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{{ArticleIcons|ssb4 | {{ArticleIcons|ssb4=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Bouncing Fish | |name=Bouncing Fish | ||
|image=[[File: | |image=[[File:Bouncing Fish.jpg|300px]] | ||
|caption=Sheik performs Bouncing Fish | |caption=Sheik performs Bouncing Fish on {{SSB4|Toon Link}}. | ||
|user=[[Sheik]] | |user=[[Sheik]] | ||
|universe={{uv|The Legend of Zelda}} | |universe={{uv|The Legend of Zelda}} | ||
}} | }} | ||
'''Bouncing Fish''' ({{ja|跳魚|Chōgyo}}, ''Bouncing Fish'') is {{SSB4|Sheik}}'s [[down special move]] in ''[[Super Smash Bros. 4]]'', replacing [[Transform]] due to Sheik and Zelda now being separate characters. It is visually similar to Zero Suit Samus's [[Flip Jump]], involving Sheik leaping forwards with a kick. If one presses the attack button after the initial leap, Sheik will kick sooner. Similarly to [[Dolphin Slash]], the trajectory of this move can be altered by sticking the [[control pad]] in the desired direction. | |||
'''Bouncing Fish''' ({{ja|跳魚|Chōgyo}}, '' | |||
If the kick lands, the opponent will receive high knockback, and Sheik will rebound backwards at a higher arc than the original. Upon rebounding, Sheik is able to press the attack button again for an additional kick, aesthetically and damage-wise similar to the first. If landed, Sheik will again rebound backwards at the same improved arc and is able to do so a third time with the same rebound and arc. However, pressing the attack button again during this fourth arc will not trigger the kick again. | If the kick lands, the opponent will receive high knockback, and Sheik will rebound backwards at a higher arc than the original. Upon rebounding, Sheik is able to press the attack button again for an additional kick, aesthetically and damage-wise similar to the first. If landed, Sheik will again rebound backwards at the same improved arc and is able to do so a third time with the same rebound and arc. However, pressing the attack button again during this fourth arc will not trigger the kick again. | ||
The move can be used as an aerial [[approach]] or as a followup to a forward aerial, though it has moderately high [[landing lag]] if missed. The distance gained by the move makes it useful for [[recovery]]. Additionally, Sheik can rebound off of walls using the move. | The move can be used as an aerial [[approach]] or as a followup to a forward aerial, though it has moderately high [[landing lag]] if missed. The distance gained by the move makes it useful for [[recovery]]. Additionally, Sheik can rebound off of walls using the move. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | {{incomplete}} | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | |||
# '''Jellyfish''': Arcs much more vertically, easier to land a hit, and will rebound Sheik slightly upwards. | |||
# '''Jellyfish''': Arcs much more vertically, easier to land a hit, and will rebound Sheik slightly upwards | # '''Pisces''': Arcs much closer to the ground and faster, but will not attack unless the button is pressed again, and rebounds Sheik forwards. | ||
# '''Pisces''': Arcs much closer to the ground and faster, but will not attack unless the button is pressed again, and rebounds Sheik forwards. | |||
== | ==Description from the 3DS version's foldout== | ||
''"Flip through the air, and strike foes with your heel."'' | |||
{{Special Moves|char=Sheik}} | {{Special Moves|char=Sheik}} | ||
[[Category:Sheik]] | [[Category:Sheik]] | ||
[[Category:Sheik (SSB4)]] | [[Category:Sheik (SSB4)]] | ||
[[Category:The Legend of Zelda universe]] | [[Category:The Legend of Zelda universe]] | ||
[[Category:Down special moves]] | [[Category:Down special moves]] | ||