Editing Blaster (Falco)

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In ''[[Super Smash Bros. 4]]'', the move now has [[landing lag]] and cannot be fired as frequently. Consecutive shots are much slower in midair, rendering the short hop laser technique much less viable. Additionally, the lasers travel more slowly, and have reduced travel distance. The nerfs to Falco's Blaster is one of the key reasons he is considered a low tier in ''Smash 4'', as it gives him significantly more difficulty with approaching or contesting against them.
In ''[[Super Smash Bros. 4]]'', the move now has [[landing lag]] and cannot be fired as frequently. Consecutive shots are much slower in midair, rendering the short hop laser technique much less viable. Additionally, the lasers travel more slowly, and have reduced travel distance. The nerfs to Falco's Blaster is one of the key reasons he is considered a low tier in ''Smash 4'', as it gives him significantly more difficulty with approaching or contesting against them.


In ''[[Super Smash Bros. Ultimate]]'', Falco's Blaster is functionally similar to its ''SSB4'' incarnation, but it has reduced startup and ending lag. Additionally, Falco can now fire a single laser in a short hop while only experiencing six frames of landing lag, and the grounded version fires more quickly, resulting in the aerial version's increase in firing rate now becoming largely marginal as a result. These changes once again allow Falco's Blaster to serve as a good approach and disrupting tool, though not to the oppressive degree of ''Brawl''.
In ''[[Super Smash Bros. Ultimate]]'', Falco's Blaster is functionally similar to its ''SSB4'' incarnation, but it has reduced startup and ending lag. Additionally, Falco can now fire a single laser in a short hop while only experiencing six frames of landing lag, and the grounded version fires more quickly, resulting in the aerial version's increase in firing rate now becoming largely marginal as a result.


===Laser lock===
===Laser lock===

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