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Editing Boost grab
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[[File:BoostGrab-Brawl.gif|200px|thumb|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]] | [[File:BoostGrab-Brawl.gif|200px|thumb|right|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]] | ||
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]] ( | '''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]]. The result is a longer ranged dash grab, which is most noticeable with {{SSBM|Sheik}} (whose dash grab [[range]] is nearly tripled) and {{SSBM|Fox}}, while in ''Brawl'', it is notable with Snake which he is required to use to regrab certain characters when they roll away from his [[down throw]] and also required to regrab characters like Falco out of [[grab release]]. Discovered in ''[[Super Smash Bros. Melee]]'', the boost grab is a very quick and useful form of [[dash attack canceling]]. By completely canceling the dash attack, the user suffers far less [[lag]]. This move is more useful than a dash attack if the player wants to prevent themself from getting hit. Although this attack looks useless, leading the player to think that they can just press the [[Z button]] to save time, the Boost Grab is a very good [[Mindgame]]. | ||
The grab can be replaced with an up-smash to perform a [[dash attack canceled up smash]] (DACUS). | |||
==Performing a boost grab== | ==Performing a boost grab== | ||
To perform the boost grab, the player must first dash. Then, press the attack button while dashing to perform a dash attack, then press the grab button immediately within the first [[frame]] to grab. If done correctly, the dash attack will be canceled and the player will skip straight to a grab. If they skip the first frame of the dash attack and then grab, then the player won't do a boost grab and will suffer, due to the lag of the Dash Attack. | |||
A good method of practicing this is to go into [[Training Mode]] and choose {{SSBB|Mario}}. Attempt to boost grab, and if Mario's dash attack sound is accompanied by a grab, the boost grab was successful. This can be practiced with {{SSBB|Wolf}} in ''Brawl'' because his boost grab retains his dash attack sound, and {{SSBB|Meta Knight}} also retains his dash attack sound. | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
The boost grab is easier to perform in ''Melee'' and can be performed by any character. However, the player can't [[jump cancel]] the boost grab and only {{SSBM|Sheik}}, {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Marth}} benefit from it. | |||
== | ==In {{for3ds}}== | ||
The boost grab makes a return in ''[[Super Smash Bros. 4]]'', but in a weaker state. It works with all characters, but the grab range benefit it gives is miniscule. | |||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques (SSB4)]] | [[Category:Techniques (SSB4-3DS)]] | ||
[[Category:Techniques | [[Category:Advanced Techniques]] | ||