Editing Boost grab

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
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[[File:BoostGrab-Brawl.gif|200px|thumb|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]]
[[File:BoostGrab-Brawl.gif|200px|thumb|right|{{SSBB|Snake}} boost grabbing {{SSBB|Sonic}}.]]
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]] (or a pivot grab), which can result in a longer-ranged dash/pivot grab. Introduced in ''[[Super Smash Bros. Melee]]'' and retained in every game since, the boost grab is a useful form of [[dash attack canceling]], as it cancels the dash attack for a grab, which can lead to more range on the grab depending on the character. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]].
'''Boost grabbing''' is a [[technique]] in which the momentum from a character's [[dash attack]] is transferred into a dash [[grab]] (or a pivot grab), which can result in a longer-ranged dash/pivot grab. Introduced in ''[[Super Smash Bros. Melee]]'' and retained in every game since, the boost grab is a useful form of [[dash attack canceling]], as it cancels the dash attack for a grab, which can lead to more range on the grab depending on the character. As some characters also make their dash attack sounds while performing a boost grab, boost grabbing can also act as a [[mindgame]].


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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
In ''Super Smash Bros. Brawl'', the window for boost grabbing has been reduced to two frames, making it more difficult to perform than in ''Melee''. The technique is still useful however with {{SSBB|Snake}}, driving the most use out of it, as it not only grants significant distance, but it can assist him with [[tech chasing]] with his [[down throw]] and can allow him to more easily regrab characters out of [[grab release]]s.  
In ''Super Smash Bros. Brawl'', the window for boost grabbing has been reduced to two frames, making it more difficult to perform than in ''Melee''. The technique is still useful however with {{SSBB|Snake}}, , driving the most use out of it, as it not only grants significant distance, but it can assist him with [[tech chasing]] with his [[down throw]] and can allow him to more easily regrab characters out of [[grab release]]s.  


It is also now possible to perform boost pivot grabs by inputting a pivot grab during the dash attack. This can be beneficial for some characters with {{SSBB|Falco}} noticeably benefitting from the technique as it not only greatly increases his pivot grab's range but it also aids his chain grabbing potential as he can use a boost pivot grab to reverse the direction of his chain grab (which he cannot do with a normal pivot grab). It can even be beneficial if it covers less range than a normal pivot grab. {{SSBB|Captain Falcon}} for example travels a very long distance when using a pivot grab to the point where it can often miss at close range. If Captain Falcon "boost" pivot grabs however, he will travel much less distance, allowing him to land his pivot grab in situations where it would have missed otherwise.
It is also now possible to perform boost pivot grabs by inputting a pivot grab during the dash attack. This can be beneficial for some characters with {{SSBB|Falco}} noticeably benefitting from the technique as it not only greatly increases his pivot grab's range but it also aids his chain grabbing potential as he can use a boost pivot grab to reverse the direction of his chain grab (which he cannot do with a normal pivot grab). It can even be beneficial if it covers less range than a normal pivot grab. {{SSBB|Captain Falcon}} for example travels a very long distance when using a pivot grab to the point where it can often miss at close range. If Captain Falcon "boost" pivot grabs however, he will travel much less distance, allowing him to land his pivot grab in situations where it would have missed otherwise.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The window to perform a boost grab in ''Super Smash Bros. Ultimate'' has been increased to three frames, much like in ''Melee''. Many of the characters who benefitted from the usage of boost grabbing in all earlier Smash games (such as {{SSBU|Snake}} in Brawl and {{SSBU|Rosalina & Luma}} in Smash 4), still benefit from it.
The window to perform a boost grab in ''Super Smash Bros. Ultimate'' has been increased to three frames, much like in ''Melee''. Many of the characters who benefitted from boost grabbing previously (such as {{SSBU|Snake}} and {{SSBU|Rosalina & Luma}}) still benefit from it.


==See also==
==See also==

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