Editing Bowser (SSBM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 54: Line 54:
|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname=Left Scratch ({{ja|左ひっかき|Hidari Hikkaki}}) / Right Scratch ({{ja|右ひっかき|Migi Hikkaki}})
|neutralname=Left Scratch ({{ja|左スクラッチ|Hidari Sukuratchi}}) / Right Scratch ({{ja|右スクラッチ|Migi Sukuratchi}})
|neutral1dmg=5%
|neutral1dmg=5%
|neutral2dmg=6%
|neutral2dmg=6%
|neutraldesc=Bowser slashes with his left claw, and then his right claw. Resembles a swiping action he performs in ''Super Mario 64''. Noticeable KO potential at higher percentages, being the third most powerful jab in the game.
|neutraldesc=Bowser slashes with his left claw, and then his right claw. Resembles a swiping action he performs in ''Super Mario 64''. Noticeable KO potential at higher percentages, being the third most powerful jab in the game.
|ftiltname=Koopa Knuckle ({{ja|クッパ裏拳|Kuppa Uraken}}, ''Koopa Back Fist'')
|ftiltname=Koopa Knuckle ({{ja|クッパナックル|Kuppa Nakkuru}})
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=13% (fist), 15% (arm)
|ftiltupdmg=13% (fist), 15% (arm)
Line 64: Line 64:
|ftiltdowndmg=11% (fist), 13% (arm)
|ftiltdowndmg=11% (fist), 13% (arm)
|ftiltdesc=Bowser leans forward and throws a backhanded punch. Has a bit of start up lag and little range, but it has fairly good knockback for a tilt. In fact, it is the most powerful forward tilt in ''Melee''. Can be aimed up or down. The attack is based on the second hit of his [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Drill Claw|Drill Claw]] attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|ftiltdesc=Bowser leans forward and throws a backhanded punch. Has a bit of start up lag and little range, but it has fairly good knockback for a tilt. In fact, it is the most powerful forward tilt in ''Melee''. Can be aimed up or down. The attack is based on the second hit of his [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Drill Claw|Drill Claw]] attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|utiltname=Ceiling Scratch Floor ({{ja|天井ひっかき|Tenjō Hikkaki}}, ''Ceiling Scratch'')
|utiltname=Ceiling Scratch Floor ({{ja|天井のスクラッチフロア|Tenjō no Sukuratchi Furoa}})
|utiltdmg=13%
|utiltdmg=13%
|utiltdesc=Swats the air above him with his left claw. Has good knockback and can be good for setting up combos. It is the second strongest up tilt in ''Melee'', surpassed by Ganondorf's.
|utiltdesc=Swats the air above him with his left claw. Has good knockback and can be good for setting up combos. It is the second strongest up tilt in ''Melee'', surpassed by Ganondorf's.
|dtiltname=Scratch ({{ja|よせあつめひっかき|Yose Atsume Hikkaki}}, ''Mish-Mash Scratch'')
|dtiltname=Scratch ({{ja||Kizu}})
|dtiltdmg=13% (hit 1), 10% (hit 2)
|dtiltdmg=13% (hit 1), 10% (hit 2)
|dtiltdesc=Bowser slashes along the ground with his claws. Oddly, despite having two separate hits, they cannot link together past very low percentages and the first hit is stronger. The first hit is one of the stronger down tilts in the game and can KO at higher percentages.
|dtiltdesc=Bowser slashes along the ground with his claws. Oddly, despite having two separate hits, they cannot link together past very low percentages and the first hit is stronger. The first hit is one of the stronger down tilts in the game and can KO at higher percentages.
|dashname=Horn Charge ({{ja|コンボイタックル|Conboi Takkuru}}, ''Convoy Tackle'')
|dashname=Horn Charge ({{ja|ホーンチャージ|Hōn Chāji}})
|dashdmg=11% (clean), 8% (late)
|dashdmg=11% (clean), 8% (late)
|dashdesc=Bowser charges forward. Decent knockback at low percents, but cannot KO at very high percents and is very punishable due to startup and ending lag.
|dashdesc=Bowser charges forward. Decent knockback at low percents, but cannot KO at very high percents and is very punishable due to startup and ending lag.
|fsmashname=Hammer Head ({{ja|ブルヘッド|Buru Heddo}}, ''Bull Head'')
|fsmashname=Hammer Head ({{ja|ハンマーヘッド|Hanmā Heddo}})
|fsmashdmg={{ChargedSmashDmgSSBM|24}}
|fsmashdmg={{ChargedSmashDmgSSBM|24}}
|fsmashdesc=Bowser rears back for a short moment and headbutts with force. It deals incredibly high damage and knockback, though suffers from a lot of lag in general. It is the strongest smash attack in the game and KOs at around 18-38% when fully charged.
|fsmashdesc=Bowser rears back for a short moment and headbutts with force. It deals incredibly high damage and knockback, though suffers from a lot of lag in general. It is the strongest smash attack in the game and KOs at around 18-38% when fully charged.
|usmashname=Shell Shock ({{ja|ライジングスパイク|Raijingu Supaiku}}, ''Rising Spike'')
|usmashname=Shell Shock ({{ja|砲弾ショック|Hōdan Shokku}})
|usmashdmg={{ChargedSmashDmgSSBM|20}} (leap), {{ChargedSmashDmgSSBM|12}} (landing)
|usmashdmg={{ChargedSmashDmgSSBM|20}} (leap), {{ChargedSmashDmgSSBM|12}} (landing)
|usmashdesc=Bowser thrusts his shell upward from a jump and hits the opponent with the spikes. A powerful attack with a rather long-lasting hitbox. Bowser has a smaller hitbox inside his shell that does {{ChargedSmashDmgSSBM|17}} damage, but it rarely connects due to overlapping the bigger hitbox. Bowser's himself is intangible the moment he jumps off the ground.
|usmashdesc=Bowser thrusts his shell upward from a jump and hits the opponent with the spikes. A powerful attack with a rather long-lasting hitbox. Bowser has a smaller hitbox inside his shell that does {{ChargedSmashDmgSSBM|17}} damage, but it rarely connects due to overlapping the bigger hitbox. Bowser's himself is intangible the moment he jumps off the ground.
Line 85: Line 85:
|nairdmg=13%
|nairdmg=13%
|nairdesc=Bowser spins around in his shell, similarly to down smash. Low knockback, but long duration.
|nairdesc=Bowser spins around in his shell, similarly to down smash. Low knockback, but long duration.
|fairname=Jump Slash ({{ja|ジャンプひっかき|Janpu Hikkaki}}, ''Jump Scratch'')
|fairname=Jump Slash ({{ja|ジャンプスラッシュ|Janpu Surasshu}})
|fairdmg=14% (left claw), 12% (left arm), 11% (right shoulder)
|fairdmg=14% (left claw), 12% (left arm), 11% (right shoulder)
|fairdesc=Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a rather viable [[edgeguarding]] and KOing option.
|fairdesc=Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a rather viable [[edgeguarding]] and KOing option.
|bairname=Spike Stretch ({{ja|スパイクボンバー|Supaiku Bonbā}}, ''Spike Bomber'')
|bairname=Spike Stretch ({{ja|スパイクストレッチ|Supaiku Sutoretchi}})
|bairdmg=13% (clean), 9% (late)
|bairdmg=13% (clean), 9% (late)
|bairdesc=Bowser thrusts his shell backwards. It is a viable [[edgeguarding]] option due to being a [[semi-spike]]. Has [[sex kick]] properties.
|bairdesc=Bowser thrusts his shell backwards. It is a viable [[edgeguarding]] option due to being a [[semi-spike]]. Has [[sex kick]] properties.
|uairname=Horn Toss ({{ja|ヘディング|Hedingu}}, ''Heading'')
|uairname=Horn Toss ({{ja|ホーントス|Hōn Tosu}})
|uairdmg=17%
|uairdmg=17%
|uairdesc=Bowser whips his head above him horizontally. It is the slowest up aerial in the game, but is also the strongest. This is Bowser's only aerial that can KO reliably at 100%, and even earlier on lighter characters.
|uairdesc=Bowser whips his head above him horizontally. It is the slowest up aerial in the game, but is also the strongest. This is Bowser's only aerial that can KO reliably at 100%, and even earlier on lighter characters.
Line 99: Line 99:
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname=Bull Horns ({{ja|つかみヘッドバット|Tsukami Heddobatto}}, ''Grab Headbutt'')
|pummelname=Bull Horns ({{ja|雄牛の角|Osuushi no Tsuno}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Headbutts the foe. Moderately slow.
|pummeldesc=Headbutts the foe. Moderately slow.
|fthrowname=Catapult ({{ja|スリングショット|Suringushotto}}, ''Slingshot'')
|fthrowname=Catapult ({{ja|カタパルト|Kataparuto}})
|fthrowdmg=10%
|fthrowdmg=10%
|fthrowdesc=Bowser throws his foe forward. Can act as a potential KO move at high percentages.
|fthrowdesc=Bowser throws his foe forward. Can act as a potential KO move at high percentages.
|bthrowname=Reverse Throw ({{ja|バックスルー|Bakku Surū}}, ''Back Throw'')
|bthrowname=Reverse Throw ({{ja|逆投げ|Sakanage}})
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Bowser throws his foe backwards.
|bthrowdesc=Bowser throws his foe backwards.
|uthrowname=Blender ({{ja|フレッシュミキサー|Furessu Mikisā}}, ''Fresh Mixer'')
|uthrowname=Blender ({{ja|ブレンダー|Burendā}})
|uthrowdmg=1% (hits 1-8), 2% (throw)
|uthrowdmg=1% (hits 1-8), 2% (throw)
|uthrowdesc=Bowser throws his foe upward a short distance and on his shell, doing damage to the opponent while spinning. Has [[set knockback]] and can chaingrab fastfallers.
|uthrowdesc=Bowser throws his foe upward a short distance and on his shell, doing damage to the opponent while spinning. Has [[set knockback]] and can chaingrab fastfallers.
