Editing Bowser Bomb

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In ''SSB4'' and ''Ultimate'', Bowser Bomb deals drastically more [[shield damage]], being able to shatter a full [[shield]] if all its hitboxes connect. However, this can be troublesome to perform, as the opponent may slide out of harm's way on the initial hitbox. In ''Ultimate'', the [[perfect shield]] mechanic changes make it much easier to escape, as a perfect shield against the first or second hits give more than enough time for a player to escape. However, doing this on reaction can be difficult.
In ''SSB4'' and ''Ultimate'', Bowser Bomb deals drastically more [[shield damage]], being able to shatter a full [[shield]] if all its hitboxes connect. However, this can be troublesome to perform, as the opponent may slide out of harm's way on the initial hitbox. In ''Ultimate'', the [[perfect shield]] mechanic changes make it much easier to escape, as a perfect shield against the first or second hits give more than enough time for a player to escape. However, doing this on reaction can be difficult.


Bowser Bomb is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4'', featuring much higher knockback and larger shockwaves. Giga Bowser's variation of the move also features [[#Giant Bowser falling glitch|a glitch]] in ''Brawl''. In ''Brawl'' and ''Super Smash Bros. 4'', Giga Bowser's Bowser Bomb does not get any freeze frames.
Bowser Bomb is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4'', featuring much higher knockback and larger shockwaves. Giga Bowser's variation of the move also features [[Giga Bowser Bomb glitch|a glitch]] in ''Brawl''. In ''Brawl'' and ''Super Smash Bros. 4'', Giga Bowser's Bowser Bomb does not get any freeze frames.


===Edge-canceled Bowser Bomb===
===Edge-canceled Bowser Bomb===
[[File:Bowserbombedgecancel.gif|thumb|left|A Bowser player 2 frame punishes a Zelda player, cancelling the move by grabbing the ledge.]]
{{image|GIF of edge cancelled Bowser Bomb would be nice, Melee Bowser players use it a lot so maybe pull from a VOD}}
In all ''Smash'' titles, is possible to [[edge cancel]] Bowser Bomb, as it has a very early [[ledge]] grab window that lasts throughout the drop's duration. This works regardless of direction, and can be performed through precise positioning prior to the leap from the ground, or simply using it in the air. It's possible to repeatedly "chain" these edge cancels together, making for an unwieldy but somewhat effective edgeguarding tool. This maneuver was buffed in ''Ultimate'', as the drop will [[meteor smash]] opponents, though it is difficult to time.  
In all ''Smash'' titles, is possible to [[edge cancel]] Bowser Bomb, as it has a very early [[ledge]] grab window that lasts throughout the drop's duration. This works regardless of direction, and can be performed through precise positioning prior to the leap from the ground, or simply using it in the air. It's possible to repeatedly "chain" these edge cancels together, making for an unwieldy but somewhat effective edgeguarding tool. This maneuver was buffed in ''Ultimate'', as the drop will [[meteor smash]] opponents, though it is difficult to time.  


However, an edge-cancelled Bowser Bomb requires precise positioning to successfully grab the edge. This positioning is made even more difficult by the fact that if Bowser is moving horizontally in the air before using Bowser Bomb, Bowser will continue to drift in that direction during the stall portion of the move, which can lead to unintentional [[SD]]s. Furthermore, because Bowser lacks any protection during the move outside of the innate [[Tough Guy]] ability in ''Smash 4'' and ''Ultimate'', it is fairly easy to challenge an edge cancelled Bowser Bomb if close. Thus, spacial awareness is necessary to succeed with this technique.
However, an edge-cancelled Bowser Bomb requires precise positioning to successfully grab the edge. This positioning is made even more difficult by the fact that if Bowser is moving horizontally in the air before using Bowser Bomb, Bowser will continue to drift in that direction during the stall portion of the move, which can lead to unintentional [[SD]]s. Furthermore, because Bowser lacks any protection during the move outside of the innate [[Tough Guy]] ability in ''Smash 4'' and ''Ultimate'', it is fairly easy to challenge an edge cancelled Bowser Bomb if close. Thus, spacial awareness is necessary to succeed with this technique.
==Giant Bowser falling glitch==
The Giant Bowser falling glitch is a bug involving {{SSBB|Bowser}} or [[Giga Bowser]] when affected by a [[Super Mushroom]], exclusive to ''[[Super Smash Bros. Brawl]]''. The glitch occurs because Bowser's origin point fails to hit the ground, thus causing him to get stuck in place. In the case of Giga Bowser, this can prevent him from doing anything until the transformation ends.
The glitch can be performed on a triangular area of a [[Custom Stage]], of which the slanted surface is a ramp or stairs. Below the ramp, there needs to be a gap with blocks at the bottom, horizontally level with the lowest set of stairs. The gap must not have an opening. Above the ramp must be blocks horizontally level with the highest set of stairs so that Bowser does not go past the stairs or slide down them. In the case of Giga Bowser, the player should position him so that his left leg is between the middle and bottom set of stairs, and then use Bowser Bomb. The player should see Giga Bowser's falling animation, but he fails to actually land. When the [[Final Smash]] ends, Bowser will become trapped beneath the stairs.
The glitch can also be performed using a 3x3 area made of small blocks with the center empty and the bottom-middle as a soft platform, which is where the player will stand. This setup gives more leniency and allows for Bowser to perform the glitch in a Special Brawl set to Mega if he gets a Super Mushroom. This also allows him to simply jump and perform the glitch under the same conditions. The glitch will cancel itself when the Super Mushroom wears of or, for the jump, performing an attack.<ref>[https://www.youtube.com/watch?v=EMF6t14Q4gQ Bowser falling glitch video]</ref>
{{#widget:YouTube|id=HmzdUsr6qOk}}


