Editing Bonus Fruit
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, | A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. | ||
Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit. | Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit. | ||
Line 18: | Line 18: | ||
Thrown items can be caught out of the air (by opponents as well as by Pac-Man), and can be picked up while traveling or if they land on the ground, though they disappear quickly if left alone; if they collide with hitboxes (such as players or [[Fire Hydrant]]), they will pop upwards and disappear much quicker. If they have already been thrown normally as an item and do not collide with any hitboxes, the user cannot regrab the thrown item. | Thrown items can be caught out of the air (by opponents as well as by Pac-Man), and can be picked up while traveling or if they land on the ground, though they disappear quickly if left alone; if they collide with hitboxes (such as players or [[Fire Hydrant]]), they will pop upwards and disappear much quicker. If they have already been thrown normally as an item and do not collide with any hitboxes, the user cannot regrab the thrown item. | ||
Bonus Fruits will follow their usual trajectories even if they collide with a surface; the exceptions are the | Bonus Fruits will follow their usual trajectories even if they collide with a surface; the exceptions are the Galaxian and Bell, which stops traveling upon hitting a wall, and goes through solid surfaces during its initial travel, respectively. Their trajectories can be affected by exterior [[push]] sources, most notably from Fire Hydrant's water. If thrown in different angles as caught items, they behave in unique ways due to them still following their programmed behaviors, such as the Melon staying in place and drifting down slowly. | ||
In ''Smash 4'', all Bonus Fruit variants can be re-caught and will not disappear for around 3 seconds upon coming to a rest if dropped from the air. In addition, each fruit bounces twice and has their "lifetime" refreshed upon each re-catch, giving Pac-Man a powerful and lasting item game once a fruit is caught. It is possible to accomplish several feats with proper technical skill (such as using the key to start [[zero-death]], [https://www.youtube.com/watch?v=bEVDvfzcvXU infinite footstool combos]). A compiled guide to re-catch every Bonus Fruit on competitively legal stages can be found [https://www.youtube.com/watch?v=Lp3P7aJ_1dY here]. | In ''Smash 4'', all Bonus Fruit variants can be re-caught and will not disappear for around 3 seconds upon coming to a rest if dropped from the air. In addition, each fruit bounces twice and has their "lifetime" refreshed upon each re-catch, giving Pac-Man a powerful and lasting item game once a fruit is caught. It is possible to accomplish several feats with proper technical skill (such as using the key to start [[zero-death]], [https://www.youtube.com/watch?v=bEVDvfzcvXU infinite footstool combos]). A compiled guide to re-catch every Bonus Fruit on competitively legal stages can be found [https://www.youtube.com/watch?v=Lp3P7aJ_1dY here]. | ||
Line 36: | Line 36: | ||
|Melon||Travels slowly in a very slight arc, and has considerable diagonal knockback. Flies slow enough that Pac-Man is able to run up to catch it. Can be used to stop approaches and will KO at high percents.||12% (SSB4)<br>12% (SSBU)||146% (SSB4)<br>150% (SSBU) | |Melon||Travels slowly in a very slight arc, and has considerable diagonal knockback. Flies slow enough that Pac-Man is able to run up to catch it. Can be used to stop approaches and will KO at high percents.||12% (SSB4)<br>12% (SSBU)||146% (SSB4)<br>150% (SSBU) | ||
|- | |- | ||
| | |Galaxian||Does a quick shuttle loop before continuing to fly off either straight ahead or at several angles diagonally upward from the direction it was thrown. Inflicts the same amount of damage every time it connects. Passes through enemies, but immediately stops and drops as an item if it hits a wall.||9% (SSB4)<br>9% (SSBU)||220% (SSB4)<br>256% (SSBU) | ||
|- | |- | ||
|Bell||Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes [[paralysis]] if it connects (unless dropped lightly in the air as an item only in ''SSB4''), and bounces {{gameIcon|ssb4}}thrice/{{gameIcon|ssbu}}twice upon hitting the ground before disappearing, which can also cause paralysis if an opponent touches it then. Notably passes through all solid ground during the initial high travel arc.||8% (SSB4)<br>7.5% (SSBU)||186% (SSB4)<br>367% (SSBU) | |Bell||Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes [[paralysis]] if it connects (unless dropped lightly in the air as an item only in ''SSB4''), and bounces {{gameIcon|ssb4}}thrice/{{gameIcon|ssbu}}twice upon hitting the ground before disappearing, which can also cause paralysis if an opponent touches it then. Notably passes through all solid ground during the initial high travel arc.||8% (SSB4)<br>7.5% (SSBU)||186% (SSB4)<br>367% (SSBU) | ||
