Editing Bowser (SSBM)

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|rankingPAL = 24
|rankingPAL = 24
}}
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'''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa''), is a character in ''[[Super Smash Bros. Melee]]'' and is available from the [[Starter character|start]]. Announced at [[E3]] 2001, Bowser was added to the game because he won the official poll of desired newcomers for a potential second ''Smash'' game with 169 votes, by a wide margin over the runner-up, [[Peach (SSBM)|Princess Peach]].<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html]</ref> A stronger form of Bowser, named [[Giga Bowser]], also appears as the true final boss of [[Adventure Mode (SSBM)|Adventure Mode]].
'''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa''), is a character in ''[[Super Smash Bros. Melee]]'' and is available from the [[Starter character|start]]. Announced at [[E3]] 2001, a [[Giga Bowser|stronger form of Bowser]] (a gargantuan, power up version of the said character) from the {{uv|Super Smash Bros.}} universe (despite the fact that Bowser is a character from the {{uv|Mario}} as Giga Bowser did not appear in any ''Mario'' games) also appears as the "final" boss in [[Adventure]]. Bowser was added to the game because he won the official poll of desired newcomers for a potential second ''Smash'' game with 169 votes, by a wide margin over the runner-up, [[Peach (SSBM)|Princess Peach]].<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html]</ref>


Bowser has no voice actor, but uses realistic roars, similarly to his sounds in ''Mario Kart 64''.
Bowser has no voice actor, but uses realistic roars, similarly to his sounds in ''Mario Kart 64''.


Bowser is currently ranked dead last on the current ''Melee'' [[tier list]], being placed 26th out of 26 characters, making this his worst placement in the series. Among Bowser's positive traits is his difficulty in getting KO'd due to his high weight and rather fast falling speed for a heavyweight; additionally, he has among the most powerful attacks in the game (most notably his forward smash), as well as some useful aerial attacks, most notably his forward and upward aerials. However, he suffers due to his large size and falling speed, which makes him extremely easy to combo. His moves are burdened with sluggish frame data, and his approach is among the worst in the game, with laggy aerials, a poor jumping ability (leading to an awful SHFFL), a short wavedash, poor projectile, and a slow, predictable [[recovery]]. Bowser suffers from having terrible matchups in the game, with most of the cast being able enough to camp, edgeguard, and overwhelm him with attacks easily.
Bowser is currently ranked 26th in the F tier in the current ''Melee'' [[tier list]], making him the lowest ranked character in the game as well as being his worst placement in the series. Among Bowser's positive traits is his difficulty in getting KO'd due to his high weight and rather fast falling speed for a heavyweight; additionally, he has among the most powerful attacks in the game (most notably his forward smash), as well as some useful aerial attacks, most notably his forward and upward aerials. However, he suffers due to his large size and falling speed, which makes him extremely easy to combo. His moves are burdened with sluggish frame data, and his approach is among the worst in the game, with laggy aerials, a poor jumping ability (leading to an awful SHFFL), a short wavedash, poor projectile, and a slow, predictable [[recovery]]. Bowser suffers from having terrible matchups in the game, with most of the cast being able enough to camp, edgeguard, and overwhelm him with attacks easily.


==Attributes==
==Attributes==
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|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname=Left Scratch ({{ja|左スクラッチ|Hidari Sukuratchi}}) / Right Scratch ({{ja|右スクラッチ|Migi Sukuratchi}})
|neutralname=&nbsp;
|neutral1dmg=5%
|neutral1dmg=5%
|neutral2dmg=6%
|neutral2dmg=6%
|neutraldesc=Bowser slashes with his left claw, and then his right claw. Resembles a swiping action he performs in ''Super Mario 64''. Noticeable KO potential at higher percentages, being the third most powerful jab in the game.
|neutraldesc=Bowser slashes with his left claw, and then his right claw. Resembles a swiping action he performs in ''Super Mario 64''. Noticeable KO potential at higher percentages, being the third most powerful jab in the game.
