Editing Boss Battles

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**The maximum health can vary vastly depending on the difficulty. For example, Tabuu's HP is around 1/3 of their equivalent difficulty on Easy in the Subspace Emissary, but nearly 60% on Intense. However, in [[Multiplayer|co-op mode]] bosses' health is still increased by 66% as in the Subspace Emissary.  
**The maximum health can vary vastly depending on the difficulty. For example, Tabuu's HP is around 1/3 of their equivalent difficulty on Easy in the Subspace Emissary, but nearly 60% on Intense. However, in [[Multiplayer|co-op mode]] bosses' health is still increased by 66% as in the Subspace Emissary.  
*Crazy Hand is a boss on his own, rather than together with Master Hand.
*Crazy Hand is a boss on his own, rather than together with Master Hand.
*Master Hand and Crazy Hand have Stamina Bars like other bosses, rather than the usual HP shown at the bottom. Both Hands also suffer a much more severe HP drop than the other bosses, resulting in them having much less HP than the other bosses despite having above average HP in Classic Mode. Their attacks are also much weaker, even on Intense difficulty, compared to the equivalent Classic Mode fight.
*Master Hand and Crazy Hand have Stamina Bars like other bosses, rather than the usual HP shown at the bottom. Both Hands also suffer a much more severe HP drop than the other bosses, resulting in them having much less HP than the other bosses despite having above average HP in Classic Mode. Their attacks are also much weaker.
*Galleom will be fought randomly in one of his two stages. His death animation will depend on when the player fights him. If they fight him as one of the earlier bosses, he will kneel to the ground, defeated (like his animation at the end of [[The Wilds (Part I)|The Wilds I]]). If he is fought as one of the last three bosses before Tabuu, he will fall backwards to the ground (like his animation at the end of [[The Ruined Hall]] or when finished by a strong attack like [[Falcon Punch]]).
*Galleom will be fought randomly in one of his two stages. His death animation will depend on when the player fights him. If they fight him as one of the earlier bosses, he will kneel to the ground, defeated (like his animation at the end of [[The Wilds (Part I)|The Wilds I]]). If he is fought as one of the last three bosses before Tabuu, he will fall backwards to the ground (like his animation at the end of [[The Ruined Hall]] or when finished by a strong attack like [[Falcon Punch]]).
**Additionally, while the attacks of bosses are normally slower in Boss Battles, Galleom's Uppercut attack is always faster in Boss Battles than it is on the equivalent difficulty in the Subspace Emissary.
**Additionally, while the attacks of bosses are normally slower in Boss Battles, Galleom's Uppercut attack is always faster in Boss Battles than it is on the equivalent difficulty in the Subspace Emissary.

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