|dthrowname=Bowser Slam ({{ja|ヘビープレス|Hebī Puresu}}, ''Heavy Press'')
|dthrowname=Bowser Slam ({{ja|クッパスラム|Kuppa Suramu}})
|dthrowdmg=12% (hit), 0% (throw)
|dthrowdmg=12% (hit), 0% (throw)
|dthrowdesc=Bowser throws his foe on the ground and splashes them. It has a hitbox which lasts for one frame and deals a rather high 12%. The throw itself deals no damage. Can set up a tech-chase. In NTSC versions of the game, the throw is weight dependent. This makes the throw not deal any damage against {{SSBM|Jigglypuff}} or {{SSBM|Mr. Game & Watch}}, because they are a certain weight, where the down throw animation plays at a speed where it skips the frame the hitbox comes out on (frame 47). In the PAL version, the throw was made weight independent, so it plays at the same speed, and works properly against the entire cast.
|dthrowdesc=Bowser throws his foe on the ground and splashes them. It has a hitbox which lasts for one frame and deals a rather high 12%. The throw itself deals no damage. Can set up a tech-chase. In NTSC versions of the game, the throw is weight dependent. This makes the throw not deal any damage against {{SSBM|Jigglypuff}} or {{SSBM|Mr. Game & Watch}}, because they are a certain weight, where the down throw animation plays at a speed where it skips the frame the hitbox comes out on (frame 47). In the PAL version, the throw was made weight independent, so it plays at the same speed, and works properly against the entire cast.
Line 130: Line 130:
|nsdesc=Bowser lets out a stream of fire that weakens over time. The move has a lot of start up lag, and is really only useful for [[edgeguarding]]. However, it can be cancelled by using a technique called [[Fire Breath#|Flame Cancel]]. This attack has [[Priority#Transcendent_priority|transcendent priority]].
|nsdesc=Bowser lets out a stream of fire that weakens over time. The move has a lot of start up lag, and is really only useful for [[edgeguarding]]. However, it can be cancelled by using a technique called [[Fire Breath#|Flame Cancel]]. This attack has [[Priority#Transcendent_priority|transcendent priority]].
|ssname=Koopa Klaw
|ssname=Koopa Klaw
|ssdmg=12%/10% (slash), 4% (bite capture), 3% (bite pummel), 5% (release), 15% (forward throw), 4% (forward throw collateral), 11% (back throw)
|ssdmg=12%/10% (slash), 4% (bite capture), 3% (bite pummel), 5% (release), 15% (forward throw), 11% (back throw)
|ssdesc=Bowser does a claw swipe. It grabs enemies that are close, while it hits and launches opponents that are farther away. Foes can escape this move in the same way they can escape grabs: by rolling the [[control stick]]. The forward throw awards more damage, while the back throw has higher knockback. The attack hitbox has transcendent priority.
|ssdesc=Bowser does a claw swipe. It grabs enemies that are close, while it hits and launches opponents that are farther away. Foes can escape this move in the same way they can escape grabs: by rolling the [[control stick]]. The forward throw awards more damage, while the back throw has higher knockback. The attack hitbox has transcendent priority.
|usname=Whirling Fortress
|usname=Whirling Fortress
Line 359: Line 359:


==Trivia==
==Trivia==
*In the [[Special Movie]], Bowser is the only character not to appear with his universe (nor play a [[Music (SSBM)|song]] from his own universe nor play his own [[credits]] theme). However, Bowser is from the {{uv|Mario}} universe. But he is shown right after Captain Falcon (continuing Captain Falcon's theme song and ''credits'' theme).
*In the [[Special Movie]], Bowser is the only character not to appear with his universe (nor play a [[Music (SSBM)|song]] from his own universe nor play his own [[credits]] theme). However, Bowser is from the {{uv|Mario}} universe. But he is shown right after Captain Falcon (continuing Captain Falcon's theme song and ''credits'' theme.
*Bowser has his own unique landing effect as opposed to the other characters. This effect is also used for his helpless landing animation as well.
*Bowser has his own unique landing effect as opposed to the other characters. This effect is also used for his helpless landing animation as well.
*Not counting Donkey Kong and Mario, as they have been both a protagonist and antagonist, Bowser, along with Ganondorf, are the first two playable antagonists in the ''Smash'' franchise. <!--Mewtwo does not count, due to its antagonistic role being exclusive to the main anime series and possibly other non-game adaptations, but being non-existence in at least the main series games. Do not use its appearance in Event 51: The Showdown as a counterargument, as some antagonistic fighters who aren't necessarily villains are still considered villains in certain scenarios in the Smash series.-->
*Not counting Donkey Kong and Mario, as they have been both a protagonist and antagonist, Bowser, along with Ganondorf, are the first two playable antagonists in the ''Smash'' franchise. <!--Mewtwo does not count, due to its antagonistic role being exclusive to the main anime series and possibly other non-game adaptations, but being non-existence in at least the main series games. Do not use its appearance in Event 51: The Showdown as a counterargument, as some antagonistic fighters who aren't necessarily villains are still considered villains in certain scenarios in the Smash series.-->

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: