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'''Boss Battles Mode''' is a [[Unlockable]] [[Stadium]] mode introduced in ''[[Super Smash Bros. Brawl]]'', which is very similar to [[All-Star Mode]], except you fight all bosses rather than all characters. Boss Battles Mode is unlocked after the player completes both [[Classic Mode]] and '[[The Subspace Emissary]]' for the first time, or in other words, has faced each boss other than Crazy Hand at least once. | |||
'''Boss Battles''' is | |||
==Gameplay== | ==Gameplay== | ||
The goal of Boss Battles is to defeat every boss in the game with a single [[stock]]. When a player begins Boss Battles, they are immediately dropped into combat against one of | The goal of Boss Battles Mode is to defeat every boss in the game with a single [[stock]], or two characters in its co-op mode. | ||
When a player begins Boss Battles mode, they are immediately dropped into combat against one of the ten bosses. Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has three heart containers, or five in co-op mode, which, like in All-Star, do not reappear even upon later visits to the rest area. This format continues until all bosses are defeated. | |||
This format is the same as [[All-Star Mode]]. However, the player is not allowed to continue after losing their stock, as it is a stadium mode. | |||
The battles occur in random order, except for the battle with [[Tabuu]] which always occurs last. Each boss has their own Stamina Bar as one would normally fight them in the Subspace Emissary, including both of the Hands. The player is treated with a picture of one of the bosses upon completing Boss Battles: this picture varies depending on the difficulty level chosen. You cannot use any [[stickers]] in Boss Battles. | |||
The battles in this mode include: | |||
*[[Master Hand]] | |||
* | *[[Crazy Hand]] | ||
* | |||
*[[Petey Piranha]] | *[[Petey Piranha]] | ||
*[[Rayquaza]] | *[[Rayquaza]] | ||
Line 27: | Line 21: | ||
*[[Tabuu]] | *[[Tabuu]] | ||
== | == Tips == | ||
* '''Play Conservative. ''' | |||
You're facing 10 bosses instead of one, and have 1 life instead of 4, so you can't give a frenzy of attacks at once. Wait for the gaps between attacks, then strike briefly, then prepare to evade the next attack. Strike a single multiple hit quick attack, then retreat to shoot projectiles if possible while evading the bosses' moves. | |||
* '''Abuse Powerful Moves'''. | |||
Moves like [[Rock Smash]], Yoshi's Dair, and Bowser's [[Forward smash]] inflict tons of damage. Use them, as long as they don't make you vulnerable. Kill moves like [[Rest]] and [[Falcon Punch]] work well, but use them '''only if you know they will defeat the boss in that hit'''. Kill move lag will almost surely leave you open to an attack. The lesser time it takes to defeat a boss, the lesser chance there is you'll receive damage. The best moves to use are usually those that can score multiple hits. | |||
* '''Use a Character that is Effective Against or Counters at least One Boss.''' | |||
[[Fox McCloud (SSBB)|Fox]] and [[Lucas (SSBB)|Lucas]] are effective against Duon and Meta Ridley in that they have reflectors or absorbers. | |||
[[Marth (SSBB)|Marth]] is effective against many bosses in that his [[Counter]] inflicts massive damage, as does [[Ike (SSBB)|Ike]]'s. | |||
* '''Take Advantage of the Boss's Size''' | |||
Some attacks like [[Knee Smash]] have very limited range and are hard to use in normal brawls. For bosses, though, it is very easy, in that you can simply be touching any part of the boss, which easily take up a quarter of the stage, to inflict damage. | |||
* '''Always Dodge''' | |||
Even though if it's on Easy mode, dodge the attacks of many bosses. Some attacks of the bosses give you hints of what kind of attack it will be, and others come very quick. So dodge your way to attack without being wide open to be attacked at. | |||
==Individual Character Tips== | |||
*'''[[Mario (SSBB)|Mario]]''' | |||
Down Aerial | |||
[[Fireball]] | |||
[[Cape]] | |||
*'''[[Luigi (SSBB)|Luigi]]''' | |||
Down Aerial | |||
[[Fireball]] | |||
[[Super Jump Punch]] | |||
[[Luigi Cyclone]] | |||
*'''[[Peach (SSBB)|Peach]]''' | |||
Forward Aerial | |||
[[Toad (move)|Toad]] | |||
[[Parasol]] | |||
*'''[[Bowser (SSBB)|Bowser]]''' | |||
Side Smash | |||
Up Smash | |||
Down Aerial | |||
[[Whirling Fortress]] | |||
*'''[[Donkey Kong (SSBB)|Donkey Kong]]''' | |||
Side Smash | |||
Up Smash | |||
Forward Aerial | |||
Back Aerial | |||
[[Giant Punch]] (only if charged beforehand) | |||
[[Spinning Kong]] | |||
[[Hand Slap]] | |||
*'''[[Diddy Kong (SSBB)|Diddy Kong]]''' | |||
Side Smash | |||
Up Smash | |||
Forward Aerial | |||
[[Peanut Popgun]] | |||
[[Banana Peel]] | |||
*'''[[Yoshi (SSBB)|Yoshi]]''' | |||
Down Aerial | |||
[[Egg Throw]] | |||
*'''[[Wario (SSBB)|Wario]]''' | |||
Up Smash | |||
Up Aerial | |||
[[Corkscrew]] | |||
*'''[[Link (SSBB)|Link]]''' | |||
Up Smash | |||
Side Smash | |||
Down Aerial hitting twice, then following up with Up Aerial | |||
All Specials | |||
*'''[[Toon Link (SSBB)|Toon Link]]''' | |||
Same as above, especially for the Forward Smash | |||
*'''[[Zelda (SSBB)|Zelda]]''' | |||
Up Smash | |||
Side Smash | |||
All Aerials and Specials | |||
*'''[[Shiek (SSBB)|Shiek]]''' (Zelda and Shiek are counted as the same character) | |||
Up Smash | |||
Down Smash | |||
Up Aerial | |||
[[Needle Storm]] | |||
[[Transform]] | |||
*'''[[Ganondorf (SSBB)|Ganondorf]]''' | |||
Up Smash | |||
All Aerials | |||
[[Warlock Punch]] | |||
*'''[[Samus (SSBB)|Samus]]''' | |||
Down Tilt | |||
Up Smash | |||
Forward Aerial | |||
Up Aerial | |||
All Specials | |||
*'''[[Zero Suit Samus (SSBB)|Zero Suit Samus]]''' (Samus with and without armor are counted as the same character) | |||
Up Tilt | |||
Side Smash | |||
Up Smash | |||
Forward Aerial | |||
[[Plasma Whip]] | |||
[[Plasma Wire]] | |||
*'''[[Pit (SSBB)|Pit]]''' | |||
Up Smash | |||
Side Smash | |||
Neutral Aerial | |||
Forward Aerial | |||
Back Aerial | |||
Up Aerial | |||
All Specials | |||
*'''[[Ice Climbers (SSBB)|Ice Climbers]]''' | |||
Up Tilt | |||
Side Smash | |||
[[Ice Shot]] | |||
[[Squall Hammer]] | |||
Double Jumping and using [[Blizzard]] on the way down | |||
*'''[[R.O.B. (SSBB)|R.O.B.]]''' | |||
Down Smash | |||
All Aerials and Specials | |||
*'''[[Kirby (SSBB)|Kirby]]''' | |||
All Aerials | |||
[[Hammer (move)|Hammer]] | |||
[[Final Cutter]] | |||
[[Stone]] | |||
*'''[[Meta Knight (SSBB)|Meta Knight]]''' | |||
Side Tilt | |||
Side Smash | |||
Up Smash | |||
All Aerials and Specials | |||
*'''[[King Dedede (SSBB)|King Dedede]]''' | |||
Side Tilt | |||
Up Smash | |||
Side Smash | |||
Vertical Aerials | |||
[[Waddle Dee Toss]] | |||
[[Jet Hammer]] | |||
*'''[[Olimar (SSBB)|Olimar]]''' | |||
Up Tilt | |||
Neutral Aerial | |||
[[Pikmin Chain]] | |||
[[Pikmin Order]] | |||
*'''[[Fox (SSBB)|Fox]]''' | |||
Forward Aerial | |||
Down Aerial | |||
All Specials, though [[Fox Illusion]] is not likely to be used, and [[Fire Fox]] should be your attack on ground bosses | |||
*'''[[Falco (SSBB)|Falco]]''' | |||
Same as above | |||
*'''[[Wolf (SSBB)|Wolf]]''' | |||
Up Smash | |||
Side Smash | |||
All Specials | |||
*'''[[Pikachu (SSBB)|Pikachu]]''' | |||
Down Smash | |||
All Aerials | |||
[[Thunder Jolt]] | |||
[[Thunder]] | |||
*'''[[Pokémon Trainer (SSBB)|Pokémon Trainer]]''' | |||
[[Squirtle (SSBB)|Squirtle's]] Up Smash | |||
Down Smash | |||
Neutral Aerial | |||
Down Aerial | |||
[[Ivysaur (SSBB)|Ivysaur's]] Forward Tilt | |||
Neutral Aerial | |||
== | [[Charizard (SSBB)|Charizard's]] Up Smash | ||
Forward Aerial | |||
All Specials for every Pokemon | |||
*'''[[Lucario (SSBB)|Lucario]]''' | |||
Jump above the target and constantly use Down Aerial | |||
Reverse Double Team | |||
All Specials | |||
*'''[[Jigglypuff]]''' | |||
Same as above, save for [[Pound]] and [[Sing]] | |||
*'''[[Marth (SSBB)|Marth]]''' | |||
Side Smash | |||
Up Smash | |||
Forward Aerial | |||
Down Aerial | |||
[[Dancing Blade]] | |||
[[Counter]] | |||
*'''[[Ike (SSBB)|Ike]]''' | |||
Up Smash | |||
Side Smash | |||
[[Aether]] | |||
[[Counter]] | |||
*'''[[Ness (SSBB)|Ness]]''' | |||
Side Smash | |||
Horizontal Aerial | |||
All Specials | |||
*'''[[Lucas (SSBB)|Lucas]]''' | |||
Same as above | |||
All Smashes | |||
Neutral Aerial | |||
Down Aerial | |||
*'''[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] | |||
All Aerials, especially Side Aerials | |||
[[Oil Panic]] | |||
*'''[[Sonic the Hedgehog (SSBB)|Sonic]] | |||
Up Tilt | |||
Up Smash | |||
Neutral Aerial | |||
Forward Aerial | |||
*'''[[Snake (SSBB)|Snake]]''' | |||
Side Tilt | |||
Side Smash | |||
Down Smash | |||
Neutral Aerial | |||
Down Aerial | |||
All Specials | |||
==Challenges== | |||
There are eight [[Challenges]] in ''Super Smash Bros. Brawl'' involving Boss Battles Mode. Golden Hammers cannot be used to break them, except in [[PAL]]. | |||
* First row, #1: Clear on Intense difficulty. | |||
* First row, #10: Clear on Easy difficulty. | |||
* Second row, #16: Clear with 20 characters. | |||
* Second row, #26: Clear with 10 characters. | |||
* Third row, #23: Clear on Normal difficulty. | |||
* Fourth row, #6: Clear on Hard difficulty. | |||
* Fourth row, #26: Clear on Very Hard difficulty. | |||
* Fourth row, #32: Clear with every character. | |||
==Boss changes from other modes== | |||
Several of the bosses are slightly altered from their appearances in other modes. | Several of the bosses are slightly altered from their appearances in other modes. | ||
* Crazy Hand is a boss itself, rather than together with Master Hand. | |||
* Master Hand and Crazy Hand have Stamina Bars like other bosses, rather than the usual HP shown at the bottom. | |||
* Galleom will be fought randomly in one of his two stages. | |||
*Crazy Hand is a boss | * On Easy, Normal and Hard modes, [[Tabuu]]'s Off Waves do not [[One-hit KO|instantly kill]] a player who comes in contact with them. | ||
*Master Hand and Crazy Hand have Stamina Bars like other bosses, rather than the usual HP shown at the bottom | * In lower difficulties, all the bosses' speed, attack power and health are greatly decreased. | ||
*Galleom will be fought randomly in one of his two stages. | * [[Petey Piranha]]'s cages are empty, as when he is faced in [[The Great Maze]] stage of ''The Subspace Emissary''. | ||
* | * The individual boss themes are replaced with generic music, Boss Battle, except for Master Hand, Crazy Hand and Tabuu. They use the music Final Destination (Melee), Giga Bowser (Melee), and Boss Battle Song 2, respectively. | ||
* [[Sticker]]s cannot be used, as they only appear in ''The Subspace Emissary''. | |||
* [[Items]] do not appear. | |||
* Each time you defeat three bosses you earn a rare trophy. | |||
* | |||
*The individual boss themes are replaced with | |||
*[[ | |||
== | ==External Links== | ||
[http://www.youtube.com/watch?v=HDOpKpCHZmo Boss Battles Mode in action] | |||
[[Category: | [[Category:Minigames]] | ||
[[Category: | [[Category:SSBB modes]] | ||