|ftiltname=Koopa Knuckle ({{ja|クッパナックル|Kuppa Nakkuru}})
|ftiltname=&nbsp;
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=13% (fist), 15% (arm)
|ftiltupdmg=13% (fist), 15% (arm)
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|ftiltdowndmg=11% (fist), 13% (arm)
|ftiltdowndmg=11% (fist), 13% (arm)
|ftiltdesc=Bowser leans forward and throws a backhanded punch. Has a bit of start up lag and little range, but it has fairly good knockback for a tilt. In fact, it is the most powerful forward tilt in ''Melee''. Can be aimed up or down. The attack is based on the second hit of his [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Drill Claw|Drill Claw]] attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|ftiltdesc=Bowser leans forward and throws a backhanded punch. Has a bit of start up lag and little range, but it has fairly good knockback for a tilt. In fact, it is the most powerful forward tilt in ''Melee''. Can be aimed up or down. The attack is based on the second hit of his [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Drill Claw|Drill Claw]] attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|utiltname=Ceiling Scratch Floor ({{ja|天井のスクラッチフロア|Tenjō no Sukuratchi Furoa}})
|utiltname=&nbsp;
|utiltdmg=13%
|utiltdmg=13%
|utiltdesc=Swats the air above him with his left claw. Has good knockback and can be good for setting up combos. It is the second strongest up tilt in ''Melee'', surpassed by Ganondorf's.
|utiltdesc=Swats the air above him with his left claw. Has good knockback and can be good for setting up combos. It is the second strongest up tilt in ''Melee'', surpassed by Ganondorf's.
|dtiltname=Scratch ({{ja|傷|Kizu}})
|dtiltname=&nbsp;
|dtiltdmg=13% (hit 1), 10% (hit 2)
|dtiltdmg=13% (hit 1), 10% (hit 2)
|dtiltdesc=Bowser slashes along the ground with his claws. Oddly, despite having two separate hits, they cannot link together past very low percentages and the first hit is stronger. The first hit is one of the stronger down tilts in the game and can KO at higher percentages.
|dtiltdesc=Bowser slashes along the ground with his claws. Oddly, despite having two separate hits, they cannot link together past very low percentages and the first hit is stronger. The first hit is one of the stronger down tilts in the game and can KO at higher percentages.
|dashname=Horn Charge ({{ja|ホーンチャージ|Hōn Chāji}})
|dashname=&nbsp;
|dashdmg=11% (clean), 8% (late)
|dashdmg=11% (clean), 8% (late)
|dashdesc=Bowser charges forward. Decent knockback at low percents, but cannot KO at very high percents and is very punishable due to startup and ending lag.
|dashdesc=Bowser charges forward. Decent knockback at low percents, but cannot KO at very high percents and is very punishable due to startup and ending lag.
|fsmashname=Hammer Head ({{ja|ハンマーヘッド|Hanmā Heddo}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBM|24}}
|fsmashdmg={{ChargedSmashDmgSSBM|24}}
|fsmashdesc=Bowser rears back for a short moment and headbutts with force. It deals incredibly high damage and knockback, though suffers from a lot of lag in general. It is the strongest smash attack in the game and KOs at around 18-38% when fully charged.
|fsmashdesc=Bowser rears back for a short moment and headbutts with force. It deals incredibly high damage and knockback, though suffers from a lot of lag in general. It is the strongest smash attack in the game and KOs at around 18-38% when fully charged.
|usmashname=Shell Shock ({{ja|砲弾ショック|Hōdan Shokku}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBM|20}} (leap), {{ChargedSmashDmgSSBM|12}} (landing)
|usmashdmg={{ChargedSmashDmgSSBM|20}} (leap), {{ChargedSmashDmgSSBM|12}} (landing)
|usmashdesc=Bowser thrusts his shell upward from a jump and hits the opponent with the spikes. A powerful attack with a rather long-lasting hitbox. Bowser has a smaller hitbox inside his shell that does {{ChargedSmashDmgSSBM|17}} damage, but it rarely connects due to overlapping the bigger hitbox. Bowser's himself is intangible the moment he jumps off the ground.
