Editing Bowser Jr. (SSBU)/Down aerial
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Latest revision | Your text | ||
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
The Junior Clown Car extends a drill from its underside hatch to pierce opponents. Its high [[ending lag]] is compensated by the [[hitbox]] it produces upon landing, which grants it follow-up potential. If the attack hits an opponent, it can cancel quickly into other moves; if not, Bowser Jr. suffers from moderate ending lag. Unlike most down aerials, Bowser Jr.'s is unable to [[meteor smash]]. The looping hits deal 1.5% while the last hit deals 2.5%. Upon landing, it deals 2%. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|ff=2.0 | |ff=2.0 | ||
|type=Weapon | |type=Weapon | ||
|effect= | |effect=Slash | ||
|sfx= | |sfx=Slash | ||
|slvl=M | |slvl=M | ||
|rebound=f | |rebound=f | ||
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|- | |- | ||
!Multihits | !Multihits | ||
|15-38 | |15-38 | ||
|- | |- | ||
!Final hit | !Final hit | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |