Editing Boss Battles

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'''Boss Battles Mode''' is a [[Unlockable]] [[Stadium]] mode introduced in ''[[Super Smash Bros. Brawl]]'', which is very similar to [[All-Star Mode]], except you fight all bosses rather than all characters. Boss Battles Mode is unlocked after the player completes both [[Classic Mode]] and '[[The Subspace Emissary]]' for the first time, or in other words, has faced each boss other than Crazy Hand at least once.
 
'''Boss Battles''' is an [[unlockable]] [[Stadium]] mode introduced in ''[[Super Smash Bros. Brawl]]'' that is very similar to [[All-Star Mode]], except the player fights all the [[boss]]es rather than all the playable characters. Boss Battles is unlocked after the player completes both {{SSBB|Classic Mode}} & [[The Subspace Emissary]] for the first time, or in other words, has defeated each boss at least once (aside from {{SSBB|Crazy Hand}}).


==Gameplay==
==Gameplay==
[[File:BossBattlesRest.png|thumb|The Rest Area.]]
[[File:BossBattlesPiranha.png|thumb|A battle with Petey Piranha in Boss Battles. Note that the cages are empty, and the sky is blue, like in [[The Great Maze]].]]


The goal of Boss Battles is to defeat every boss in the game with a single [[stock]]. When a player begins Boss Battles, they are immediately dropped into combat against one of nine bosses (excluding [[Tabuu]]). Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has limited recovery items. There are three [[Heart Container]]s, which recover the player's damage to 0% and don't reappear upon later visits to the rest area. This format continues until all bosses are defeated.  
The goal of Boss Battles Mode is to defeat every boss in the game with a single [[stock]], or two characters in its co-op mode.  
When a player begins Boss Battles mode, they are immediately dropped into combat against one of the ten bosses. Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has three heart containers, or five in co-op mode, which, like in All-Star, do not reappear even upon later visits to the rest area. This format continues until all bosses are defeated.
This format is the same as [[All-Star Mode]]. However, the player is not allowed to continue after losing their stock, as it is a stadium mode.
The battles occur in random order, except for the battle with [[Tabuu]] which always occurs last. Each boss has their own Stamina Bar as one would normally fight them in the Subspace Emissary, including both of the Hands. The player is treated with a picture of one of the bosses upon completing Boss Battles: this picture varies depending on the difficulty level chosen. You cannot use any [[stickers]] in Boss Battles.


Like {{iw|wikirby|The Arena}} in ''[[Kirby Super Star]]'', the bosses are fought in random order, except for Tabuu, who is always last. The player receives only 0.5x incoming damage, and reduced knockback, making bosses noticeably weaker, in addition to also being slower to compensate the fact that player has only one life and no [[continue]]s. Some boss attacks are altered in strength as well, either to make them weaker still, or to partially compensate for the resistances.
The battles in this mode include:
 
This format is mostly the same as [[All-Star Mode]]. However, the mode must be retried from the beginning if a [[Game Over]] is earned instead of having any continues. The final three bosses before Tabuu move and attack at a faster rate (most noticeable with Rayquaza & Galleom), and boss HP gradually increases as the mode progresses. The player is treated to a picture of one of the bosses upon completing the mode; this picture varies depending on the [[difficulty]] level chosen, starting from [[Petey Piranha]] for Easy to Winged Tabuu for Intense.
 
Boss Battles also includes a co-op mode, where both characters will have a single stock and there will be three extra Heart Containers for a total of six. Both players must remain alive; if either player loses their stock, the game ends.


The battles in this mode include:
*{{SSBB|Master Hand}}
*{{SSBB|Crazy Hand}}
*[[Petey Piranha]]
*[[Petey Piranha]]
*[[Rayquaza]]
*[[Rayquaza]]
*[[Porky]]
*[[Porky Minch]]
*[[Master Hand]]
*[[Galleom]]
*[[Galleom]]
*[[Ridley]]
*[[Ridley]]
*[[Crazy Hand]]
*[[Duon]]
*[[Duon]]
*[[Meta Ridley]]
*[[Meta Ridley]]
*[[Tabuu]]
*[[Tabuu]]


==Rewards==
==Challenges==
There are eight trophies obtained by completing [[Challenges]] and one [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'' involving Boss Battles. None of these challenges can be broken by a [[Golden Hammer]], except in [[PAL]] versions of the game (which can break open all challenges). These trophies cannot be unlocked in [[Multiplayer|co-op play]]. If done in co-op mode, the high scores (similar to [[All-Star]]) are tracked into a unique reserved slot rather than being any attached to any character.
 
There are eight [[Challenges]] in ''Super Smash Bros. Brawl'' involving Boss Battles Mode. Golden Hammers cannot be used to break them, in order to avoid spoilers for Adventure Mode: The Subspace Emissary.


*Clearing Boss Battles with {{SSBB|Fox}} or {{SSBB|Falco}} will challenge the player to beat {{SSBB|Wolf}}, and beating him will unlock him.
* First row, #1: Clear on Intense difficulty.
*Clearing Boss Battles with 10 characters unlocks the [[Subspace Gunship]] trophy
* First row, #10: Clear on Easy difficulty.
*Clearing Boss Battles with 20 characters unlocks the [[Jyk]] trophy
* Second row, #16: Clear with 20 characters.
*Clearing Boss Battles with every character unlocks the Winged Tabuu trophy
* Second row, #26: Clear with 10 characters.
*Clearing Boss Battles on Easy difficulty unlocks the [[Subspace Bomb]] trophy
* Third row, #23: Clear on Normal difficulty.
*Clearing Boss Battles on Normal difficulty unlocks the [[Shadow Bug]]s trophy
* Fourth row, #6: Clear on Hard difficulty.
*Clearing Boss Battles on Hard difficulty unlocks the [[Dark Cannon]] trophy
* Fourth row, #26: Clear on Very Hard difficulty.
*Clearing Boss Battles on Very Hard difficulty unlocks the [[Porky Statue]] trophy
* Fourth row, #32: Clear with every character.
*Clearing Boss Battles on Intense difficulty unlocks the [[Galleom|Galleom (Tank Form)]] trophy


==Changes from other modes==
==Differences from Bosses from other modes==
Several of the bosses are slightly altered from their appearances in other modes.
Several of the bosses are slightly altered from their appearances in other modes.
*Bosses generally have around half the [[HP]] they do in the equivalent difficulty in the [[Subspace Emissary]] and [[Classic Mode]], with their attacks being noticeably nerfed in both damage and knockback as well. This may be to compensate for [[sticker]]s being unavailable.
* Bosses in the beginning are easier than those towards the end, meaning that the difficulty system is different than in the Subspace Emissary.
**Bosses are additionally slower than normal, unless they're one of the final three before Tabuu.
* Crazy Hand is a boss itself, rather than together with Master Hand.
**The maximum health can vary vastly depending on the difficulty. For example, Tabuu's HP is around 1/3 of their equivalent difficulty on Easy in the Subspace Emissary, but nearly 60% on Intense. However, in [[Multiplayer|co-op mode]] bosses' health is still increased by 66% as in the Subspace Emissary.  
* Master Hand and Crazy Hand has a Stamina Bar like other bosses, rather than the usual HP shown at the bottom.
*Crazy Hand is a boss on his own, rather than together with Master Hand.
* Except in higher difficulties, [[Tabuu]]'s [[Off Wave|Off Wave]] do not [[One-hit KO|instantly kill]] a player who comes in contact with them.
*Master Hand and Crazy Hand have Stamina Bars like other bosses, rather than the usual HP shown at the bottom. Both Hands also suffer a much more severe HP drop than the other bosses, resulting in them having much less HP than the other bosses despite having above average HP in Classic Mode. Their attacks are also much weaker, even on Intense difficulty, compared to the equivalent Classic Mode fight.
* In lower difficulties, all the bosses' speed, attack power and health are greatly decreased.
*Galleom will be fought randomly in one of his two stages. His death animation will depend on when the player fights him. If they fight him as one of the earlier bosses, he will kneel to the ground, defeated (like his animation at the end of [[The Wilds (Part I)|The Wilds I]]). If he is fought as one of the last three bosses before Tabuu, he will fall backwards to the ground (like his animation at the end of [[The Ruined Hall]] or when finished by a strong attack like [[Falcon Punch]]).
* [[Petey Piranha]]'s cages are empty, as when he is faced in [[The Great Maze]] stage of ''The Subspace Emissary''.
**Additionally, while the attacks of bosses are normally slower in Boss Battles, Galleom's Uppercut attack is always faster in Boss Battles than it is on the equivalent difficulty in the Subspace Emissary.
* The individual boss themes are replaced with generic music, Boss Battle, except for Master Hand, Crazy Hand and Tabuu. They use the music Final Destination (Melee), Giga Bowser (Melee), and Boss Battle Song 2, respectively.
*There is no time limit when fighting [[Meta Ridley]].
* [[Sticker]]s cannot be used, as they only appear in ''The Subspace Emissary''.
*Almost all attacks lose their OHKO power and their [[damage]] is severely reduced (for example, Tabuu's Off Waves on Easy deal 22%-36% instead of 70%-78%).
*Zero-suit samus is faster than Fox in this for her rapid attacks.
**Tabuu's Off Waves on Intense is the only move that still has OHKO potential.
==External Links==
**Meta Ridley's Falcon Flyer Slam, Pull, and Smash are not weakened, however they are slower than in the Subspace Emissary.
**Unlike in the Subspace Emissary, Tabuu's Off Waves are not [[nerfed]] in co-op mode.
*Petey Piranha's cages are empty, as they are when he is faced in [[The Great Maze]]. Similarly, the sky is clear rather than covered in dark clouds.
*The individual boss themes are replaced with an arrangement of Melee's menu music, called ''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle}}'', except for those of of Master Hand, Crazy Hand, and Tabuu. They use the music ''{{SSBBMusicLink|Super Smash Bros.|Final Destination (Melee)}}'', ''{{SSBBMusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'', and ''{{SSBBMusicLink|Super Smash Bros. Brawl|Boss Battle Song 2}}'', respectively.
*[[Item]]s don't appear and stickers can't be used.
*The camera behaves as it does in normal Brawls rather than how it behaves in the Subspace Emissary.
 
==Gallery==
Below are the congratulations screens for completing Boss Battles.
<gallery>
Bossbattleseasy.png|Easy
Bossbattlesnormal.png|Normal
Bossbattleshard.png|Hard
Bossbattlesveryhard.png|Very Hard
Bossbattlesintense.png|Intense
</gallery>
 
==Trivia==
*The player can move while the [[Announcer]] is still saying "Ready?" and before he says "GO!".
*Water effects from [[F.L.U.D.D.]] and [[Water Gun]] and [[push]] effects from [[PSI Magnet]] will make the color in the boss's health bar blink as it does when the boss takes [[damage]], even though these moves inflict none.
*The Boss Battles is similar to The Arena from the [[Kirby (universe)|''Kirby'' series]].
*In ''[[Super Smash Bros. Ultimate]]'', the true [[Final stage (World of Light)|final stage]] of [[World of Light]] features a boss rush that pits the player against all the bosses (except for {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}), which can be fought in any order, before the true final boss.
**{{SSBU|Sephiroth}}'s route has him fighting against all the bosses in the game (aside from [[Galeem]] and [[Dharkon]]) in a Boss Rush.


{{SSBBMenus}}
[http://www.youtube.com/watch?v=HDOpKpCHZmo Boss Battles Mode in action]


[[Category:Single-player modes]]
[[Category:Minigames]]
[[Category:Co-op modes]]
[[Category:SSBB modes]]
[[Category:Modes (SSBB)]]

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