Editing Blaster (Fox)
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From ''Melee'' onward, Fox uses his Blaster in his back, up, and down [[throw]]s. The shots from the Blaster have the same properties as the ones used in his neutral special, and will not cause opponents to flinch; three total fast shots are often fired during these animations. | From ''Melee'' onward, Fox uses his Blaster in his back, up, and down [[throw]]s. The shots from the Blaster have the same properties as the ones used in his neutral special, and will not cause opponents to flinch; three total fast shots are often fired during these animations. | ||
In ''Melee'', during his down throw, Fox will throw his opponent to the ground, and shoot them with the Blaster. The throw [[meteor smash]]es the opponent into the ground, which allows Fox to tech chase, possibly leading into Shine combos. Fox's down throw overall deals 4% damage. In ''Brawl'', the throw deals more damage, dealing up 9% damage, but the launch angle is drastically altered, no longer meteor smashing thrown opponents. Fox's down throw sends the opponent diagonally upward with high base knockback. In ''SSB4'', it is semi-reliable in starting combos into a forward aerial, back aerial, or up aerial. In ''Ultimate'', its combo potential was weakened due to | In ''Melee'', during his down throw, Fox will throw his opponent to the ground, and shoot them with the Blaster. The throw [[meteor smash]]es the opponent into the ground, which allows Fox to tech chase, possibly leading into Shine combos. Fox's down throw overall deals 4% damage. In ''Brawl'', the throw deals more damage, dealing up 9% damage, but the launch angle is drastically altered, no longer meteor smashing thrown opponents. Fox's down throw sends the opponent diagonally upward with high base knockback. In ''SSB4'', it is semi-reliable in starting combos into a forward aerial, back aerial, or up aerial. In ''Ultimate'', its combo potential was weakened due to thr faster knockback physics and reduced hitstun for higher knockback values. | ||
In ''Melee'', for his back throw, Fox will turn around and throw his opponent backwards toward a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. The throw deals 7% damage. In ''Brawl'', Fox's back throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]]. | In ''Melee'', for his back throw, Fox will turn around and throw his opponent backwards toward a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. The throw deals 7% damage. In ''Brawl'', Fox's back throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]]. |