Editing Bowser Bomb

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{{CustomSet|Bowser|Down|name1=Bowser Bomb|desc1=Butt-stomp your enemies. On the ground, you can lift opponents with your horns.|name2=Turbulent Bomb|desc2=Jump up diagonally, and push opponents with a gust of wind when you land.|name3=Slip Bomb|desc3=Drop down and shake the ground, causing nearby opponents to fall over.|altlink3=Slip Bomb (Bowser)}}
{{CustomSet|Bowser|Down|name1=Bowser Bomb|desc1=Butt-stomp your enemies. On the ground, you can lift opponents with your horns.|name2=Turbulent Bomb|desc2=Jump up diagonally, and push opponents with a gust of wind when you land.|name3=Slip Bomb|desc3=Drop down and shake the ground, causing nearby opponents to fall over.|altlink3=Slip Bomb (Bowser)}}
# '''Bowser Bomb''': Default.
# '''Bowser Bomb''': Default.
# '''Turbulent Bomb''' (known as '''Turbulence Bomb''' in the [[PAL]] version): Pushes away anyone next to where the move lands. It does 4% damage rising, 9% damage on slam, and the slam has much weaker knockback. Additionally, when used in the air, the slam can only damage fighters who are in the air; grounded fighters will not be affected. The horizontal range of the vortex extends to about a third of the length of Battlefield. Has increased startup on the ground, and increased landing lag all around.
# '''Turbulent Bomb''' (known as '''Turbulence Bomb''' in the [[PAL]] version): Pushes away anyone next to where the move lands. It does 4% damage rising, 9% damage on slam, and the slam has much weaker knockback. Additionally, there is no hitbox at all on the way down when used in the air. The horizontal range of the vortex extends to about a third of the length of Battlefield. Has increased startup on the ground, and increased landing lag all around.
# '''Slip Bomb''': Causes enemies near the landing location to slip. Doesn't headbutt opponents into the slam when used on the ground, and only deals 18% damage on the slam, and 2% when the enemy is tripped, however the shockwave on landing deals 13% damage at point blank range. Furthermore, both the grounded and aerial variants have less startup and landing lag.
# '''Slip Bomb''': Causes enemies near the landing location to slip. Doesn't headbutt opponents into the slam when used on the ground, and only deals 18% damage on the slam, and 2% when the enemy is tripped, however the shockwave on landing deals 13% damage at point blank range. Furthermore, both the grounded and aerial variants have less startup and landing lag.
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