Editing Blaster (Falco)

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In ''Brawl'', the lasers from Falco's Blaster travel farther than the ones from Fox's, and they are blue instead of red. They now also have an [[electric]] effect as well. They are very similar to Fox's lasers from ''Super Smash Bros.'' outside of doing less damage. It is considered to be one of the best projectiles in the game, as it has transcendent priority and disrupts the approach of a majority of the cast. This is by exploiting short hop double lasers to shoot one laser in the air and one close to the ground. Combined with [[Falco Phantasm]], throws, and his dash attack, this is a common Falco approach. It is often also used to [[lock]] after a jab cancel, or "combo" at various damage percentages into a [[DACUS]] or [[forward smash]]. Also, much like in ''Melee'' but to a lesser extent, Falco's lasers can also be used to set up edgeguards.
In ''Brawl'', the lasers from Falco's Blaster travel farther than the ones from Fox's, and they are blue instead of red. They now also have an [[electric]] effect as well. They are very similar to Fox's lasers from ''Super Smash Bros.'' outside of doing less damage. It is considered to be one of the best projectiles in the game, as it has transcendent priority and disrupts the approach of a majority of the cast. This is by exploiting short hop double lasers to shoot one laser in the air and one close to the ground. Combined with [[Falco Phantasm]], throws, and his dash attack, this is a common Falco approach. It is often also used to [[lock]] after a jab cancel, or "combo" at various damage percentages into a [[DACUS]] or [[forward smash]]. Also, much like in ''Melee'' but to a lesser extent, Falco's lasers can also be used to set up edgeguards.


In ''[[Super Smash Bros. 4]]'', the move now has [[landing lag]] and cannot be fired as frequently. Consecutive shots are much slower in midair, rendering the short hop laser technique much less viable. Additionally, the lasers travel more slowly, and have reduced travel distance. The nerfs to Falco's Blaster is one of the key reasons he is considered a low tier in ''Smash 4'', as it gives him significantly more difficulty with approaching or contesting against them.
In ''[[Super Smash Bros. 4]]'', the move now has [[landing lag]] and cannot be fired as frequently, rendering the short hop laser technique much less viable. Additionally, the lasers travel more slowly, and have reduced travel distance.


In ''[[Super Smash Bros. Ultimate]]'', Falco's Blaster is functionally similar to its ''SSB4'' incarnation, but it has reduced startup and ending lag. Additionally, Falco can now fire a single laser in a short hop while only experiencing six frames of landing lag, and the grounded version fires more quickly, resulting in the aerial version's increase in firing rate now becoming largely marginal as a result. These changes once again allow Falco's Blaster to serve as a good approach and disrupting tool, though not to the oppressive degree of ''Brawl''.
In ''[[Super Smash Bros. Ultimate]]'', Falco's Blaster is functionally similar to its ''SSB4'' incarnation, but it has reduced startup and ending lag. Additionally, Falco can now fire a single laser in a short hop while only experiencing six frames of landing lag, and the grounded version fires more quickly, resulting in the aerial version's increase in firing rate now becoming largely marginal as a result. These changes once again allow Falco's Blaster to serve as a good approach and disrupting tool, though not to the oppressive degree of ''Brawl''.

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