Editing Bowser (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 137: Line 137:
|dairdesc=A [[stall-then-fall]] attack that involves Bowser retreating into his shell while turning upside-down, then propelling himself towards the ground while spinning. The first few active frames being able to [[meteor smash]] opponents, in combination with the move's large hitbox and powerful diagonal knockback during the later active frames, make it a moderately effective [[edgeguarding]] tool. The move emits a small shockwave on both sides when Bowser lands, which makes the move slightly harder to punish. Should Bowser use the move while he's off stage, it is almost guaranteed to cause a [[self-destruct]] due to its high ending lag and his fast falling speed. Bowser will hover in the air for a brief period before the active frames begin, allowing this move to stall his landing. Grants intangibility on his arms and legs in midair (frames 14-60) and upon landing (frames 1-27). Resembles an attack used by Spinies and Buzzy Beetles where they withdraw into their shell and drop from the ceiling.
|dairdesc=A [[stall-then-fall]] attack that involves Bowser retreating into his shell while turning upside-down, then propelling himself towards the ground while spinning. The first few active frames being able to [[meteor smash]] opponents, in combination with the move's large hitbox and powerful diagonal knockback during the later active frames, make it a moderately effective [[edgeguarding]] tool. The move emits a small shockwave on both sides when Bowser lands, which makes the move slightly harder to punish. Should Bowser use the move while he's off stage, it is almost guaranteed to cause a [[self-destruct]] due to its high ending lag and his fast falling speed. Bowser will hover in the air for a brief period before the active frames begin, allowing this move to stall his landing. Grants intangibility on his arms and legs in midair (frames 14-60) and upon landing (frames 1-27). Resembles an attack used by Spinies and Buzzy Beetles where they withdraw into their shell and drop from the ceiling.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out. Bowser’s grabs have very good reach for being non-tether grabs. but are not the fastest.
|grabdesc=Reaches out. Bowser’s grabs have very good reach for being non-tether grabs. However, his grabs are not the fastest.
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=Headbutts the opponent. Slow but strong.
|pummeldesc=Headbutts the opponent. A slow but powerful pummel.
|fthrowname=Slingshot ({{ja|スリングショット|Suringushotto}})
|fthrowname=Slingshot ({{ja|スリングショット|Suringushotto}})
|fthrowdmg=12%
|fthrowdmg=12%
|fthrowdesc=Places the opponent in between his horns, then rears his head back and powerfully lunges it forward to launch the opponent. Second strongest forward throw in the game, only after {{SSBU|Incineroar}}'s, but despite its great knockback, its relatively long startup (at frame 36) makes it easy to [[DI]] on reaction. It starts killing Mario near the edge of Final Destination at around 141% with good DI (in), or around 117% with max rage.
|fthrowdesc=Places the opponent in between his horns, then proceeds to slowly rear his head back and powerfully lunge it forward to launch the opponent. As the second strongest forward throw in the game only after {{SSBU|Incineroar}}'s, it boasts great knockback, but the relatively long startup, at frame 36, makes it easy to [[DI]] on reaction. It starts killing Mario near the edge of Final Destination at around 141% with good DI (in), or around 117% with max rage.
|bthrowname=Back Throw ({{ja|バックスルー|Bakku Surū}})
|bthrowname=Back Throw ({{ja|バックスルー|Bakku Surū}})
|bthrowdmg=12%
|bthrowdmg=12%

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: