Editing Bowser (SSBU)/Down aerial

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[[File:BowserDAirLandingSSBU.gif|thumb|330px|Hitbox visualization showing Bowser's down aerial, when landing.]]
[[File:BowserDAirLandingSSBU.gif|thumb|330px|Hitbox visualization showing Bowser's down aerial, when landing.]]
==Overview==
==Overview==
A [[stall-then-fall]] attack that involves Bowser hiding in his shell, turning upside-down, and propelling himself towards the ground while spinning. The first few frames is a [[meteor smash]], before it launches diagonally. If used off-stage, it almost guarantees a [[self-destruct]]. The move emits a small shockwave on both sides when Bowser lands with his shell, which makes the move slightly harder to punish. He also grants [[intangibility]] on his arms and legs in midair (frames 14-60) and when he lands (frames 1-27).
A [[stall-then-fall]] attack that involves Bowser hiding in his shell, turns upside-down, and propelling himself towards the ground while spinning. The first few frames is a [[meteor smash]], before it launches diagonally. If used off-stage, it can guarantee be a [[self-destruct]]. The move can emit a small shockwave on both sides when Bowser lands with his shell, which makes the move slightly harder to punish. He also grants [[intangibility]] on his arms and legs in midair (frames 14-60) and when he lands (frames 1-27).
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
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|-
|-
!Interruptible
!Interruptible
|35
|36
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=19}}
|-
|-
!Limbs {{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=28}}
{{FrameStrip|t=Intangible|c=26}}{{FrameStrip|t=Vulnerable|c=28}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|intangible=y|vulnerable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|intangible=y|vulnerable=y|interruptible=y}}

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