Editing Bomb recovery

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{{disambig2|a way to use bombs to extend recovery|other bomb-related articles|Bomb}}
{{disambig2|a way to use bombs to extend recovery|other bomb-related articles|Bomb}}


'''Bomb recoveries''' are the usage of explosives to extend the horizontal or vertical recoveries of characters. This is possible because the explosive's damage puts the character out of a state of [[helpless]]ness or otherwise inability to recover, thus allowing them to use their [[recovery]] multiple times. Fighters notable for using this technique are [[Link]], [[Snake]], [[Samus]] and [[Banjo]] & [[Kazooie]].
'''Bomb recoveries''' are the usage of explosives to extend the horizontal recoveries of characters. This is possible because the explosive's damage puts the character out of their [[helpless]], midair state, thus allowing them to use their [[recovery]] twice. Characters notable for using this technique are [[Link]], [[Snake]], [[Samus]] and [[Banjo & Kazooie]].
 


==[[Samus]]==
==[[Samus]]==
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==[[Link]]==
==[[Link]]==
[[File:Melee-Link-BombJump.gif|200px|thumb|If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.]]
[[File:Melee-Link-BombJump.gif|200px|right|thumb|If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.]]
[[File:Melee-YoungLink-BombJump.gif|200px|left|thumb|Young Link's bomb jump.]]
[[File:Melee-YoungLink-BombJump.gif|200px|left|thumb|Young Link's bomb jump.]]


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==[[Snake]]==
==[[Snake]]==
[[File:Brawl-Snake-BombJump.gif|200px|thumb|Snake can perform a [[Hyrule Jump|Reverse Hyrule Jump]] by using his C4 (and [[Hand Grenade]]s).]]
[[File:Brawl-Snake-BombJump.gif|200px|right|thumb|Snake can perform a [[Hyrule Jump|Reverse Hyrule Jump]] by using his C4 (and [[Hand Grenade]]s).]]
Snake's bomb recovery is perhaps the most versatile of the group. When falling, if a [[C4]] is planted and Snake detonates it on himself, he can use [[Cypher]] again. Unlike Link’s bomb recovery, this can be repeated indefinitely until Snake is KO'ed by the blast, and is arguably much easier to perform.
Snake's bomb recovery is perhaps the most versatile of the group. When falling, if a [[C4]] is planted and Snake detonates it on himself, he can use [[Cypher]] again. Unlike Link’s bomb recovery, this can be repeated indefinitely until Snake is KO'ed by the blast, and is arguably much easier to perform.


Snake can also perform bomb recovery using his [[Hand Grenade]]s. If he picks up and holds a grenade before being sent in the air (such as by shield-dropping it and picking it up again), then when the grenade explodes after its timer runs out, Snake will be able to use his up special again.
Snake can also perform bomb recovery using his [[Hand Grenade]]s. If he picks up and holds a grenade before being sent in the air (such as by shield-dropping it and picking it up again), then when the grenade explodes after its timer runs out, Snake will be able to use his up special again.


In ''Ultimate'', Snake can also use his grenades mid-air for a bomb recovery. This is done by pressing neutral special, holding backwards to throw the grenade upwards, using Cypher, and airdodging or using an aerial as you meet the grenade to catch it. The grenade will then explode, allowing Snake to use Cypher again. However, since the Hand Grenade has much less knockback than Snake's C4, this may not give you any additional recovery height at low percents. At higher percents, however, this allows Snake to use Hand Grenade to bomb recover where his C4 would knock him above the upper blast zone. Despite Snake's recovery remaining incredibly versatile in ''Ultimate'', it has been hindered by the addition of the new knockback threshold, which makes [[tech]]s impossible to perform at certain distances if Snake's percentage is too high, as he will suffer a guaranteed stage spike if he takes too much knockback.  
In ''Ultimate'', Snake can also use his grenades mid-air for a bomb recovery. This is done by pressing neutral special, holding backwards to throw the grenade upwards, using Cypher, and airdodging or using an aerial as you meet the grenade to catch it. The grenade will then explode, allowing Snake to use Cypher again. However, since the Hand Grenade has much less knockback than Snake's C4, this may not give you any additional recovery height at low percents. At higher percents, however, this allows Snake to use Hand Grenade to bomb recover where his C4 would knock him above the upper blast zone.


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==[[Banjo]] & [[Kazooie]]==
==[[Banjo & Kazooie]]==
[[File:BanjoBombRecovery.gif|thumb|Banjo & Kazooie's Bomb Recovery in ''Ultimate''.]]
[[File:BanjoBombRecovery.gif|thumb|right|Banjo's Bomb Recovery in ''Ultimate''.]]
Banjo & Kazooie can also summon explosives known as Grenade Eggs with their down special move [[Rear Egg]]. These Grenade Eggs act as items, similar to Link's Bombs, allowing the duo to detonate them in their hands. However, unlike Link, Banjo & Kazooie have to catch the Grenade Egg in the air before attempting a bomb recovery. Being hit by the explosion will restore their ability to use [[Shock Spring Jump]], allowing potentially indefinite usage of the technique, similarly to Snake, but also granting much bigger height boosts thanks to Shock Spring Jump's inherent height and its ability to keep midair jumps after it is used. <ref>https://twitter.com/HeeewwWin/status/1169442695007363072</ref>
Banjo & Kazooie can also summon explosives known as Grenade Eggs with their down special move [[Rear Egg]]. These Grenade Eggs act as items, similar to Link's Bombs, allowing the duo to detonate them in their hands. However, unlike Link, Banjo & Kazooie have to catch the Grenade Egg in the air before attempting a bomb recovery. Being hit by the explosion will restore their ability to use [[Shock Spring Jump]], allowing potentially indefinite usage of the technique, similarly to Snake, but also granting much bigger height boosts thanks to Shock Spring Jump's inherent height and its ability to keep midair jumps after it is used. <ref>https://twitter.com/HeeewwWin/status/1169442695007363072</ref>


==[[Peach]]==
==[[Peach]]==
It is plausible that [[Peach]] can use a Bomb Recovery if she is hit off the stage while holding a [[Bob-omb]] produced through [[Vegetable|her down special move]]. However, this is unlikely and not very useful for a number of reasons; Peach is likely to drop the Bob-omb when she's hit, a Bob-omb would probably KO her directly at such percentages, Peach can only take a bomb out on the ground, and Peach's horizontal recovery needs no help. This is also usually used to refer to Peach Bomber stalling, a ''Melee''-specific technique to recover.
It is plausible that [[Peach]] can use a Bomb Recovery if she is hit off the stage while holding a [[Bob-omb]] produced through [[Vegetable|her down special move]]. However, this is unlikely and not very useful for a number of reasons; Peach is likely to drop the Bob-omb when she's hit, a Bob-omb would probably KO her directly at such percentages, Peach can only take a bomb out on the ground, and Peach's horizontal recovery needs no help. This is also usually used to refer to Peach Bomber stalling, a ''Melee''-specific technique to recover.
==Trivia==
* Given the infinite theoretical recovery provided by a bomb recovery, a minigame called [[Duelist]] has been designed around them, consisting of surviving as long as possible on a [[custom stage]] with no floor.


==External links==
==External links==
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==References==
==References==
{{AllGames|Techniques}}
{{AllGames|Techniques}}

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