Editing Boomerang

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{{Infobox Special Move
{{Infobox Special Move
|name=Boomerang
|name=Boomerang
|image={{tabber|title1=Link|content1=[[File:Link Side B SSBU.gif|300px]]|title2=Young Link|content2=[[File:Young Link Side B SSBU.gif|300px]]|title3=Toon Link|content3=[[File:Toon Link Side B SSBU.gif|300px]]}}
|image={{tabber|title1=Link|tab1=[[File:Link Side B SSBU.gif|300px]]|title2=Young Link|tab2=[[File:Young Link Side B SSBU.gif|300px]]|title3=Toon Link|tab3=[[File:Toon Link Side B SSBU.gif|300px]]}}
|caption=The Links' Boomerangs in ''Ultimate''.
|caption=The Links' Boomerangs in ''Ultimate''.
|user=[[Link]]
|user=[[Link]]
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{{CustomSet/Single|Link|Side|name=Boomerang|desc=A normal boomerang with good attack power, but it won't pull opponents.|num=2}}
{{CustomSet/Single|Link|Side|name=Boomerang|desc=A normal boomerang with good attack power, but it won't pull opponents.|num=2}}
# '''Boomerang''': A variation that lacks the wind effect, functioning identically to games prior to ''[[Super Smash Bros. Brawl]]''. It is stronger than the default version, but it loses the ability to pull objects and opponents towards Link. {{Main|Link (SSB4)/Side special/Custom 1}}
# '''Boomerang''': A variation that lacks the wind effect, functioning identically to games prior to ''[[Super Smash Bros. Brawl]]''. It is stronger than the default version, but it loses the ability to pull objects and opponents towards Link. {{Main|Link (SSB4)/Side special/Custom 1}}
==Glitches==
The '''Boomerang glitch''' {{YouTube|mfJQzWQOxNk}} is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' (version 1.1). It is a minor glitch discovered by Jimmymcjimthejim that causes {{SSBM|Link}}'s boomerang to get stuck to his arm, thus disabling his ability to throw it again. This glitch is caused by getting touched by a [[Poison Mushroom]], or in Tiny Melee, during the frame animation when Link is throwing his boomerang. The glitch may fix itself at times, and [[self-destruct]]ing will end it automatically.
The [[boomerang superjump]] glitch can be performed by both Link and Young Link.


==Sticker==
==Sticker==
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|}
|}
{{StickerPicBox|Boomerang|Zelda: Wind Waker}}
{{StickerPicBox|Boomerang|Zelda: Wind Waker}}
==Glitches==
The '''Boomerang glitch''' {{YouTube|mfJQzWQOxNk}} is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' (version 1.1). It is a minor glitch discovered by Jimmymcjimthejim that causes {{SSBM|Link}}'s boomerang to get stuck to his arm, thus disabling his ability to throw it again. This glitch is caused by getting touched by a [[Poison Mushroom]], or in Tiny Melee, during the frame animation when Link is throwing his boomerang. The glitch may fix itself at times, and [[self-destruct]]ing will end it automatically.
The [[boomerang superjump]] glitch can be performed by both Link and Young Link.
==Reverse angle boomerang==
[[File:Reverse angle boomerang.gif|thumb|Young Link utilizing the reverse angle boomerang to knock Link onto a motion-sensor bomb.]]
The '''Reverse angle boomerang''' is an [[advanced technique]] in ''[[Super Smash Bros. Melee]]'' discovered by {{Sm|B-Run}}. To perform this technique, the boomerang must be thrown as close to directly down as possible without being completely vertical. If done correctly, the boomerang will go over Link's head on the return path and instead continue on a wide arch. Jumping and crouching are the most common methods to dodge the boomerang without abusing level geometry. Upward slopes and similar uneven terrain can make the technique easier to perform. Though both versions of {{SSBM|Link}} can do this, the technique is easier with {{SSBM|Young Link}} due to his shorter model allowing for a wider angle window.
The main use of this technique is to surprise the opponent, particularly with [[edgeguarding]]. The average player likely will not expect the boomerang to continue at such an angle, forcing them to get hit or approach in a specific way that limits their options. While using this technique at close range is risky due to its slow startup, successfully pulling it off can interrupt the opponent, potentially ruining their combos and providing an opportunity for a counterattack. Young Link's exclusive angles can also be used to potentially catch players too high up to be hit normally depending on their trajectory. That being said, the boomerang not being retrieved means it can't be used again until it disappears, meaning Link is left without an important projectile and could potentially be left vulnerable because of that.
The game itself indirectly teaches the player how to perform this technique, as it is essentially required to complete Young Link's ''[[Break the Targets]]'' course.


==Origin==
==Origin==
[[File:Zelda Nes Boomerang Origin.png|thumb|160px|Link using the boomerang in the original ''The Legend of Zelda'' game.]]
[[File:Zelda Nes Boomerang Origin.png|thumb|160px|Link using the boomerang in the original ''The Legend of Zelda'' game.]]
[[File:Link Boomerang (Breath of the Wild).png|thumb|left|160px|Link's boomerang from ''The Legend of Zelda: Breath of the Wild''.]]
[[File:Link Boomerang (Breath of the Wild).png|thumb|left|160px|Link's boomerang from ''The Legend of Zelda: Breath of the Wild''.]]
{{iw|zeldawiki|Boomerang}}s have been one of Link's main weapons since the very first ''[[The Legend of Zelda]]'' game; while generally inferior to the [[Bow]] as a means of indirect attack, it is reusable, capable of pulling items back to Link, stuns enemies, and triggers switches, making it more of a tool than a true offensive weapon; enemies such as {{s|zeldawiki|Goriya}}s also possessed boomerangs as their main weapons as well. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting through objects such as ropes and vines.
Boomerangs have been one of Link's main weapons since the very first ''[[The Legend of Zelda]]'' game; while generally inferior to the [[Bow]] as a means of indirect attack, it is reusable, capable of pulling items back to Link, stuns enemies, and triggers switches, making it more of a tool than a true offensive weapon; enemies such as {{s|zeldawiki|Goriya}}s also possessed boomerangs as their main weapons as well. Some weak enemies could be defeated using the boomerang, and in some games the boomerang was capable of cutting down objects.


The design used by adult Link in the original ''Super Smash Bros.'' and ''Melee'', as well as by Young Link, is based on its design in ''[[The Legend of Zelda: Ocarina of Time]]'', where it was the main dungeon item of {{s|zeldawiki|Inside Jabu-Jabu's Belly}}, the third dungeon. However, in ''Ocarina of Time'', only Young Link can use the boomerang; adult Link cannot.
The design used by adult Link in the original ''Super Smash Bros.'' and ''Melee'', as well as by Young Link, is based on its design in ''[[The Legend of Zelda: Ocarina of Time]]'', where it was the main dungeon item of {{s|zeldawiki|Inside Jabu-Jabu's Belly}}, the third dungeon. However, in ''Ocarina of Time'', only Young Link can use the boomerang; adult Link cannot.

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