Editing Blue Alloy (SSBB)

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**{{nerf|It has a shorter duration (frame 14 (clean), 15-24 (late) → 14-18).}}
**{{nerf|It has a shorter duration (frame 14 (clean), 15-24 (late) → 14-18).}}
***{{buff|However, the move has less startup lag against grounded opponents (frame 15 → 14) due to now having a consistent hitbox, rather than a sweetspot which only works against aerial opponents.}}
***{{buff|However, the move has less startup lag against grounded opponents (frame 15 → 14) due to now having a consistent hitbox, rather than a sweetspot which only works against aerial opponents.}}
===Throws/other attacks===
*Grabs:
**{{nerf|All grabs do not extend as far away from Blue Alloy (z offset: 10 (standing)/9 (dash)/-13 (pivot)) → 7.2/8/-11). This not only gives grabs significantly less horizontal range compared to Zelda's (especially standing grab) but when combined with Blue Alloy's larger size, this also means that grabs completely lack the horizontal disjoint Zelda's grabs have.}}
**{{buff|Standing grab extends further inside Blue Alloy (z offset: 4 → 1.6).}}
**{{nerf|Pivot grab does not extend as far inside Blue Alloy (z offset: -1 → 0).}}
*Throws:
**{{nerf|All throws have more ending lag (FAF 50 (forward/back/up), 70 (down) → 60 (forward/back/up), 75 (down)).}}


==Moveset==
==Moveset==

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