==Instructional quotes==
==Instructional quotes==
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==Origin==
==Origin==
[[File:BowserBombSMB3.PNG|frame|Bowser's ground-pound style attack in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''.]]
[[File:BowserBombSMB3.PNG|frame|Bowser's ground-pound style attack in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''.]]
The move is based on Bowser's attack pattern in ''{{s|supermariowiki|Super Mario Bros. 3}}'' during his final boss battle, where he jumps diagonally forward and does a {{s|supermariowiki|Ground Pound}} (itself a reoccurring move in the ''Mario'' franchise) while facing the screen to attack [[Mario]], breaking bricks below him. To beat him without power-ups, Mario has to make Bowser break all bricks on an area with the move, causing him to fall downwards into a pit. Bowser uses a similar move in ''{{s|supermariowiki|Super Princess Peach}}''.
The move is based on Bowser's attack pattern in ''{{s|supermariowiki|Super Mario Bros. 3}}'' during his final boss battle, where he jumps diagonally forward and does a {{s|supermariowiki|Ground Pound}} while facing the screen to attack [[Mario]], breaking bricks below him. To beat him without power-ups, Mario has to make Bowser break all bricks on an area with the move, causing him to fall downwards into a pit. Bowser uses a similar move in the final battle in ''{{s|supermariowiki|Super Princess Peach}}''.


Bowser Bomb returned as Mini Bowser's special ability in ''{{s|supermariowiki|Mini Mario & Friends: amiibo Challenge}}''.
Bowser Bomb returned as Mini Bowser's special ability in ''{{s|supermariowiki|Mini Mario & Friends: amiibo Challenge}}''.
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==Gallery==
==Gallery==
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|ru={{rollover|Бомба Боузера|Bomba Bouzera|?}}
|ru={{rollover|Бомба Боузера|Bomba Bouzera|?}}
|ko={{rollover|쿠파 드롭|Kupa Deurop|?}}, ''Koopa Drop''
|ko={{rollover|쿠파 드롭|Kupa Deurop|?}}, ''Koopa Drop''
|zh_cn={{rollover|酷霸王撞地|Kùbàwáng Zhuàng |?}}
|zh_cn={{rollover|酷霸王撞地|Kùbàwáng Zhuàng De|?}}
|zh_tw={{rollover|庫巴撞地|Kùbā Zhuàng |?}}
|zh_tw={{rollover|庫巴撞地|Kùbā Zhuàng De|?}}
}}
}}


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*Bowser Bomb's 2nd custom special, Slip Bomb, shares the same name with the 1st custom move of [[Bomb (Samus)|Samus's down special]].
*Bowser Bomb's 2nd custom special, Slip Bomb, shares the same name with the 1st custom move of [[Bomb (Samus)|Samus's down special]].
*If the diagonal leap of a grounded Bowser Bomb triggers a [[Counter]] from an opponent on the same elevation, Bowser will jump over the counterattack.
*If the diagonal leap of a grounded Bowser Bomb triggers a [[Counter]] from an opponent on the same elevation, Bowser will jump over the counterattack.
 
{{clear}}
==References==
{{reflist}}


{{Special Moves|char=Bowser}}
{{Special Moves|char=Bowser}}
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[[Category:Bowser (SSB4)]]
[[Category:Bowser (SSB4)]]
[[Category:Bowser (SSBU)]]
[[Category:Bowser (SSBU)]]
[[es:Bomba Bowser]]
[[Category:Trophies (SSB4-3DS)]]

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