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===Master Hand===
===Master Hand===
{{Main|Master Hand}}
{{Main|Master Hand}}
[[File:Master Hand SSBU.png|thumb|Master Hand’s official art in ''Ultimate''.]]
[[File:Master Hand SSBU.png|right|thumb|Master Hand’s official art in ''Ultimate''.]]
The first "true" boss of the ''Smash Bros.'' series, '''Master Hand''' is the master of ceremonies for the ''Smash Bros.'' series. In the first ''[[Super Smash Bros.]]'', according to the intro movie, he is meant to represent the hand of a child playing with his toys and staging fights between his favorite Nintendo characters, who are represented by dolls. He appears at the end of the [[1P Game]] as the final boss. Upon being defeated, Master Hand lets out a deep roar that resembles laughter, and flies off, writhing and exploding, into the distance.
The first "true" boss of the ''Smash Bros.'' series, '''Master Hand''' is the master of ceremonies for the ''Smash Bros.'' series. In the first ''[[Super Smash Bros.]]'', according to the intro movie, he is meant to represent the hand of a child playing with his toys and staging fights between his favorite Nintendo characters, who are represented by dolls. He appears at the end of the [[1P Game]] as the final boss. Upon being defeated, Master Hand lets out a deep roar that resembles laughter, and flies off, writhing and exploding, into the distance.


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===Crazy Hand===
===Crazy Hand===
{{Main|Crazy Hand}}
{{Main|Crazy Hand}}
[[File:Crazy Hand SSBU.png|thumb|Crazy Hand’s official art in ''Ultimate''.]]
[[File:Crazy Hand SSBU.png|right|thumb|Crazy Hand’s official art in ''Ultimate''.]]
Where Master Hand represents the constructive side of creativity, '''Crazy Hand''' is his destructive left-handed counterpart. He was introduced in ''Super Smash Bros. Melee'' as a secret boss who fights alongside Master Hand under specific conditions (when Classic Mode is cleared on Normal difficulty or higher in under 15 minutes, Crazy Hand will join Master Hand when Master Hand has half of his health left.) As noted above, Crazy Hand also appears in Event 50, where he and Master Hand are fought together on Final Destination with 300 HP each.
Where Master Hand represents the constructive side of creativity, '''Crazy Hand''' is his destructive left-handed counterpart. He was introduced in ''Super Smash Bros. Melee'' as a secret boss who fights alongside Master Hand under specific conditions (when Classic Mode is cleared on Normal difficulty or higher in under 15 minutes, Crazy Hand will join Master Hand when Master Hand has half of his health left.) As noted above, Crazy Hand also appears in Event 50, where he and Master Hand are fought together on Final Destination with 300 HP each.


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===Giga Bowser===
===Giga Bowser===
{{Main|Giga Bowser}}
{{Main|Giga Bowser}}
[[File:Giga Bowser Melee Trophy.png|thumb|Giga Bowser|Giga Bowser's Trophy in ''Melee''.]]
[[File:Giga Bowser Melee Trophy.png|right|thumb|Giga Bowser|Giga Bowser's Trophy in ''Melee''.]]
'''Giga Bowser''' (Japanese name '''Giga Koopa''') is the secret final boss of [[Adventure Mode]] in ''[[Super Smash Bros. Melee]]''. As his name suggests, he is a large, powered-up version of {{SSBM|Bowser}}. Giga Bowser is treated as a character, making him a rare exception to many boss properties - unlike other bosses, he has a damage percentage, takes knockback, has a full moveset, and can use items. (However, like other bosses, he cannot [[shield]] or be grabbed.) With a manic expression, a darker, more malevolent color scheme, and a hulking size, Giga Bowser is surely a boss to be remembered.
'''Giga Bowser''' (Japanese name '''Giga Koopa''') is the secret final boss of [[Adventure Mode]] in ''[[Super Smash Bros. Melee]]''. As his name suggests, he is a large, powered-up version of {{SSBM|Bowser}}. Giga Bowser is treated as a character, making him a rare exception to many boss properties - unlike other bosses, he has a damage percentage, takes knockback, has a full moveset, and can use items. (However, like other bosses, he cannot [[shield]] or be grabbed.) With a manic expression, a darker, more malevolent color scheme, and a hulking size, Giga Bowser is surely a boss to be remembered.


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===Master Core===
===Master Core===
{{Main|Master Core}}
{{Main|Master Core}}
[[File:MasterCore_render.png|thumb|Master Core's official artwork for ''Super Smash Bros. for Nintendo 3DS'']]
[[File:MasterCore_render.png|right|thumb|Master Core's official artwork for ''Super Smash Bros. for Nintendo 3DS'']]
Introduced in {{for3ds}}, '''Master Core''' is a transformation of Master Hand and appears as a secret final boss in Classic Mode only when the [[Intensity]] is set to 5.1 or higher, after Master Hand and Crazy Hand are damaged enough. It possesses several forms that are fought in order: the humanoid-like Master Giant, the scorpion-like Master Beast, the swords-like Master Edges, a shadow duplicate of the player character named Master Shadow, a massive sub-stage of its own called the Master Fortress (exclusive to the ''Wii U'' version), and finally the Master Core itself. What forms are fought depends on the Intensity; numbers vary between versions but in general the higher the Intensity setting the more forms that are fought, causing Master Core to have more HP overall and take longer to defeat. After all previous forms are defeated, the true Master Core will appear; it is normally completely defenseless, but if not defeated quickly enough, it will unleash five waves, each powerful enough to cause a [[one-hit KO]].
Introduced in {{for3ds}}, '''Master Core''' is a transformation of Master Hand and appears as a secret final boss in Classic Mode only when the [[Intensity]] is set to 5.1 or higher, after Master Hand and Crazy Hand are damaged enough. It possesses several forms that are fought in order: the humanoid-like Master Giant, the scorpion-like Master Beast, the swords-like Master Edges, a shadow duplicate of the player character named Master Shadow, a massive sub-stage of its own called the Master Fortress (exclusive to the ''Wii U'' version), and finally the Master Core itself. What forms are fought depends on the Intensity; numbers vary between versions but in general the higher the Intensity setting the more forms that are fought, causing Master Core to have more HP overall and take longer to defeat. After all previous forms are defeated, the true Master Core will appear; it is normally completely defenseless, but if not defeated quickly enough, it will unleash five waves, each powerful enough to cause a [[one-hit KO]].
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