|usmashdesc=Bowser thrusts his shell upward from a jump and hits the opponent with the spikes. A powerful attack with a rather long-lasting hitbox. Bowser has a smaller hitbox inside his shell that does {{ChargedSmashDmgSSBM|17}} damage, but it rarely connects due to overlapping the bigger hitbox. Bowser's himself is intangible the moment he jumps off the ground.
|dsmashname=Buzzsaw ({{ja|バズソー|Bazusō}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-6), {{ChargedSmashDmgSSBM|10}} (hit 7)
|dsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-6), {{ChargedSmashDmgSSBM|10}} (hit 7)
|dsmashdesc=Bowser spins around in his shell, doing great damage with multiple hits from his spikes. Subpar range, can be DI'd out of, and has noticeable ending lag, but still powerful nonetheless. Combos into itself on fast-falling characters. Sixth most powerful down smash in the game.
|dsmashdesc=Bowser spins around in his shell, doing great damage with multiple hits from his spikes. Subpar range, can be DI'd out of, and has noticeable ending lag, but still powerful nonetheless. Combos into itself on fast-falling characters. Sixth most powerful down smash in the game.
|nairname=Gyroscope ({{ja|ジャイロスコープ|Jairosukōpu}})
|nairname=&nbsp;
|nairdmg=13%
|nairdmg=13%
|nairdesc=Bowser spins around in his shell, similarly to down smash. Low knockback, but long duration.
|nairdesc=Bowser spins around in his shell, similarly to down smash. Low knockback, but long duration.
|fairname=Jump Slash ({{ja|ジャンプスラッシュ|Janpu Surasshu}})
|fairname=&nbsp;
|fairdmg=14% (left claw), 12% (left arm), 11% (right shoulder)
|fairdmg=14% (left claw), 12% (left arm), 11% (right shoulder)
|fairdesc=Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a rather viable [[edgeguarding]] and KOing option.
|fairdesc=Bowser slashes forward in midair. It has good knockback and good damage output throughout, which makes it a rather viable [[edgeguarding]] and KOing option.
|bairname=Spike Stretch ({{ja|スパイクストレッチ|Supaiku Sutoretchi}})
|bairname=&nbsp;
|bairdmg=13% (clean), 9% (late)
|bairdmg=13% (clean), 9% (late)
|bairdesc=Bowser thrusts his shell backwards. It is a viable [[edgeguarding]] option due to being a [[semi-spike]]. Has [[sex kick]] properties.
|bairdesc=Bowser thrusts his shell backwards. It is a viable [[edgeguarding]] option due to being a [[semi-spike]]. Has [[sex kick]] properties.
|uairname=Horn Toss ({{ja|ホーントス|Hōn Tosu}})
|uairname=&nbsp;
|uairdmg=17%
|uairdmg=17%
|uairdesc=Bowser whips his head above him horizontally. It is the slowest up aerial in the game, but is also the strongest. This is Bowser's only aerial that can KO reliably at 100%, and even earlier on lighter characters.
|uairdesc=Bowser whips his head above him horizontally. It is the slowest up aerial in the game, but is also the strongest. This is Bowser's only aerial that can KO reliably at 100%, and even earlier on lighter characters.
|dairname=Scrub Brush ({{ja|スクラブブラシ|Sukurabu Burashi}})
|dairname=&nbsp;
|dairdmg=3% (hits 1-9), 2% (landing)
|dairdmg=3% (hits 1-9), 2% (landing)
|dairdesc=Bowser retreats into his shell and spins while facing upside-down. Does a lot of damage if all hits connect, but has low knockback, the hits don't reliably connect, and can lead to a self-destruct if used offstage due to its long duration and Bowser's weak recovery. It has a landing hitbox.
|dairdesc=Bowser retreats into his shell and spins while facing upside-down. Does a lot of damage if all hits connect, but has low knockback, the hits don't reliably connect, and can lead to a self-destruct if used offstage due to its long duration and Bowser's weak recovery. It has a landing hitbox.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=
|grabdesc=
|grabdesc=
|pummelname=Bull Horns ({{ja|雄牛の角|Osuushi no Tsuno}})
|pummelname=&nbsp;
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Headbutts the foe. Moderately slow.
|pummeldesc=Headbutts the foe. Moderately slow.
|fthrowname=Catapult ({{ja|カタパルト|Kataparuto}})
|fthrowname=&nbsp;
|fthrowdmg=10%
|fthrowdmg=10%
|fthrowdesc=Bowser throws his foe forward. Can act as a potential KO move at high percentages.
|fthrowdesc=Bowser throws his foe forward. Can act as a potential KO move at high percentages.
|bthrowname=Reverse Throw ({{ja|逆投げ|Sakanage}})
|bthrowname=&nbsp;
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Bowser throws his foe backwards.
|bthrowdesc=Bowser throws his foe backwards.
|uthrowname=Blender ({{ja|ブレンダー|Burendā}})
|uthrowname=&nbsp;
|uthrowdmg=1% (hits 1-8), 2% (throw)
|uthrowdmg=1% (hits 1-8), 2% (throw)
|uthrowdesc=Bowser throws his foe upward a short distance and on his shell, doing damage to the opponent while spinning. Has [[set knockback]] and can chaingrab fastfallers.
|uthrowdesc=Bowser throws his foe upward a short distance and on his shell, doing damage to the opponent while spinning. Has [[set knockback]] and can chaingrab fastfallers.
|dthrowname=Bowser Slam ({{ja|クッパスラム|Kuppa Suramu}})
|dthrowname=&nbsp;
|dthrowdmg=12% (hit), 0% (throw)
|dthrowdmg=12% (hit), 0% (throw)
|dthrowdesc=Bowser throws his foe on the ground and splashes them. It has a hitbox which lasts for one frame and deals a rather high 12%. The throw itself deals no damage. Can set up a tech-chase. In NTSC versions of the game, the throw is weight dependent. This makes the throw not deal any damage against {{SSBM|Jigglypuff}} or {{SSBM|Mr. Game & Watch}}, because they are a certain weight, where the down throw animation plays at a speed where it skips the frame the hitbox comes out on (frame 47). In the PAL version, the throw was made weight independent, so it plays at the same speed, and works properly against the entire cast.
|dthrowdesc=Bowser throws his foe on the ground and splashes them. It has a hitbox which lasts for one frame and deals a rather high 12%. The throw itself deals no damage. Can set up a tech-chase. In NTSC versions of the game, the throw is weight dependent. This makes the throw not deal any damage against {{SSBM|Jigglypuff}} or {{SSBM|Mr. Game & Watch}}, because they are a certain weight, where the down throw animation plays at a speed where it skips the frame the hitbox comes out on (frame 47). In the PAL version, the throw was made weight independent, so it plays at the same speed, and works properly against the entire cast.
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|dsdmg=21% (drop), 8% (landing)
|dsdmg=21% (drop), 8% (landing)
|dsdesc=If used on the ground, Bowser jumps up into the air, then plummets back down to the ground, damaging anyone who's in the way. If used in the air, the move functions the same, except there is no initial jump. The shockwave on the ground can damage nearby opponents. This move is a [[stall then fall]] move.
|dsdesc=If used on the ground, Bowser jumps up into the air, then plummets back down to the ground, damaging anyone who's in the way. If used in the air, the move functions the same, except there is no initial jump. The shockwave on the ground can damage nearby opponents. This move is a [[stall then fall]] move.
