Editing Boost grab

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
[[File:BoostGrab-Brawl.gif|200px|thumb|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]]
[[File:BoostGrab-Brawl.gif|200px|thumb|right|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]]
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]] (or a pivot grab), which can result in a longer-ranged dash/pivot grab. Introduced in ''[[Super Smash Bros. Melee]]'' and retained in every game since, the boost grab is a useful form of [[dash attack canceling]], as it cancels the dash attack for a grab, which can lead to more range on the grab depending on the character. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]].
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]]. The result is a longer ranged dash grab, which is most noticeable with {{SSBM|Sheik}} (whose dash grab [[range]] is nearly tripled) and {{SSBM|Fox}}, while in ''Brawl'', it is notable with Snake which he is required to use to regrab certain characters when they roll away from his [[down throw]] and also required to regrab characters like Falco out of [[grab release]]. Discovered in ''[[Super Smash Bros. Melee]]'', the boost grab is a very quick and useful form of [[dash attack canceling]]. By completely canceling the dash attack, the user suffers far less [[lag]]. This move is more useful than a dash attack if the player wants to prevent themself from getting hit. Although this attack looks useless, leading the player to think that they can just press the [[Z button]] to save time, the Boost Grab is a very good [[Mindgame]].  
 
The grab can be replaced with an up-smash to perform a [[dash attack canceled up smash]] (DACUS).


==Performing a boost grab==
==Performing a boost grab==
The technique is made possible by exploiting a window for performing a grab during a dash attack. To perform the boost grab, the player must first dash and then press the attack button while dashing to perform a dash attack. The player then has to press the grab button immediately within the first few [[frame]]s of the dash attack, with the exact window varying between games. If done correctly, the dash attack will be cancelled and the player will instead perform a dash grab. Some characters will travel more distance when using a boost grab, some characters will travel a similar distance and some will travel less distance.
To perform the boost grab, the player must first dash. Then, press the attack button while dashing to perform a dash attack, then press the grab button immediately within the first [[frame]] to grab. If done correctly, the dash attack will be canceled and the player will skip straight to a grab. If they skip the first frame of the dash attack and then grab, then the player won't do a boost grab and will suffer, due to the lag of the Dash Attack.


Some characters make sound effects when they perform a dash attack, such as {{SSBU|Fox}}, {{SSBU|Luigi}}, and {{SSBU|Snake}}. As a result, some players recommend learning boost grabbing with these characters, as to learn the precise timing of a boost grab.
A good method of practicing this is to go into [[Training Mode]] and choose {{SSBB|Mario}}. Attempt to boost grab, and if Mario's dash attack sound is accompanied by a grab, the boost grab was successful. This can be practiced with {{SSBB|Wolf}} in ''Brawl'' because his boost grab retains his dash attack sound, and {{SSBB|Meta Knight}} also retains his dash attack sound.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
In ''Super Smash Bros. Melee'' there is a three frame window where a dash attack can be canceled into a dash grab (as the first frame of the dash attack cannot be canceled). While it is a universal technique, only {{SSBM|Sheik}}, {{SSBM|Fox}}, {{SSBM|Falco}}, and {{SSBM|Marth}} benefit from it as they are the only characters who gain a significant range increase when performing it. Sheik notably benefits from boost grabbing, as it almost triples her grab range.
The boost grab is easier to perform in ''Melee'' and can be performed by any character. However, the player can't [[jump cancel]] the boost grab and only {{SSBM|Sheik}}, {{SSBM|Fox}}, and {{SSBM|Falco}} benefit from it.
 
==In ''[[Super Smash Bros. Brawl]]''==
In ''Super Smash Bros. Brawl'', the window for boost grabbing has been reduced to two frames, making it more difficult to perform than in ''Melee''. The technique is still useful however with {{SSBB|Snake}}, driving the most use out of it, as it not only grants significant distance, but it can assist him with [[tech chasing]] with his [[down throw]] and can allow him to more easily regrab characters out of [[grab release]]s.
 
It is also now possible to perform boost pivot grabs by inputting a pivot grab during the dash attack. This can be beneficial for some characters with {{SSBB|Falco}} noticeably benefitting from the technique as it not only greatly increases his pivot grab's range but it also aids his chain grabbing potential as he can use a boost pivot grab to reverse the direction of his chain grab (which he cannot do with a normal pivot grab). It can even be beneficial if it covers less range than a normal pivot grab. {{SSBB|Captain Falcon}} for example travels a very long distance when using a pivot grab to the point where it can often miss at close range. If Captain Falcon "boost" pivot grabs however, he will travel much less distance, allowing him to land his pivot grab in situations where it would have missed otherwise.
 
==In ''[[Super Smash Bros. 4]]''==
The boost grab returns in ''Super Smash Bros. 4''. For most characters, the grab range benefit it gives is minuscule at best, which overall limits its usefulness. However, {{SSB4|Rosalina & Luma}} have a unique use for boost grabbing however as if Rosalina performs a boost grab, she will dash grab, while Luma still performs the dash attack. This makes the grab safer, makes it harder to avoid (as Luma's dash attack comes out before the grab) and also means they can potentially deal some damage upon landing the grab.
 
==In ''[[Super Smash Bros. Ultimate]]''==
The window to perform a boost grab in ''Super Smash Bros. Ultimate'' has been increased to three frames, much like in ''Melee''. Many of the characters who benefitted from the usage of boost grabbing in all earlier Smash games (such as {{SSBU|Snake}} in Brawl and {{SSBU|Rosalina & Luma}} in Smash 4), still benefit from it.


==See also==
==In {{for3ds}}==
*[[DACUS]], a technique similar to boost grabbing where the grab is instead replaced by an [[up smash]]. Unlike boost grabbing, which has been in every ''Smash Bros.'' title since ''Melee'', DACUS only exists in ''Brawl'' and cannot be performed in other titles.
The boost grab makes a return in ''[[Super Smash Bros. 4]]'', but in a weaker state. It works with all characters, but the grab range benefit it gives is miniscule.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSB4-3DS)]]
[[Category:Techniques (SSBU)]]
[[Category:Advanced Techniques]]
[[Category:Advanced techniques]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: