Editing Bonus Fruit

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==Origin==
==Origin==
[[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]]
[[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]]
Bonus fruits are one of the staples of the {{uv|Pac-Man}} games, inspired by the fruit symbols on {{s|wikipedia|slot machine}}s. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game.  In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.
Bonus fruits are one of the staples of the {{uv|Pac-Man}} games. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game.  In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.


The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}},<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref> which would make any enemies freeze momentarily in place on contact.
The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}},<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref> which would make any enemies freeze momentarily in place on contact.

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