Line 55: | Line 55: | ||
{{CustomSet|PacMan|Neutral|name1=Bonus Fruit|desc1=Summon a variety of fruit to throw at your foes. Some of it seems a little less edible, though...|name2=Freaky Fruit|desc2=Summon fruit that moves in strange and unpredictable ways, or even travels farther.|name3=Lazy Fruit|desc3=Summon slow-moving fruit that tends to stick around for quite some time.}} | {{CustomSet|PacMan|Neutral|name1=Bonus Fruit|desc1=Summon a variety of fruit to throw at your foes. Some of it seems a little less edible, though...|name2=Freaky Fruit|desc2=Summon fruit that moves in strange and unpredictable ways, or even travels farther.|name3=Lazy Fruit|desc3=Summon slow-moving fruit that tends to stick around for quite some time.}} | ||
# '''Bonus Fruit''': Default. | # '''Bonus Fruit''': Default. | ||
# '''Freaky Fruit''': Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage. Also takes slightly longer to cycle past the orange. With the exception of the | # '''Freaky Fruit''': Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage. Also takes slightly longer to cycle past the orange. With the exception of the Galaxian and Bell, all fruits disappear immediately on hit, preventing fruit-grabbing after hitting an opponent. | ||
{|class="wikitable" style="text-align:left" | {|class="wikitable" style="text-align:left" | ||
|- | |- | ||
Line 70: | Line 70: | ||
|Melon||Travels into a high arc the length of half of Final Destination and bounces once. The second bounce sends it backwards, and it disappears before it touches the ground.||13% | |Melon||Travels into a high arc the length of half of Final Destination and bounces once. The second bounce sends it backwards, and it disappears before it touches the ground.||13% | ||
|- | |- | ||
| | |Galaxian||Travels rapidly in a straight line about the length of Final Destination before making a sudden turn, and flies the opposite direction at a 30 degree angle, loops around and travels in a straight line, then disappears.||7% | ||
|- | |- | ||
|Bell||Travels forward for a moment, before curving upwards and moving directly upwards rapidly. If hit up close, the opponent will be led into the second upward hit, though this may not work at higher percentages. Does not cause paralysis.||6% | |Bell||Travels forward for a moment, before curving upwards and moving directly upwards rapidly. If hit up close, the opponent will be led into the second upward hit, though this may not work at higher percentages. Does not cause paralysis.||6% | ||
Line 91: | Line 91: | ||
|Melon||Shares the apple's characteristic, but with even higher bounces and will travel even faster.||8% | |Melon||Shares the apple's characteristic, but with even higher bounces and will travel even faster.||8% | ||
|- | |- | ||
| | |Galaxian||Travels a short distance before performing 8 rapid, small shuttle loops that inflict damage per hit and can potentially trap an opponent.||2% | ||
|- | |- | ||
|Bell|| Travels straight up from Pac-Man's hand for a while before dropping quickly. Will cause paralysis.||7% | |Bell|| Travels straight up from Pac-Man's hand for a while before dropping quickly. Will cause paralysis.||7% | ||
Line 133: | Line 133: | ||
==Origin== | ==Origin== | ||
[[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]] | [[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]] | ||
Bonus fruits are one of the staples of the {{uv|Pac-Man}} games. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, | Bonus fruits are one of the staples of the {{uv|Pac-Man}} games. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game. In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange. | ||
The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}},<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref> which would make any enemies freeze momentarily in place on contact. | The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}},<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref> which would make any enemies freeze momentarily in place on contact. | ||
The | The Galaxian Ship's movement and sound effect are based on its original appearance in {{uv|Galaxian}}. | ||
==Gallery== | ==Gallery== | ||
Line 162: | Line 162: | ||
==Trivia== | ==Trivia== | ||
*Oddly enough, in the [[All-Star Rest Area]] and [[Online Practice Stage]], the | *Oddly enough, in the [[All-Star Rest Area]] and [[Online Practice Stage]], the Galaxian will not make any sounds whatsoever when thrown. | ||
*Bonus Fruits are not affected by the size of Pac-Man: for example, a Pac-Man under the effects of a [[Super Mushroom]] will still charge a standard-sized fruit. | *Bonus Fruits are not affected by the size of Pac-Man: for example, a Pac-Man under the effects of a [[Super Mushroom]] will still charge a standard-sized fruit. | ||