Editing Bonus Fruit
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A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. | A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge. | ||
Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects | Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects. | ||
Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit. | Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit. |