Editing Blue Falcon
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|name=Blue Falcon | |name=Blue Falcon | ||
|image=[[File:Captain Falcon Final Smash SSBU.gif|300px]] | |image=[[File:Captain Falcon Final Smash SSBU.gif|300px]] | ||
|user=[[Captain Falcon]] | |user=[[Captain Falcon]] | ||
|universe={{uv|F-Zero}} | |universe={{uv|F-Zero}} | ||
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The Blue Falcon appears in ''Melee'' as a vehicle shown in the [[opening movie]] along with [[Samus]]' [[Gunship]] and the [[Great Fox]], as a stage element on [[Big Blue]] and {{SSBM|Mute City}}, and a part of the {{SSBM|Captain Falcon}} and [[F-Zero Racers]] [[Trophy|trophies]]. Its role as a stage element is continued in ''Brawl''{{'}}s [[Port Town Aero Dive]] and {{for3ds}}'s {{SSB4|Mute City}}, appearing as a 2D sprite in the latter. | The Blue Falcon appears in ''Melee'' as a vehicle shown in the [[opening movie]] along with [[Samus]]' [[Gunship]] and the [[Great Fox]], as a stage element on [[Big Blue]] and {{SSBM|Mute City}}, and a part of the {{SSBM|Captain Falcon}} and [[F-Zero Racers]] [[Trophy|trophies]]. Its role as a stage element is continued in ''Brawl''{{'}}s [[Port Town Aero Dive]] and {{for3ds}}'s {{SSB4|Mute City}}, appearing as a 2D sprite in the latter. | ||
As a Final Smash, it starts when Captain Falcon | As a Final Smash, it starts when Captain Falcon calls (saying "Come on! Blue Falcon!") for his {{uv|F-Zero}} machine, the Blue Falcon. The Blue Falcon crashes through the [[stage]] in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying, doing about 40% damage if every part of the attack hits and has high knockback. ''Smash 4'' added the engine revving sound effect from the original ''F-Zero'' to the cutscene. ''Ultimate'' added a trail of flames on both sides of the Blue Falcon to create wing-like visuals similar to the [[Falcon Punch]]. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. This Final Smash requires precise timing as one must get close to foes. | ||
In ''Brawl'', Captain Falcon's on-screen appearance in the Subspace Emissary also involves the Blue Falcon. After [[Olimar]] and his {{b|Pikmin|species}} got terrified by a giant [[R.O.B.]], a red Pikmin points out the Blue Falcon, which opens its canopy and Captain Falcon ejects himself from the machine, then [[Falcon Punch]]es the R.O.B.. The Blue Falcon does not appear in any place after this. | In ''Brawl'', Captain Falcon's on-screen appearance in the Subspace Emissary also involves the Blue Falcon. After [[Olimar]] and his {{b|Pikmin|species}} got terrified by a giant [[R.O.B.]], a red Pikmin points out the Blue Falcon, which opens its canopy and Captain Falcon ejects himself from the machine, then [[Falcon Punch]]es the R.O.B.. The Blue Falcon does not appear in any place after this. | ||
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===Damage & knockback=== | ===Damage & knockback=== | ||
[[File:C. Falcon FS1.jpg|thumb|200px|The Blue Falcon drives into {{SSBB|Luigi}}, initiating the Final Smash.]] | [[File:C. Falcon FS1.jpg|thumb|200px|The Blue Falcon drives into {{SSBB|Luigi}}, initiating the Final Smash.]] | ||
The number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a [[KO]], while a lot of targets may collide with one another, reducing the resulting knockback. Regardless of number of targets, damage remains a constant 40%. However, it could inflict only 5% if used twice in a row in [[Training]] mode. For unknown reasons, the launch angle of the final hit is not consistent, and can vary drastically, even if no DI is used. | |||
===Glitches=== | ===Glitches=== | ||
The following glitches are known to occur in ''Brawl'' | The following glitches are known to occur in ''Brawl''. | ||
*If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a {{SSBB|Kirby}} in a [[Stone]] state or a character swallowed by [[Gulpin]], the trapped characters' obstruction will disappear and they will be seen in | *If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a {{SSBB|Kirby}} in a [[Stone]] state or a character swallowed by [[Gulpin]], the trapped characters' obstruction will disappear and they will be seen in their T-Stance during the entirety of Blue Falcon. | ||
*If Blue Falcon is activated while Captain Falcon is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. His opponents will not be hit by the attack. An example can be seen [http://www.youtube.com/watch?v=wTeMPUWMSQI here]. From this point onwards in the match or Training session, Smash Balls and any missing [[Dragoon]] pieces will not appear. This is because Captain Falcon [[self-destruct]]ed in the middle of the move so the game perpetually thinks the move is not complete. | *If Blue Falcon is activated while Captain Falcon is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. His opponents will not be hit by the attack. An example can be seen [http://www.youtube.com/watch?v=wTeMPUWMSQI here]. From this point onwards in the match or Training session, Smash Balls and any missing [[Dragoon]] pieces will not appear. This is because the Captain Falcon [[self-destruct]]ed in the middle of the move so the game perpetually thinks the move is not complete. | ||
