Editing Bowser (SSBB)
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'''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa'') is a playable character in ''[[Super Smash Bros. Brawl]]''. Confirmed on the [[Smash Bros. DOJO!!]] website on July 3, 2007, he returns from his ''{{b|Super Smash Bros.|series}}'' series debut in ''[[Super Smash Bros. Melee]]''. | '''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa'') is a playable character in ''[[Super Smash Bros. Brawl]]''. Confirmed on the [[Smash Bros. DOJO!!]] website on July 3, 2007, he returns from his ''{{b|Super Smash Bros.|series}}'' series debut in ''[[Super Smash Bros. Melee]]''. | ||
Rather than use his stock roars from ''Mario Kart 64'' (like in ''Melee'') or portrayals by Kenny James or Scott Burns, his most recent voice actors at the time, Bowser now uses modified stock pig | Rather than use his stock roars from ''Mario Kart 64'' (like in ''Melee'') or portrayals by Kenny James or Scott Burns, his most recent voice actors at the time, Bowser now uses modified stock pig sounds taken from the Serafine L2 Sound Library, with his star KO scream including an elk bugle. The same stock sound effects are also used for [[Ridley]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]'', through with considerably less modification. | ||
Bowser ranks 33rd out of 38 on the [[tier list]], putting him in 3rd place on the F tier, a slight improvement from his last place ranking in ''Melee''. Compared to his ''Melee'' incarnation, Bowser is faster and more mobile character at the expense of slightly less power. Despite the slight power nerf, Bowser is still one of the strongest characters in ''Brawl'', possessing a moveset full of potential finishers, several of which can even reliably KO under 100%. Along with his trademark power, Bowser holds distinction as the heaviest character, with strong [[momentum cancelling]] to complement it, giving Bowser one of the best endurance potentials in ''Brawl''. Additionally, Bowser has gained an excellent aerial grab in [[Flying Slam]], which also gives him access to the [[Koopa hopping]] technique to improve his mobility and approach. Bowser also has some great [[reach]] throughout his moveset, a 10-frame advantage on [[grab release]]s that gives him grab release options on nearly every character, and a powerful, five-frame move in [[Whirling Fortress]] that can be immediately used [[out of shield]] to escape pressure. Despite his speed [[buff]]s, Bowser is still one of the slowest characters in ''Brawl'', possessing only average dashing speed and the slowest [[initial dash]] speed, and he can have difficulty in keeping up with several characters. He is also one of the largest characters, which combines with his massive weight to make him quite vulnerable to [[combo]]s and [[chain throw]]s, some of which are infinite or even a zero-to-death (most notoriously from {{SSBB|King Dedede}}). Importantly, Bowser has significant trouble landing, with all of his landing options being slow, punishable, predictable, which is also compounded by his laggy aerials. Finally, Bowser possesses an easily [[gimp]]able recovery that gains barely any vertical height, and his lack of an effective [[projectile]] makes it difficult for him to break through opposing [[camp]]ing. His flaws overpower his strengths, resulting in mostly terrible match-ups and, when combined with his miniscule [[tournament]] representation, some of the worst tournament results of any character. | Bowser ranks 33rd out of 38 on the [[tier list]], putting him in 3rd place on the F tier, a slight improvement from his last place ranking in ''Melee''. Compared to his ''Melee'' incarnation, Bowser is faster and more mobile character at the expense of slightly less power. Despite the slight power nerf, Bowser is still one of the strongest characters in ''Brawl'', possessing a moveset full of potential finishers, several of which can even reliably KO under 100%. Along with his trademark power, Bowser holds distinction as the heaviest character, with strong [[momentum cancelling]] to complement it, giving Bowser one of the best endurance potentials in ''Brawl''. Additionally, Bowser has gained an excellent aerial grab in [[Flying Slam]], which also gives him access to the [[Koopa hopping]] technique to improve his mobility and approach. Bowser also has some great [[reach]] throughout his moveset, a 10-frame advantage on [[grab release]]s that gives him grab release options on nearly every character, and a powerful, five-frame move in [[Whirling Fortress]] that can be immediately used [[out of shield]] to escape pressure. Despite his speed [[buff]]s, Bowser is still one of the slowest characters in ''Brawl'', possessing only average dashing speed and the slowest [[initial dash]] speed, and he can have difficulty in keeping up with several characters. He is also one of the largest characters, which combines with his massive weight to make him quite vulnerable to [[combo]]s and [[chain throw]]s, some of which are infinite or even a zero-to-death (most notoriously from {{SSBB|King Dedede}}). Importantly, Bowser has significant trouble landing, with all of his landing options being slow, punishable, predictable, which is also compounded by his laggy aerials. Finally, Bowser possesses an easily [[gimp]]able recovery that gains barely any vertical height, and his lack of an effective [[projectile]] makes it difficult for him to break through opposing [[camp]]ing. His flaws overpower his strengths, resulting in mostly terrible match-ups and, when combined with his miniscule [[tournament]] representation, some of the worst tournament results of any character. | ||
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**{{change|The 11% hitbox was moved over from Bowser's right shoulder to his left shoulder.}} | **{{change|The 11% hitbox was moved over from Bowser's right shoulder to his left shoulder.}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial's clean hit deals more damage (13% → 15%) with more knockback scaling (80 → 83), making it a reliable KO move.}} | **{{buff|Back aerial's clean hit deals more damage (13% → 15%) with more knockback scaling (80 → 83), making it a reliable KO move. The move now also grants invincibility on Bowser's shell (frames 3-15), allowing it to cancel out opposing attacks and protect Bowser much more effectively.}} | ||
**{{nerf|It has a shorter duration (frames 9-17 → 9-15), and its clean hit no longer semi-spikes as effectively (24° → 35°). Its late hit also has a smaller hitbox (8.8u → 8u), and deals less damage (9% → 7%), albeit with knockback compensated (25 (base)/80 (scaling) → 35/100).}} | **{{nerf|It has a shorter duration (frames 9-17 → 9-15), and its clean hit no longer semi-spikes as effectively (24° → 35°). Its late hit also has a smaller hitbox (8.8u → 8u), and deals less damage (9% → 7%), albeit with knockback compensated (25 (base)/80 (scaling) → 35/100).}} | ||
**{{change|Its hitbox size has been altered (8.8 → 9/5).}} | **{{change|Its hitbox size has been altered (8.8 → 9/5).}} | ||
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|dsname=Bowser Bomb | |dsname=Bowser Bomb | ||
|dsdmg=4% (hop), 20% (drop), 11% (landing) | |dsdmg=4% (hop), 20% (drop), 11% (landing) | ||
|dsdesc=Leaps into the air and plummets downwards. A great KOing and punishing option. When both hits connect, it can KO Mario from ground on Final Destination at 77%. However, due to hitstun cancelling, the first hit is not a true combo into the second. The main attack does not have any [[freeze frame]]s | |dsdesc=Leaps into the air and plummets downwards. A great KOing and punishing option. When both hits connect, it can KO Mario from ground on Final Destination at 77%. However, due to hitstun cancelling, the first hit is not a true combo into the second. The main attack does not have any [[freeze frame]]s. | ||
|fsname=Giga Bowser | |fsname=Giga Bowser | ||
|fspage=Giga Bowser (Final Smash) | |fspage=Giga Bowser (Final Smash) | ||
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|fsdesc=Turns into Giga Bowser. During the transformation, Bowser will have [[armor]], and most of his attacks gain elemental attributes. Transformation lasts for 11 seconds. | |fsdesc=Turns into Giga Bowser. During the transformation, Bowser will have [[armor]], and most of his attacks gain elemental attributes. Transformation lasts for 11 seconds. | ||
|- | |- | ||
}} | }} | ||
===[[Announcer]] call=== | ===[[Announcer]] call=== | ||
{{audio|Needs Japanese and Korean announcer calls | {{audio|Needs Japanese and Korean announcer calls.}} | ||
<gallery> | <gallery> | ||
Bowser English Announcer SSBB.wav|English | Bowser English Announcer SSBB.wav|English | ||
Bowser French EU Announcer SSBU.wav|French | Bowser French Announcer SSBU.wav|French | ||
Bowser French EU Announcer SSBU.wav|French (PAL) | |||
Bowser German Announcer SSBU.wav|German | Bowser German Announcer SSBU.wav|German | ||
Bowser Italian Announcer SSBU.wav|Italian | Bowser Italian Announcer SSBU.wav|Italian | ||
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==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
[[File:SubspaceIntro-Bowser.png|thumb|250px|Bowser in ''[[SSE]]''.]] | [[File:SubspaceIntro-Bowser.png|thumb|250px|Bowser in ''[[SSE]]''.]] | ||
Bowser is one of the two secondary antagonists alongside | Bowser is one of the two secondary antagonists alongside Ganondorf in the Subspace Emissary. He first appears after {{SSBB|Donkey Kong}} and {{SSBB|Diddy Kong}} chase down his troops, who had stolen their bananas in order to lure them to him as a trap. Bowser confronts the two and transforms DK into a trophy with a [[Dark Cannon]], but not before DK punches Diddy away. Bowser chases him down, and has a [[Shadow Bug]] [[clone]] of himself fight Diddy and {{SSBB|Fox}}. After defeating the clone, the real Bowser attempts to turn them into trophies, but they manage to dodge the shot. Although Diddy is eager to fight Bowser, Fox knows that they're no match, so he grabs Diddy and makes their escape. While continuing his chase, he is told by {{SSBB|Ganondorf}} to hunt down {{SSBB|King Dedede}}, who had stolen Wario's trophies. He also transforms {{SSBB|Zelda}}/{{SSBB|Peach}} into a trophy, and after having another Shadow bug clone of him copy her, orders her Shadow bug clone to attack {{SSBB|Mario}} and {{SSBB|Pit}}/{{SSBB|Link}} and {{SSBB|Yoshi}}. Bowser and his troops attack King Dedede's castle, where Dedede is hiding but when they broke the roof a stone fell on Dedede's head, knocking him out. The debris buries Dedede along with the trophies of Ness and Luigi. As such he only finds the trophy of Peach/Zelda. Bowser steals Peach/Zelda's trophy and evades Mario and Pit's attacks, but when he dodges Pit's arrow he falls off a cliff, but is shown to be unharmed after he landed in his Clown Car. After this, he returns to attack Fox and Diddy Kong at the Swamp and transforms Diddy into a trophy. Fox dodges the shots however. Bowser then orders shadow bugs to clone Diddy's trophy. He flees after {{SSBB|Falco}} attacks him and destroys his Dark Cannon. He orders more shadow bugs to make the Diddy clone giant however. Fox, Falco, and the real Diddy defeat it though. He is next seen with {{SSBB|Ganondorf}} on the [[Subspace Gunship]]. They destroy the [[Halberd]], but fail to stop {{SSBB|Kirby}} from destroying the Gunship with a [[Dragoon]]. Fleeing into Subspace, Bowser is betrayed by Ganondorf and turned into a trophy by a surprise blast by a Dark Cannon. He is eventually brought back to life, and after being defeated by King Dedede, fights him Bowser is defeated, revived again, and then notices the downed {{SSBB|Master Hand}} and decides to help the heroes take down [[Tabuu]]. Later Bowser beats up Ganondorf's trophy for revenge. The sight of Master Hand lying on the ground seems to trouble Bowser, probably because Bowser was really the only smasher accomplice who was loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and Wario (who did it just to enjoy himself). Bowser and the others manage to defeat Tabuu and end the invasion. | ||
===Non-playable appearances=== | ===Non-playable appearances=== | ||
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*Bowser, {{SSBB|Meta Knight}}, and {{SSBB|Marth}} can all perform the [[floor glitch]]. | *Bowser, {{SSBB|Meta Knight}}, and {{SSBB|Marth}} can all perform the [[floor glitch]]. | ||
*There exists a glitch on the [[Mushroomy Kingdom]] stage. If Bowser were to hit the first invisible block of the stage scrolling cycle to solidify it, jump backwards onto the stack of blocks to the right of the block, and get grabbed by {{SSBB|King Dedede}} right before he lands, he will rapidly flip between his aerial grab and grounded grab animation. | *There exists a glitch on the [[Mushroomy Kingdom]] stage. If Bowser were to hit the first invisible block of the stage scrolling cycle to solidify it, jump backwards onto the stack of blocks to the right of the block, and get grabbed by {{SSBB|King Dedede}} right before he lands, he will rapidly flip between his aerial grab and grounded grab animation. | ||
*Bowser is the only character in ''Brawl'' to not | *Bowser is the only character in ''Brawl'' to not have the tweeting sound when he is stunned. | ||
*Bowser is the only character whose theme in the [[Character Roll Call]] does not belong to | *Bowser is the only character whose theme in the [[Character Roll Call]] does not belong to his universe. His theme is {{SSBBMusicLink|Super Smash Bros.|Giga Bowser (Melee)}}, a theme belonging to the {{uv|Super Smash Bros.}} universe. | ||
**This also makes him and Marth the only characters to use a theme from ''Melee'' for their Character Roll | **This also makes him and Marth the only characters to use a theme from ''Melee'' for their Character Roll Call. | ||
==External links== | ==External links== |