Editing Bowser (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 45: Line 45:
Bowser's recovery has also seen some rather significant improvements. While his [[air speed]] is slower (especially relative to the cast), his air dodge has much less ending lag and his aerial [[Whirling Fortress]] grants much more height which can be increased further with mashing, making it a much better recovery move. The move can also now grab ledges from behind as it is rising and the removal of [[edge hog]]ging also greatly improves its recovery potential and makes it much harder to edgeguard against. Bowser's significantly improved recovery makes it much harder to KO him, further improving his already excellent endurance.
Bowser's recovery has also seen some rather significant improvements. While his [[air speed]] is slower (especially relative to the cast), his air dodge has much less ending lag and his aerial [[Whirling Fortress]] grants much more height which can be increased further with mashing, making it a much better recovery move. The move can also now grab ledges from behind as it is rising and the removal of [[edge hog]]ging also greatly improves its recovery potential and makes it much harder to edgeguard against. Bowser's significantly improved recovery makes it much harder to KO him, further improving his already excellent endurance.


While some of Bowser's moves have seen rather simple animation changes, some moves have been changed completely for the better. His dash attack is a better burst option, his forward smash comes out faster, hits harder and is overall more reliable, his neutral aerial is now an effective damage racker, his back aerial is noticeably stronger and it can now [[auto-cancel]] in a short hop and his down aerial is now a hard hitting [[stall-then-fall]], giving his neutral and down aerials in particular more utility than they had in the previous game. Some moves which were not drastically changed such as forward tilt, up smash and forward/back throws saw improvements to their KO potential, which overall gives Bowser greater KO potential than he had in ''Brawl'', which is further compunded with rage.
While some of Bowser's moves have seen rather simple animation changes, some moves have been changed completely for the better. His dash attack is a better burst option, his forward comes out faster, hits harder and is overall more reliable, his neutral aerial is now an effective damage racker, his back aerial is noticeably stronger and it can now [[auto-cancel]] in a short hop and his down aerial is now a hard hitting [[stall-then-fall]], giving his neutral and down aerials in particular more utility than they had in the previous game. Some moves which were not drastically changed such as forward tilt, up smash and forward/back throws saw improvements to their KO potential, which overall gives Bowser greater KO potential than he had in ''Brawl'', which is further compunded with rage.


Bowser's most drastic and useful buffs however were made to his up throw. Up throw has less knockback, less ending lag and it launches opponents at a more vertical angle, which have transformed the move from a very underwhelming spacing throw to one of the most devastating combo throws in the game. At lower percents, it can easily lead into an up tilt, a forward aerial, a back aerial or a neutral aerial, with the latter being able to rack up a lot of damage. The most formidable part of the throw though is that at higher percents, it can lead into an up aerial (which comes out much faster than in ''Brawl'') for an early KO. Rage can allow this to lead into KOes even earlier and as stated before, Bowser can very easily build up rage due to him being the heaviest character in the game, making him one of the largest benefiters of the mechanic.
Bowser's most drastic and useful buffs however were made to his up throw. Up throw has less knockback, less ending lag and it launches opponents at a more vertical angle, which have transformed the move from a very underwhelming spacing throw to one of the most devastating combo throws in the game. At lower percents, it can easily lead into an up tilt, a forward aerial, a back aerial or a neutral aerial, with the latter being able to rack up a lot of damage. The most formidable part of the throw though is that at higher percents, it can lead into an up aerial (which comes out much faster than in ''Brawl'') for an early KO. Rage can allow this to lead into KOes even earlier and as stated before, Bowser can very easily build up rage due to him being the heaviest character in the game, making him one of the largest benefiters of the mechanic.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: