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'''Boss Battles Mode''' is an [[unlockable]] [[Stadium]] mode introduced in ''[[Super Smash Bros. Brawl]]'', which is very similar to [[All-Star Mode]], except the player fights all the bosses rather than all the playable characters. Boss battles mode is unlocked after the player completes both [[Classic Mode]] and [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] for the first time, or in other words, has defeated each boss other than [[Crazy Hand]] at least once. | |||
'''Boss Battles''' is an [[unlockable]] [[Stadium]] mode introduced in ''[[Super Smash Bros. Brawl]]'' | |||
==Gameplay== | ==Gameplay== | ||
[[File:BossBattlesRest.png|thumb|The Rest Area.]] | [[File:BossBattlesRest.png|thumb|The Rest Area.]] | ||
[[File:BossBattlesPiranha.png|thumb|A battle with Petey Piranha in Boss Battles. Note that the cages are empty, | [[File:BossBattlesPiranha.png|thumb|A battle with Petey Piranha in Boss Battles Mode. Note that the cages are empty.]] | ||
The goal of Boss Battles Mode is to defeat every boss in the game with a single [[stock]], or two characters in its co-op mode. When a player begins Boss Battles Mode, they are immediately dropped into combat against one of nine bosses (not Tabuu). Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has three heart containers, or five in co-op mode, which, like in all-star, do not reappear even upon later visits to the rest area. This format continues until all bosses are defeated. | |||
This format is mostly the same as [[All-Star Mode]]. However, the player is not allowed to continue after losing their stock, as it is a stadium mode. The battles occur in random order, except for the battle with [[Tabuu]], which always occurs last. Each boss has their own stamina bar as one would normally fight them in the Subspace Emissary, including both of the Hands. The final three bosses before Tabuu move and attack at a faster rate (most noticeable with Rayquaza and Galleom). The player is treated with a picture of one of the bosses upon completing boss battles: this picture varies depending on the difficulty level chosen. [[Stickers]] can not be used in boss battles. | |||
The battles in this mode include: | |||
*[[Master Hand]] | |||
*[[Crazy Hand]] | |||
*[[Petey Piranha]] | *[[Petey Piranha]] | ||
*[[Rayquaza]] | *[[Rayquaza]] | ||
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*[[Tabuu]] | *[[Tabuu]] | ||
== | ==Challenges== | ||
There are eight trophies obtained by completing [[Challenges | There are eight trophies obtained by completing [[Challenges]] in ''Super Smash Bros. Brawl'' involving boss battles mode. Golden Hammers cannot be used to break them, except in [[PAL]] versions of the game. | ||
*Clearing Boss Battles with 10 characters unlocks the [[Subspace Gunship]] trophy | *Clearing Boss Battles with 10 characters unlocks the [[Subspace Gunship]] trophy | ||
*Clearing Boss Battles with 20 characters unlocks the [[Jyk]] trophy | *Clearing Boss Battles with 20 characters unlocks the [[Jyk]] trophy | ||
*Clearing Boss Battles with every character unlocks the Winged Tabuu trophy | *Clearing Boss Battles with every character unlocks the Winged Tabuu trophy | ||
*Clearing Boss Battles on Easy difficulty unlocks the [[Subspace Bomb]] trophy | *Clearing Boss Battles on Easy difficulty unlocks the [[Subspace Bomb]] trophy | ||
*Clearing Boss Battles on Normal difficulty unlocks the [[Shadow | *Clearing Boss Battles on Normal difficulty unlocks the [[Shadow Bugs]] trophy | ||
*Clearing Boss Battles on Hard difficulty unlocks the [[Dark Cannon]] trophy | *Clearing Boss Battles on Hard difficulty unlocks the [[Dark Cannon]] trophy | ||
*Clearing Boss Battles on Very Hard difficulty unlocks the [[Porky Statue]] trophy | *Clearing Boss Battles on Very Hard difficulty unlocks the [[Porky Statue]] trophy | ||
*Clearing Boss Battles on Intense difficulty unlocks the | *Clearing Boss Battles on Intense difficulty unlocks the Galleom (Tank Form) trophy | ||
== | ==Differences between the easier and harder difficulties== | ||
*Bosses have more health. | |||
*The bosses move and attack at a faster rate. | |||
*The bosses are more powerful. | |||
==Boss changes from other modes== | |||
Several of the bosses are slightly altered from their appearances in other modes. | Several of the bosses are slightly altered from their appearances in other modes. | ||
*Crazy Hand is a boss on his own, rather than together with Master Hand. | *Crazy Hand is a boss on his own, rather than together with Master Hand. | ||
*Master Hand and Crazy Hand have Stamina Bars like other bosses, rather than the usual HP shown at the bottom | *Master Hand and Crazy Hand have Stamina Bars like other bosses, rather than the usual HP shown at the bottom. | ||
*Galleom will be fought randomly in one of his two stages. His death animation will depend on when the player fights him. If they fight him as one of the earlier bosses, he will kneel to the ground, defeated (like his animation at the end of [[The Wilds (Part I)|The Wilds I]]). If he is fought as one of the last | *Galleom will be fought randomly in one of his two stages. His death animation will depend on when the player fights him. If they fight him as one of the earlier bosses, he will kneel to the ground, defeated (like his animation at the end of [[The Wilds (Part I)|The Wilds I]]). If he is fought as one of the last bosses before Tabuu, he will fall backwards to the ground (like his animation at the end of [[The Ruined Hall]]). | ||
*There is no time limit to fight [[Meta Ridley]]. | |||
*There is no time limit | *On easy, normal and hard modes, [[Tabuu]]'s Off Waves do not [[One-hit KO|OHKO]] the player. | ||
* | *In lower difficulties, all the bosses' speed, attack power and health are greatly decreased. | ||
* | *[[Petey Piranha]]'s cages are empty, as they are when he is faced in [[The Great Maze]]. Similarly, the sky is clear when fighting him in Boss Battles, rather than covered in dark clouds. | ||
*The individual boss themes are replaced with generic music, ''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle}}'', except for Master Hand, Crazy Hand and Tabuu. They use the music ''{{SSBBMusicLink|Super Smash Bros.|Final Destination (Melee)}}'', ''{{SSBBMusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'', and ''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 2}}'', respectively. | |||
* | *[[Item]]s do not appear. | ||
*The camera behaves as it does in normal brawls rather than how it behaves in the SSE. | |||
*The individual boss themes are replaced with | |||
*[[Item]]s | |||
*The camera behaves as it does in normal | |||
== | ==Trivia== | ||
*After a boss is defeated, players will not lose a [[stock]] going past the [[blast line]]s, akin to the SSE. | |||
*Despite having a boss trophy appear in the background of the resting area after each victory, players do not "earn" those trophies. | |||
*The boss system works like the one in the game ''Kirby Super Star'' (and its remake ''Kirby Super Star Ultra''), which has a subgame named The Arena in which Kirby had to fight bosses in a random order, except the final most difficult one which always came last. | |||
*The player can attack before the [[Announcer]] shouts "GO!" | |||
*Porky can attack the player after he himself dies, through the usage of his Porky-bots; causing damage which is likely to frustrate the player on higher difficulties. | |||
*Water effects from [[F.L.U.D.D]] and [[Water Gun]] and [[Push]] effects from [[PSI Magnet]] will make the colour in the boss' health bar blink like the boss is hurt, even though these moves don't inflict [[damage]]. | |||
== | ==Video== | ||
<youtube>HDOpKpCHZmo</youtube> | |||
{{SSBBMenus}} | {{SSBBMenus}} | ||
[[Category:Minigames]] | |||
[[Category: | [[Category:SSBB modes]] | ||
[[Category: | |||