Editing Bonus Fruit
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Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit. | Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit. | ||
It is also a [[Bayonetta]]'s weakness. | |||
Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit. | Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit. | ||
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==Origin== | ==Origin== | ||
[[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]] | [[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]] | ||
Bonus fruits are one of the staples of the {{uv|Pac-Man}} games | Bonus fruits are one of the staples of the {{uv|Pac-Man}} games. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange. | ||
The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}},<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref> which would make any enemies freeze momentarily in place on contact. | The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}},<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref> which would make any enemies freeze momentarily in place on contact. |