitch, with two mouths overlapping each other when [[Ludwig]] is seen falling off a ledge. | **The [[Junior Clown Car]] also shows a visual glitch, with two mouths overlapping each other when [[Ludwig]] is seen falling off a ledge. | ||
*The render of Lemmy resembles [[mariowiki:File:Lemmy_Koopa_NSMBU.png|artwork of him]] from ''New Super Mario Bros. U'', which is the same artwork used for his | *In Bowser Jr.'s showcase video, at one point the seven Koopalings follow Jr. in the same order they are fought in ''{{s|mariowiki|New Super Mario Bros. U}}''. | ||
*Despite the fact that {{SSBU|Bowser}} has [[Molten Fortress|his own sub-world]] in [[World of Light]], Bowser Jr. is fought in the Sacred Realm. | |||
*Bowser Jr. and the Koopalings are among the few voiced fighters in ''Ultimate'' whose voice clips are sourced from their own games rather than specifically recorded for a ''Smash'' game. They share this trait with {{SSBU|Banjo & Kazooie}}, {{SSBU|Daisy}}, {{SSBU|Rosalina & Luma}}, {{SSBU|Yoshi}}, {{SSBU|Inkling}}, {{SSBU|Sonic}}, {{SSBU|Young Link}} and {{SSBU|Toon Link}}. | |||
*The render of Lemmy resembles [[mariowiki:File:Lemmy_Koopa_NSMBU.png|artwork of him]] from ''New Super Mario Bros. U'', which is the same artwork used for his Fighter Spirit, and he is the only Koopaling to be completely out of the Junior Clown Car. | |||
**Similarly, the render of Wendy resembles an [[mariowiki:File:WendyKoopa2 SMB3.png|illustration of her]] from ''{{s|mariowiki|Super Mario World}}''. | **Similarly, the render of Wendy resembles an [[mariowiki:File:WendyKoopa2 SMB3.png|illustration of her]] from ''{{s|mariowiki|Super Mario World}}''. | ||
*Bowser Jr., Yoshi, {{SSBU|R.O.B.}}, and {{SSBU|Mr. Game & Watch}} are the only characters who used their default costumes in one of the spirit battles present at the game's initial release. In Bowser Jr.'s case, it is because of the Shadow Mario spirit. | *Bowser Jr. is the only fighter whose alternate costumes all have different names and voice clips. | ||
*Bowser Jr., {{SSBU|Yoshi}}, {{SSBU|R.O.B.}}, and {{SSBU|Mr. Game & Watch}} are the only characters who used their default costumes in one of the spirit battles present at the game's initial release. In Bowser Jr.'s case, it is because of the Shadow Mario spirit. | |||
**Despite that, there's no proper battle against a default Bowser Jr. in World of Light outside of himself because the only Spirit Battle in which he is present (Shadow Mario) is absent, instead finding puppet fighters of the Koopalings. The only exception to this are the false Bowser Jr.s created during battles involving Dharkon. This also applies to {{SSBU|Cloud}}. | **Despite that, there's no proper battle against a default Bowser Jr. in World of Light outside of himself because the only Spirit Battle in which he is present (Shadow Mario) is absent, instead finding puppet fighters of the Koopalings. The only exception to this are the false Bowser Jr.s created during battles involving Dharkon. This also applies to {{SSBU|Cloud}}. | ||
***Additionally, Ludwig was the only Koopaling not present in any spirit battle until the DLC Toy-Con Car Spirit was introduced. | ***Additionally, Ludwig was the only Koopaling not present in any spirit battle until the DLC Toy-Con Car Spirit was introduced. | ||
***Alongside Mr. Game & Watch | ***Alongside Mr. Game & Watch and Yoshi., Bowser Jr. is one of the few characters with a Spirit battle where all of his alternate costumes appear in a single Spirit fight. | ||
* Prior to version 1.1.0, Bowser Jr.'s airdodge behaved exactly how it did in ''Smash 4'' when using it out of [[Abandon Ship!]], making him the only character to have been capable of performing multiple airdodges without touching the ground or getting hit in any version of ''Ultimate''. | * Prior to version 1.1.0, Bowser Jr.'s airdodge behaved exactly how it did in ''Smash 4'' when using it out of [[Abandon Ship!]], making him the only character to have been capable of performing multiple airdodges without touching the ground or getting hit in any version of ''Ultimate''. | ||
* | *As a ''Mario'' franchise character, and if counting sub-universes, Bowser Jr.’s Classic Mode route is an inverse of Yoshi’s since the former’s playable opponents are all humans while the latter’s adversaries are anything but. | ||
*Bowser Jr., | *Although Bowser Jr. appears in the least amount of Classic Mode routes Bowser appears in, appearing in five total, {{SSBU|Peach}} is the only character who faces Bowser Jr. as a standalone fighter in Classic Mode. | ||
*Bowser Jr. is the only character to | *Bowser Jr. is the only character who travels to [[Delfino Plaza]] in Classic Mode. | ||
* | *Bowser Jr. in his default appearance is one of the only two fully reptilian playable characters that do not appear in Yoshi's Classic Mode, the other being {{SSBU|Squirtle}}. | ||
* | *Out of all the Koopalings, Larry, Iggy, and Lemmy do not appear as a standalone opponent in any Classic Mode routes. | ||
**Morton | **Roy appears in {{SSBU|Sheik}}'s route, Wendy in {{SSBU|Isabelle}}'s, Morton in {{SSBU|Ike}}'s and {{SSBU|Incineroar}}'s, and Ludwig in Incineroar's. | ||
* | *Lemmy's [[damage meter]] portrait protrudes to the left the most out of every fighter. Likewise, Larry's protrudes upward the most out of every fighter. | ||
* | *Bowser Jr. and {{SSBU|Banjo & Kazooie}} are the only characters whose artworks on all alternate costumes on the the official website do not cast a shadow. | ||
*Wendy is one of two female characters with moves that have [[super armor]], along with {{SSBU|Byleth}}. | |||
* | |||
{{ | |||
{{SSBUCharacters}} | {{SSBUCharacters}} |