Editing Bowser Jr. (SSBU)

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**Despite that, there's no proper battle against a default Bowser Jr. in World of Light outside of himself because the only Spirit Battle in which he is present (Shadow Mario) is absent, instead finding puppet fighters of the Koopalings. The only exception to this are the false Bowser Jr.s created during battles involving Dharkon. This also applies to {{SSBU|Cloud}}.
**Despite that, there's no proper battle against a default Bowser Jr. in World of Light outside of himself because the only Spirit Battle in which he is present (Shadow Mario) is absent, instead finding puppet fighters of the Koopalings. The only exception to this are the false Bowser Jr.s created during battles involving Dharkon. This also applies to {{SSBU|Cloud}}.
***Additionally, Ludwig was the only Koopaling not present in any spirit battle until the DLC Toy-Con Car Spirit was introduced.
***Additionally, Ludwig was the only Koopaling not present in any spirit battle until the DLC Toy-Con Car Spirit was introduced.
***Alongside Mr. Game & Watch, R.O.B and Yoshi., Bowser Jr. is one of the few characters with a Spirit battle where all of his alternate costumes appear in a single Spirit fight.
***Alongside Mr. Game & Watch and Yoshi., Bowser Jr. is one of the few characters with a Spirit battle where all of his alternate costumes appear in a single Spirit fight.
* Prior to version 1.1.0, Bowser Jr.'s airdodge behaved exactly how it did in ''Smash 4'' when using it out of [[Abandon Ship!]], making him the only character to have been capable of performing multiple airdodges without touching the ground or getting hit in any version of ''Ultimate''.
* Prior to version 1.1.0, Bowser Jr.'s airdodge behaved exactly how it did in ''Smash 4'' when using it out of [[Abandon Ship!]], making him the only character to have been capable of performing multiple airdodges without touching the ground or getting hit in any version of ''Ultimate''.
*When the game's speed is slowed down, Bowser Jr.'s Final Smash becomes noticeably more effective, hitting more times and dealing more damage. At 1/4 speed it potentially becomes one of the strongest Final Smashes in the game.
*When the game's speed is slowed down, Bowser Jr.'s Final Smash becomes noticeably more effective, hitting more times and dealing more damage. At 1/4 speed it potentially becomes one of the strongest Final Smashes in the game.

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