Editing Bowser Jr. (SSBU)/Down aerial

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserJrDAirSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial.]]
[[File:BowserJrDAirSSBU.gif|thumb|420px|Hitbox visualization showing Bowser Jr.'s down aerial.]]
[[File:BowserJrDAirLandingSSBU.gif|thumb|300px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]]
[[File:BowserJrDAirLandingSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s down aerial when landing.]]
 
{{competitive expertise}}
==Overview==
==Overview==
Bowser Jr. comes down with his mighty drill. Out of all his tools, this is his go-to choice when he needs to cover his landing. This [[Down aerial]] is laggy and it is small compared to his other aerials. Down air's main purpose is to extend a [[Combo]] at lower percents on characters who are otherwise too low to get hit by up air. The kart's drill is capable of connecting to a good amount of his other tools but notably can get a lot if his [[Grab]] connects.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Multihits|50}}
{{HitboxTableTitle|Multihits|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 14: Line 12:
|damage=1.5%
|damage=1.5%
|angle=270
|angle=270
|af=3
|bk=30
|bk=30
|ks=10
|ks=10
Line 24: Line 21:
|zpos=-2.0 to 2.0
|zpos=-2.0 to 2.0
|ff=0.8
|ff=0.8
|sdi=0.0
|type=Weapon
|type=Weapon
|effect=Slash
|effect=Slash
Line 36: Line 32:
|damage=1.5%
|damage=1.5%
|angle=96
|angle=96
|af=3
|bk=30
|bk=30
|ks=10
|ks=10
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|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Final hit|50}}
{{HitboxTableTitle|Final hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 57: Line 52:
|damage=2.5%
|damage=2.5%
|angle=64
|angle=64
|af=3
|bk=70
|bk=70
|ks=124
|ks=124
Line 77: Line 71:
|damage=2.5%
|damage=2.5%
|angle=64
|angle=64
|af=3
|bk=70
|bk=70
|ks=124
|ks=124
Line 92: Line 85:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Landing|50}}
{{HitboxTableTitle|Landing|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|ff=2.0
|ff=2.0
|type=Weapon
|type=Weapon
|effect=Normal
|effect=Slash
|sfx=Kick
|sfx=Slash
|slvl=M
|slvl=M
|rebound=f
|rebound=f
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|-
|-
!Multihits
!Multihits
|15-38 (rehit rate: 3)
|15-38
|-
|-
!Final hit
!Final hit
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|-
|-
!Animation length
!Animation length
|23
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Lag|c=14}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

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