Editing Bowser Bomb
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
In ''SSB4'' and ''Ultimate'', Bowser Bomb deals drastically more [[shield damage]], being able to shatter a full [[shield]] if all its hitboxes connect. However, this can be troublesome to perform, as the opponent may slide out of harm's way on the initial hitbox. In ''Ultimate'', the [[perfect shield]] mechanic changes make it much easier to escape, as a perfect shield against the first or second hits give more than enough time for a player to escape. However, doing this on reaction can be difficult. | In ''SSB4'' and ''Ultimate'', Bowser Bomb deals drastically more [[shield damage]], being able to shatter a full [[shield]] if all its hitboxes connect. However, this can be troublesome to perform, as the opponent may slide out of harm's way on the initial hitbox. In ''Ultimate'', the [[perfect shield]] mechanic changes make it much easier to escape, as a perfect shield against the first or second hits give more than enough time for a player to escape. However, doing this on reaction can be difficult. | ||
Bowser Bomb is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4'', featuring much higher knockback and larger shockwaves. Giga Bowser's variation of the move also features [[ | Bowser Bomb is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''SSB4'', featuring much higher knockback and larger shockwaves. Giga Bowser's variation of the move also features [[Giga Bowser Bomb glitch|a glitch]] in ''Brawl''. In ''Brawl'' and ''Super Smash Bros. 4'', Giga Bowser's Bowser Bomb does not get any freeze frames. | ||
===Edge-canceled Bowser Bomb=== | ===Edge-canceled Bowser Bomb=== | ||
{{image|GIF of edge cancelled Bowser Bomb would be nice, Melee Bowser players use it a lot so maybe pull from a VOD}} | |||
In all ''Smash'' titles, is possible to [[edge cancel]] Bowser Bomb, as it has a very early [[ledge]] grab window that lasts throughout the drop's duration. This works regardless of direction, and can be performed through precise positioning prior to the leap from the ground, or simply using it in the air. It's possible to repeatedly "chain" these edge cancels together, making for an unwieldy but somewhat effective edgeguarding tool. This maneuver was buffed in ''Ultimate'', as the drop will [[meteor smash]] opponents, though it is difficult to time. | In all ''Smash'' titles, is possible to [[edge cancel]] Bowser Bomb, as it has a very early [[ledge]] grab window that lasts throughout the drop's duration. This works regardless of direction, and can be performed through precise positioning prior to the leap from the ground, or simply using it in the air. It's possible to repeatedly "chain" these edge cancels together, making for an unwieldy but somewhat effective edgeguarding tool. This maneuver was buffed in ''Ultimate'', as the drop will [[meteor smash]] opponents, though it is difficult to time. | ||
However, an edge-cancelled Bowser Bomb requires precise positioning to successfully grab the edge. This positioning is made even more difficult by the fact that if Bowser is moving horizontally in the air before using Bowser Bomb, Bowser will continue to drift in that direction during the stall portion of the move, which can lead to unintentional [[SD]]s. Furthermore, because Bowser lacks any protection during the move outside of the innate [[Tough Guy]] ability in ''Smash 4'' and ''Ultimate'', it is fairly easy to challenge an edge cancelled Bowser Bomb if close. Thus, spacial awareness is necessary to succeed with this technique. | However, an edge-cancelled Bowser Bomb requires precise positioning to successfully grab the edge. This positioning is made even more difficult by the fact that if Bowser is moving horizontally in the air before using Bowser Bomb, Bowser will continue to drift in that direction during the stall portion of the move, which can lead to unintentional [[SD]]s. Furthermore, because Bowser lacks any protection during the move outside of the innate [[Tough Guy]] ability in ''Smash 4'' and ''Ultimate'', it is fairly easy to challenge an edge cancelled Bowser Bomb if close. Thus, spacial awareness is necessary to succeed with this technique. | ||
==Instructional quotes== | ==Instructional quotes== | ||
Line 64: | Line 55: | ||
==Origin== | ==Origin== | ||
[[File:BowserBombSMB3.PNG|frame|Bowser's ground-pound style attack in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''.]] | [[File:BowserBombSMB3.PNG|frame|Bowser's ground-pound style attack in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3''.]] | ||
The move is based on Bowser's attack pattern in ''{{s|supermariowiki|Super Mario Bros. 3}}'' during his final boss battle, where he jumps diagonally forward and does a {{s|supermariowiki|Ground Pound}} | The move is based on Bowser's attack pattern in ''{{s|supermariowiki|Super Mario Bros. 3}}'' during his final boss battle, where he jumps diagonally forward and does a {{s|supermariowiki|Ground Pound}} while facing the screen to attack [[Mario]], breaking bricks below him. To beat him without power-ups, Mario has to make Bowser break all bricks on an area with the move, causing him to fall downwards into a pit. Bowser uses a similar move in the final battle in ''{{s|supermariowiki|Super Princess Peach}}''. | ||
Bowser Bomb returned as Mini Bowser's special ability in ''{{s|supermariowiki|Mini Mario & Friends: amiibo Challenge}}''. | Bowser Bomb returned as Mini Bowser's special ability in ''{{s|supermariowiki|Mini Mario & Friends: amiibo Challenge}}''. | ||
{{ | {{clrl}} | ||
==Gallery== | ==Gallery== | ||
Line 89: | Line 80: | ||
|ru={{rollover|Бомба Боузера|Bomba Bouzera|?}} | |ru={{rollover|Бомба Боузера|Bomba Bouzera|?}} | ||
|ko={{rollover|쿠파 드롭|Kupa Deurop|?}}, ''Koopa Drop'' | |ko={{rollover|쿠파 드롭|Kupa Deurop|?}}, ''Koopa Drop'' | ||
|zh_cn={{rollover|酷霸王撞地|Kùbàwáng Zhuàng | |zh_cn={{rollover|酷霸王撞地|Kùbàwáng Zhuàng De|?}} | ||
|zh_tw={{rollover|庫巴撞地|Kùbā Zhuàng | |zh_tw={{rollover|庫巴撞地|Kùbā Zhuàng De|?}} | ||
}} | }} | ||
Line 97: | Line 88: | ||
*Bowser Bomb's 2nd custom special, Slip Bomb, shares the same name with the 1st custom move of [[Bomb (Samus)|Samus's down special]]. | *Bowser Bomb's 2nd custom special, Slip Bomb, shares the same name with the 1st custom move of [[Bomb (Samus)|Samus's down special]]. | ||
*If the diagonal leap of a grounded Bowser Bomb triggers a [[Counter]] from an opponent on the same elevation, Bowser will jump over the counterattack. | *If the diagonal leap of a grounded Bowser Bomb triggers a [[Counter]] from an opponent on the same elevation, Bowser will jump over the counterattack. | ||
{{clear}} | |||
{{ | |||
{{Special Moves|char=Bowser}} | {{Special Moves|char=Bowser}} | ||
Line 110: | Line 99: | ||
[[Category:Bowser (SSB4)]] | [[Category:Bowser (SSB4)]] | ||
[[Category:Bowser (SSBU)]] | [[Category:Bowser (SSBU)]] | ||
[[ | [[Category:Trophies (SSB4-3DS)]] |