Editing Blue Falcon
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In ''Brawl'', the number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a [[KO]], while a lot of targets may collide with one another, reducing the resulting knockback. Regardless of number of targets, damage remains a constant 40%. However, it could inflict only 5% if used twice in a row in [[Training]] mode. For unknown reasons, the launch angle of the final hit is not consistent, and can vary drastically, even if no DI is used. | In ''Brawl'', the number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a [[KO]], while a lot of targets may collide with one another, reducing the resulting knockback. Regardless of number of targets, damage remains a constant 40%. However, it could inflict only 5% if used twice in a row in [[Training]] mode. For unknown reasons, the launch angle of the final hit is not consistent, and can vary drastically, even if no DI is used. | ||
In ''Ultimate'', the knockback of the move has been nerfed, losing its [[one-hit KO]] power, although it can still KO middleweights in the center of an [[Ω form]] stage at decent percentages. | In ''Smash 4'' and ''Ultimate'', the knockback of the move has been nerfed, losing its [[one-hit KO]] power, although it can still KO middleweights in the center of an [[Ω form]] stage at decent percentages. | ||
===Glitches=== | ===Glitches=== | ||
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**Additionally, in ''[[SSB4]]'', the light puffs of smoke that appear if an [[Rage|opponent is at 100% or more damage]] are seen as well. As with the above trivia, Blue Falcon shares this distinction with Chain Attack. | **Additionally, in ''[[SSB4]]'', the light puffs of smoke that appear if an [[Rage|opponent is at 100% or more damage]] are seen as well. As with the above trivia, Blue Falcon shares this distinction with Chain Attack. | ||
*Captain Falcon has two unique ending animations after the Final Smash ends: he lands on one knee and strikes a defensive pose if the move was used on the ground, and he does a backwards flip if the move was used in the air. However, in ''Brawl'' the grounded animation goes unused, despite being in the game's files. | *Captain Falcon has two unique ending animations after the Final Smash ends: he lands on one knee and strikes a defensive pose if the move was used on the ground, and he does a backwards flip if the move was used in the air. However, in ''Brawl'' the grounded animation goes unused, despite being in the game's files. | ||
{{Special Moves|char=Captain Falcon}} | {{Special Moves|char=Captain Falcon}} |