**If the above glitch is performed on a [[custom stage]] featuring ice leading all the way to blast zone, and Captain Falcon is giant while initiating the move, he will respawn from the SD with the Blue Falcon's model stuck to him. It will appear in the background when Captain Falcon faces left and in the foreground when facing right. | **If the above glitch is performed on a [[custom stage]] featuring ice leading all the way to blast zone, and Captain Falcon is giant while initiating the move, he will respawn from the SD with the Blue Falcon's model stuck to him. It will appear in the background when Captain Falcon faces left and in the foreground when facing right. | ||
*In Training, the [[invisible items glitch]] can trigger. If a player places an item on the middle of the race track, the item will be stuck on the race track. When the racing animation is finished and Captain Falcon performs a pose, the item becomes invisible at the end of the Final Smash, and will remain invisible until picked up. | *In Training, the [[invisible items glitch]] can trigger. If a player places an item on the middle of the race track, the item will be stuck on the race track. When the racing animation is finished and Captain Falcon performs a pose, the item becomes invisible at the end of the Final Smash, and will remain invisible until picked up. | ||
*If Captain Falcon is swallowed by the [[Bulborb]] on the [[Distant Planet]] stage and uses Blue Falcon on an opponent who is not inside the Bulborb, he will be trapped in a | *If Captain Falcon is swallowed by the [[Bulborb]] on the [[Distant Planet]] stage and uses Blue Falcon on an opponent who is not inside the Bulborb, he will be trapped in a blind pose for the duration of the Final Smash. | ||
*Although the first hit of Blue Falcon is designed to never trigger a KO, for unknown reasons if Blue Falcon is used on an opponent right under or above the upper [[blast line]], the opponent may still be [[star KO]]'d by the initial hit. They will still be in the ramming cutscene and be hit by the second portion of the attack, which results in a double KO, as they were hit by the machine originally. A video of it can be seen [http://www.youtube.com/watch?v=VnRhpykRsWs here]; the glitch was discovered by {{sm|Omega Tyrant}}. | *Although the first hit of Blue Falcon is designed to never trigger a KO, for unknown reasons if Blue Falcon is used on an opponent right under or above the upper [[blast line]], the opponent may still be [[star KO]]'d by the initial hit. They will still be in the ramming cutscene and be hit by the second portion of the attack, which results in a double KO, as they were hit by the machine originally. A video of it can be seen [http://www.youtube.com/watch?v=VnRhpykRsWs here]; the glitch was discovered by {{sm|Omega Tyrant}}. | ||
*If Captain Falcon uses Blue Falcon in [[Rumble Falls]] while the stage is sped up, the camera during the Final Smash will speed up as well. | *If Captain Falcon uses Blue Falcon in [[Rumble Falls]] while the stage is sped up, the camera during the Final Smash will speed up as well. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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==Trivia== | ==Trivia== | ||
* | *If the Blue Falcon crashes into someone with [[armor]], the victim does not get knocked away, but the Final Smash still initiates with the character being struck and still getting the same damage and knockback after the cutscene. | ||
*This is the only move that Captain Falcon uses that is derived from the games that he stars in. All of his other moves are | *This is the only move that Captain Falcon uses that is derived from the games that he stars in. All of his other moves are original and created for the ''Smash Bros.'' series. | ||
*If the Blue Falcon is used successfully in ''[[Super Smash Bros. 4]]'' and in ''[[Super Smash Bros. Ultimate]]'', one can hear the sound effect that plays at the beginning of a grand prix race in older ''F-Zero'' games, especially the original ''F-Zero'' for the SNES. | |||
*Even if Captain Falcon is in a match, the Blue Falcon will still participate in races on all ''F-Zero'' stages, unlike other characters that can also appear as background characters (such as [[King Dedede]] on [[Dream Land]]). | *Even if Captain Falcon is in a match, the Blue Falcon will still participate in races on all ''F-Zero'' stages, unlike other characters that can also appear as background characters (such as [[King Dedede]] on [[Dream Land]]). | ||
*When the Final Smash is used on certain characters, some of their items may vanish and will only reappear when the move ends: | |||
**If used on {{SSBB|Zero Suit Samus}}, her [[Paralyzer]] vanishes and then reappears after the move's end. | |||
**When the Final Smash is used on {{SSBB|Jigglypuff}} while using its green costume, the hat vanishes and then reappears. | |||
**A similar effect happens when {{SSBB|Wario}} is on his [[Wario Bike]], except all items will vanish. | **A similar effect happens when {{SSBB|Wario}} is on his [[Wario Bike]], except all items will vanish. | ||
*If one examines the Blue Falcon trophy, one can see Captain Falcon giving a thumbs up inside the cockpit. | *If one examines the Blue Falcon trophy, one can see Captain Falcon giving a thumbs up inside the cockpit. | ||
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**Additionally, in ''[[SSB4]]'', the light puffs of smoke that appear if an [[Rage|opponent is at 100% or more damage]] are seen as well. As with the above trivia, Blue Falcon shares this distinction with Chain Attack. | **Additionally, in ''[[SSB4]]'', the light puffs of smoke that appear if an [[Rage|opponent is at 100% or more damage]] are seen as well. As with the above trivia, Blue Falcon shares this distinction with Chain Attack. | ||
*Captain Falcon has two unique ending animations after the Final Smash ends: he lands on one knee and strikes a defensive pose if the move was used on the ground, and he does a backwards flip if the move was used in the air. However, in ''Brawl'' the grounded animation goes unused, despite being in the game's files. | *Captain Falcon has two unique ending animations after the Final Smash ends: he lands on one knee and strikes a defensive pose if the move was used on the ground, and he does a backwards flip if the move was used in the air. However, in ''Brawl'' the grounded animation goes unused, despite being in the game's files. | ||
{{Special Moves|char=Captain Falcon}} | {{Special Moves|char=Captain Falcon}} |