}}
===Stats===
'''NTSC'''
{{Attributes
|cast = 26
|weight = 117
|rweight = 1
|dash = 1
|rdash = 26
|run = 1.5
|rrun = 11-15
|walk = 0.65
|rwalk = 26
|trac = 0.06
|rtrac = 15-23
|airfric = 0.01
|rairfric = 15-20
|air = 0.8
|rair = 21-22
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 12-19
|gravity = 0.13
|rgravity = 3-5
|fall = 1.9
|rfall = 12-14
|ff = 2.4
|rff = 13
|jumpsquat = 8
|rjumpsquat = 26
|jumpheight = 31.57
|rjumpheight = 15
|shorthop = 10.66
|rshorthop = 22
|djump = 28.77
|rdjump = 9
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 118
|rweight = 1
|dash = 1
|rdash = 26
|run = 1.5
|rrun = 11-16
|walk = 0.65
|rwalk = 26
|trac = 0.06
|rtrac = 15-23
|airfric = 0.01
|rairfric = 15-20
|air = 0.8
|rair = 21-22
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 12-19
|gravity = 0.13
|rgravity = 3-5
|fall = 1.9
|rfall = 12-14
|ff = 2.4
|rff = 13
|jumpsquat = 8
|rjumpsquat = 26
|jumpheight = 31.57
|rjumpheight = 15
|shorthop = 10.66
|rshorthop = 22
|djump = 28.77
|rdjump = 9
}}
}}


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{{Victory/SSBM
{{Victory/SSBM
|victory-theme=MushroomKingdomThemeMelee.ogg
|victory-theme=MushroomKingdomThemeMelee.ogg
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''
|victory-desc=An orchestrated cover of the iconic "Level Completed" music from ''[[Super Mario Bros.]]''.
|desc-1=Steps forward, builds up a little, and roars.
|desc-1=Steps forward, builds up a little, and roars.
|desc-3=Spins around in his shell and comes out smiling.
|desc-3=Spins around in his shell and comes out smiling.
Line 247: Line 172:


==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Since the beginning of the metagame, Bowser has always been a bottom-tiered character, ranking at or near the bottom on many revisions, due to his shallow combo tree, severe vulnerability to getting comboed and edgeguarded, atrocious mobility, and his pitiful [[matchup]]s against top/high tier characters, which has led to very poor tournament results overall. Even with the innovations of dedicated Bowser professionals such as {{Sm|62-bit Hero}} and {{Sm|WarriorKnight}}, who propelled Bowser to a level of play that many rarely ever saw before, Bowser players simply could not reach the ubiquity and consistency needed as a main to be considered as a relevant threat in the top-level environment. Currently, Bowser is last on the tier list and is ranked in the F tier in 26th place. He has negligible representation in tournaments outside of situational matches where he is counterpicked against players unfamiliar with the matchup (e.g. [http://www.youtube.com/watch?v=R9NaIYFnVgY&t=7m41s DJ Nintendo vs. Unknown522 at Zenith 2013]) and is considered non-viable for high-level play.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Bowser players (SSBM)]]''
:''See also: [[:Category:Bowser players (SSBM)]]''
*{{Sm|62-bit Hero|USA}} - The most famous Bowser player of the MLG era, and primary innovator of the character. Returned to the community through Netplay upon the release of [[Project Slippi]], but has yet to compete on a large scale again.
*{{Sm|62-bit Hero|USA}} - The best Bowser player of all time, and one of the very few to reach notable success with him. Primary innovator of the character and a well-respected figurehead on [[Smashboards]]. Returned to the community through Netplay upon the release of [[Project Slippi]], but has yet to compete on a large scale again.
*{{Sm|Arash|USA}} - Considered to be one of the best Bowser players in Melee’s early metagame. Placed 9th at {{Trn|MLG San Francisco 2005}} and 13th at {{Trn|MOAST 3}}, the latter being possibly the highest Bowser placement seen at any major tournament in ''Melee'', though it's unclear how much he actually used Bowser at those tournaments, as he played {{SSBM|Jigglypuff}} as well. He eventually switched to solo-maining Jigglypuff before retiring in 2007.
*{{Sm|Arash|USA}} - Considered to be one of the best Bowser players in Melee’s early metagame. Placed 9th at {{Trn|MLG San Francisco 2005}} and 13th at {{Trn|MOAST 3}}.
