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| {{ArticleIcons|ssbu=y}} | | {{ArticleIcons|ssbu=y}} |
| [[File:BowserNAirSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's neutral aerial.]] | | [[File:BowserNAirSSBU.gif|thumb|450px|Hitbox visualization showing Bowser's neutral aerial.]] |
| | | {{competitive expertise}} |
| ==Overview== | | ==Overview== |
| An aerial cartwheel. While it is difficult to connect all 4 hits successfully, it is incredibly [[Damage|damaging]] for an aerial attack, and it can even open up KO confirms on landing, such as into [[Bowser (SSBU)/Forward aerial|forward aerial]], [[Bowser (SSBU)/Back aerial|back aerial]], and [[Bowser (SSBU)/Up aerial|up aerial]]. This makes it Bowser's best [[combo]] starter when landing with it, as even at low percentages it can combo into an [[Bowser (SSBU)/Up tilt|up tilt]] and [[Bowser (SSBU)/Up smash|up smash]]. It comes out on frame 8. However, the hits after the first don't connect very reliably due to their [[knockback scaling]] and the attack has poor range, with the hitboxes for each hit appearing on specific points on Bowser's hands and feet. It also has a noticeable [[landing lag]] (15 frames) and cannot [[auto-cancel]] in a [[short hop]].
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| ==Hitboxes== | | ==Hitboxes== |
| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |