Editing Bowser (SSB4)
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===Attributes=== | ===Attributes=== | ||
*{{change|Bowser is smaller (size multiplier: 1x → 0.82x). This makes his hurtboxes smaller, making him harder to hit but this also reduces his range.}} | *{{change|Bowser is smaller (size multiplier: 1x → 0.82x). This makes his hurtboxes smaller, making him harder to hit but this also reduces his range.}} | ||
*{{buff|Bowser now stands upright, which is also reflected in his new walking and dashing animations. This makes him harder to hit horizontally and while this would make him easier to hit vertically, this is offset by Bowser's smaller size, making him no easier to hit vertically overall.}} | *{{buff|Bowser, now stands upright, which is also reflected in his new walking and dashing animations. This makes him harder to hit horizontally and while this would make him easier to hit vertically, this is offset by Bowser's smaller size, making him no easier to hit vertically overall.}} | ||
**{{change|Bowser's new upright posture has also been translated into his moveset, be it through a tweaked animation or a completely new move.}} | **{{change|Bowser's new upright posture has also been translated into his moveset, be it through a tweaked animation or a completely new move.}} | ||
*{{buff|Bowser now has a unique attribute, [[Tough Guy]]. It is universal [[armor]] against attacks that deal less than 19 units of knockback, such as the first hit of many neutral attacks, or numerous neutral infinites. It is amplified if he is crouching (due to the changes to [[crouch canceling]]).}} | *{{buff|Bowser now has a unique attribute, [[Tough Guy]]. It is universal [[armor]] against attacks that deal less than 19 units of knockback, such as the first hit of many neutral attacks, or numerous neutral infinites. It is amplified if he is crouching (due to the changes to [[crouch canceling]]).}} |