Editing Boost grab
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[[File:BoostGrab-Brawl.gif|200px|thumb|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]] | [[File:BoostGrab-Brawl.gif|200px|thumb|right|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]] | ||
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]] (or a pivot grab), which can result in a longer-ranged dash/pivot grab. Introduced in ''[[Super Smash Bros. Melee]]'' and retained in every game since, the boost grab is a useful form of [[dash attack canceling]], as it cancels the dash attack for a grab, which can lead to more range on the grab depending on the character. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]]. | '''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]] (or a pivot grab), which can result in a longer-ranged dash/pivot grab. Introduced in ''[[Super Smash Bros. Melee]]'' and retained in every game since, the boost grab is a useful form of [[dash attack canceling]], as it cancels the dash attack for a grab, which can lead to more range on the grab depending on the character. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]]. | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
The window to perform a boost grab in ''Super Smash Bros. Ultimate'' has been increased to three frames, much like in ''Melee''. Many of the characters who benefitted from | The window to perform a boost grab in ''Super Smash Bros. Ultimate'' has been increased to three frames, much like in ''Melee''. Many of the characters who benefitted from boost grabbing in earlier Smash games (such as {{SSBU|Snake}} in Brawl and {{SSBU|Rosalina & Luma}}) in Smash 4, still benefit from it. | ||
==See also== | ==See also== |