*{{Sm|DJ Nintendo|USA}} - Was considered the best Bowser in the world and one of the best Bowser players of all time. Placed 13th at {{Trn|MLG Long Island 2007}} with solely Bowser and used him as a secondary in his placements of 13th at {{Trn|Apex 2009}} and 17th at {{Trn|Revival of Melee 2}}. His win over {{Sm|Ryan Ford}} is considered the best win the character has seen in the game's competitive life. However, he mostly played other characters, primarily {{SSBM|Fox}}, after the end of the MLG era.
*{{Sm|CAOTIC|Australia}} - One of the original Bowser players. According to [[the Smash Brothers]] documentary, he was formerly one of {{Sm|Ken}}'s practice partners before moving to Australia.
*{{Sm|WarriorKnight|USA}} - One of the primary innovators of Bowser’s metagame and one of the best Bowser players of all time. He placed top 24 at a few superregionals such as 9th at {{Trn|MLG Long Island 2007}} and 17th at {{Trn|Zenith 2014}}. His placements of 49th at both {{Trn|CEO 2016}} and {{Trn|Apex 2022}} mark the best Bowser placements at majors behind Arash, with the latter being the only notable Bowser result seen at a legitimate tournament in the post-Slippi era.
*{{Sm|DJ Nintendo|USA}} - Was considered the best Bowser in the world and one of the best Bowser players of all time. Switched to {{SSBM|Fox}} before being banned from confirmed instances of sexual misconduct. Placed 13th at {{Trn|MLG Long Island 2007}}. Has defeated {{Sm|Ryan Ford}} with the character.
 
*{{Sm|WarriorKnight|USA}} - Placed 9th at {{Trn|MLG Long Island 2007}}, 17th at {{Trn|Zenith 2013}}, and 49th at both [[CEO 2016]] and [[Apex 2022]]. One of the primary innovators of Bowser’s metagame and currently the best active Bowser player.
===Tier placement and history===
Since the beginning of the metagame, Bowser has always been a bottom-tiered character, ranking at or near the bottom on many revisions, due to his shallow combo tree, severe vulnerability to getting comboed and edgeguarded, atrocious mobility, and his pitiful [[matchup]]s against top/high tier characters, which has led to very poor tournament results overall. Even with the innovations of dedicated Bowser professionals such as {{Sm|62-bit Hero}} and {{Sm|WarriorKnight}}, who propelled Bowser to a level of play that many rarely ever saw before, Bowser players simply could not reach the ubiquity and consistency needed as a main to be considered as a relevant threat in the top-level environment. Currently, Bowser is last on the tier list and is ranked in the F tier in 26th place. He has negligible representation in tournaments outside of situational matches where he is counterpicked against players unfamiliar with the matchup (e.g. [http://www.youtube.com/watch?v=R9NaIYFnVgY&t=7m41s DJ Nintendo vs. Unknown522 at Zenith 2013]) and is considered non-viable for high-level play.


==In 1-P Mode==
==In 1-P Mode==
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===In [[Adventure Mode]]===
===In [[Adventure Mode]]===
In Adventure Mode, Bowser acts as a final boss of sorts, fought on the last stage, Stage 12: Final Destination. In this appearance, he is larger than usual, and as a result, he is more resistant to knockback. When played on Very Easy and Easy [[Difficulty|difficulties]], or if the player spent too much time in the Adventure Mode, then the game is concluded there. Classic Bowser's [[trophy]] falls off the stage, and the player's selected character celebrates with one of their [[Victory pose]]s.
In Adventure Mode, Bowser acts as a final boss of sorts, fought on the last stage, Stage 12: Final Destination. In this appearance, he is larger than usual, and as a result, he is more resistant to knockback. When played on Very Easy and Easy [[Difficulty|difficulties]], or if the player spent too much time in the Adventure Mode, then the game is concluded there. Classic Bowser's [[trophy]] falls off the stage, and the player's selected character celebrates with one of their [[Victory pose]]s.
[[File:GigaBowserAppears.png|thumb|Bowser's trophy returns to face the {{SSBM|Ice Climbers}} one last time.]]
[[File:GigaBowserAppears.png|thumb|right|Bowser's trophy returns to face the {{SSBM|Ice Climbers}} one last time.]]
If the player, however, arrives at Stage 12: Final Destination on Normal difficulty or higher, Bowser will appear with his black color scheme instead of his ordinary green color scheme (or his green color scheme if the player plays Bowser with his black color scheme). After he is KO'd and the ordinary cutscene is played, however, the eerie music continues where another cutscene shows the classic Bowser's trophy returning to Final Destination to face the player's character one last time. The trophy is then struck with lightning, and Bowser turns into Giga Bowser. Then Giga Bowser comes to life when he opens his mouth. As a last challenge for the player, they must defeat Giga Bowser in order to clear the Adventure Mode. After he is defeated, a cutscene shows Bowser's trophy falling off the stage again; this time, however, it breaks apart in which appears to be a "floor" in a pitch black background.
If the player, however, arrives at Stage 12: Final Destination on Normal difficulty or higher, Bowser will appear with his black color scheme instead of his ordinary green color scheme (or his green color scheme if the player plays Bowser with his black color scheme). After he is KO'd and the ordinary cutscene is played, however, the eerie music continues where another cutscene shows the classic Bowser's trophy returning to Final Destination to face the player's character one last time. The trophy is then struck with lightning, and Bowser turns into Giga Bowser. Then Giga Bowser comes to life when he opens his mouth. As a last challenge for the player, they must defeat Giga Bowser in order to clear the Adventure Mode. After he is defeated, a cutscene shows Bowser's trophy falling off the stage again; this time, however, it breaks apart in which appears to be a "floor" in a pitch black background.


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==Glitch==
==Glitch==
[[File:Bowser Giant Hand Glitch Melee.gif|thumb|The glitch in action.]]
[[File:Bowser Giant Hand Glitch Melee.gif|thumbnail|The glitch in action.]]
Bowser's giant hand glitch is a glitch in ''Super Smash Bros. Melee'' that temporarily makes Bowser's hand inflate to several times its size, as the name implies. However, the glitch is only visible for a brief second.
Bowser's giant hand glitch is a glitch in ''Super Smash Bros. Melee'' that temporarily makes Bowser's hand inflate to several times its size, as the name implies. However, the glitch is only visible for a brief second.


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<gallery>
<gallery>
Bowser Melee.jpg|Official artwork of Bowser.
Bowser Melee.jpg|Official artwork of Bowser.
SSBMWebsiteBowser1.jpg|[[Taunt]]ing while holding a [[Mr. Saturn]] on [[Princess Peach's Castle]].
Whirling Fortress SSBM.jpg|Using [[Whirling Fortress]] on [[Fountain of Dreams]].
SSBMWebsiteBowser3.jpg|Using his [[down throw]] on {{SSBM|Kirby}} on Princess Peach's Castle.
Ssbmbowser4.jpg|Using [[Bowser Bomb]] on {{SSBM|Fox}} on [[Pokémon Stadium]].
Koopa Klaw.jpg|Using [[Koopa Klaw]] on Fox on [[Great Bay]].
Fire breath melee.jpg|Using [[Fire Breath]] on [[Brinstar]].
CaptainFalconClassicMode.jpg|Knocked back by {{SSBM|Captain Falcon}}'s [[Falcon Kick]] on [[Corneria]].
CaptainFalconClassicMode.jpg|Knocked back by {{SSBM|Captain Falcon}}'s [[Falcon Kick]] on [[Corneria]].
</gallery>
</gallery>
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==References==
==References==
{{reflist}}
{{reflist}}
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0724/index.html Bowser's page at Smabura-Ken]


*[[smashwiki:26TP/Bowser|Translation]]
{{SSBMCharacters}}
{{SSBMCharacters}}
{{Mario universe}}
{{Mario universe}}

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