Editing Blaster (Falco)
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{{ArticleIcons|melee=y|brawl=y|ssb4 | {{ArticleIcons|melee=y|brawl=y|ssb4=y}} | ||
:''For the other neutral special moves of the same name, see [[Blaster (Fox)]] and [[Blaster (Wolf)]].'' | :''For the other neutral special moves of the same name, see [[Blaster (Fox)]] and [[Blaster (Wolf)]].'' | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Blaster | |name=Blaster | ||
|image=[[File: | |image=[[File:Blasters.JPG|350px]] | ||
|caption=Falco's | |caption=Fox and Falco's Blasters in ''[[Smash 4]]''. | ||
|user=[[Falco]] | |user=[[Falco]] | ||
|universe={{uv|Star Fox}} | |universe={{uv|Star Fox}} | ||
|interwiki=lylatwiki | |interwiki=lylatwiki | ||
|interwikiname=Lylat Wiki | |interwikiname=Lylat Wiki | ||
|interwikipage=Blaster | |interwikipage=File:Blaster.png | ||
}} | }} | ||
{{cquote|Although Falco's Blaster lacks rapid-fire capabilities, it strikes with shocking force. Unlike Fox, Falco can stop enemies in their tracks with his Blaster fire.|cite=Falco's ''Melee'' trophy description}} | |||
'''Blaster''' ({{ja|ブラスター|Burasutā}}, ''Blaster'') is [[Falco]]'s [[neutral special move]] throughout the ''{{b|Super Smash Bros.|series}}'' series. The attack consists of firing shots from a laser gun to [[damage]] far away opponents. | |||
==Description== | |||
== | |||
[[File:Falco Blaster SSB4.jpg|thumb|Falco's Blaster being used in {{for3ds}}.]] | [[File:Falco Blaster SSB4.jpg|thumb|Falco's Blaster being used in {{for3ds}}.]] | ||
The '''Blaster''' is Falco's neutral special move in his ''Melee'' incarnation, which shoots a laser gun to damage faraway opponents. It is significantly different from [[Blaster (Fox)|that of Fox's]]: the Blaster has a slower firing rate and longer end lag, (though it fires faster in the air, but not as fast as Fox's), and each beam stuns the opponent in addition to doing damage. Falco's Blaster closely resembles Fox's Blaster as it appeared in the original ''Super Smash Bros.'' The end lag can be skipped if used during a [[short hop]]. Falco's Blaster is mainly used from long range to build damage for later KO attempts and as an aid in approaching. It has [[set knockback]]. It is also used for setting up KOs, especially versus {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}}, since it can be fired numerous times off the ledge to force these characters to recover each time. | |||
The '''Blaster''' is Falco's neutral special move in his ''Melee'' incarnation, | |||
In '' | In ''Brawl'', the beams from Falco's Blaster travel farther than the beams from Fox's, and they are blue instead of red. They appear to do some electricity-based damage. They are very similar to Fox's lasers from ''Super Smash Bros.'' outside of doing less damage. It is considered to be one of the best projectiles in the game as it has transcendent priority and disrupts the approach of a majority of the cast. This is by exploiting short hop double lasers to shoot one laser in the air and one in the ground. Combined with [[Falco Phantasm]], throws, and his dash attack, this is a common Falco approach. It is also be used to [[Lock]] commonly after a Jab Cancel and to "combo" at various damage percentages into a [[DACUS]] or [[forward smash]]. Also, similar to ''Melee'' but to a lesser extent, Falco's lasers can also be used to set up edgeguards. | ||
In ''[[Super Smash Bros. | In ''[[Super Smash Bros. 4]]'', the move now has [[landing lag]] and cannot be fired as frequently, rendering the short hop laser technique much less viable. | ||
===Laser lock=== | ===Laser lock=== | ||
{{Main|Laser lock}} | {{Main|Laser lock}} | ||
In ''Brawl'', characters can become trapped in a lying-down animation, called Laser Lock, if hit repeatedly with Falco's Blaster once they hit the ground. The laser lock may also be done after a [[down aerial]] by Falco toward the ground if the opponent does not roll off the floor. The laser lock does not work on all characters. The thinner characters will lie under the laser just barely. | In ''Brawl'', characters can become trapped in a lying-down animation, called Laser Lock, if hit repeatedly with Falco's Blaster once they hit the ground. The laser lock may also be done after a [[down aerial]] by Falco toward the ground if the opponent does not roll off the floor. The laser lock does not work on all characters. The thinner characters will lie under the laser just barely. | ||
===Laser glitch=== | ===Laser glitch=== | ||
{{Main|Laser glitch}} | {{Main|Laser glitch}} | ||
In Brawl, a [[laser glitch|small glitch]] with Falco's Blaster is that if used at the right range, the shots will stick into some platforms and remain damaging until it expires. It can most easily be done on New Pork City (or any custom stage with a specific type of ramp), when the player stands where the bridge begins and fires at the platform to the left. It can also be done in ''Brawl's'' [[Temple]], on the ramp to the far upper-right of the stage, if the player stands in a certain spot and fires; and in [[Corneria]] if the player stands on the engines, jumps, and fires at the tip of the wing. | In Brawl, a [[laser glitch|small glitch]] with Falco's Blaster is that if used at the right range, the shots will stick into some platforms and remain damaging until it expires. It can most easily be done on New Pork City (or any custom stage with a specific type of ramp), when the player stands where the bridge begins and fires at the platform to the left. It can also be done in ''Brawl's'' [[Temple]], on the ramp to the far upper-right of the stage, if the player stands in a certain spot and fires; and in [[Corneria]] if the player stands on the engines, jumps, and fires at the tip of the wing. | ||
{{clr}} | {{clr}} | ||
==Customization== | ==Customization== | ||
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{{CustomSet|Falco|Neutral|name1=Blaster|desc1=A blaster shot that can't be fired very rapidly but makes enemies flinch.|name2=Explosive Blaster|desc2=Fires a shot that slows down as it travels and explodes just before it stops.|name3=Burst Blaster|desc3=Fires faster shots, but the power and range are decreased.|altlink1=Blaster (Falco)}} | {{CustomSet|Falco|Neutral|name1=Blaster|desc1=A blaster shot that can't be fired very rapidly but makes enemies flinch.|name2=Explosive Blaster|desc2=Fires a shot that slows down as it travels and explodes just before it stops.|name3=Burst Blaster|desc3=Fires faster shots, but the power and range are decreased.|altlink1=Blaster (Falco)}} | ||
# '''Blaster''': Default. | # '''Blaster''': Default. | ||
# '''Explosive Blaster''': [[Push]]es opponents away (usually to the position where the projectile is going to explode), then starts hitting multiple times. The distance of the move is reduced, but it stays on stage longer. This move can | # '''Explosive Blaster''': [[Push]]es opponents away (usually to the position where the projectile is going to explode), then starts hitting multiple times. The distance of the move is reduced, but it stays on stage longer. This move can send opponents towards Falco, allowing for follow-ups. | ||
# '''Burst Blaster''': Functions identically to Fox's Blaster, having rapid fire capabilities | # '''Burst Blaster''': Functions identically to Fox's Blaster, having rapid fire capabilities but no longer able to cause hitstun. | ||
* '''Note''': Unusually, Falco's custom move Explosive Blaster affects the Blaster shots in his back, up, and down throws. By contrast, Fox's throws are unaffected by his choice of Blaster. | * '''Note''': Unusually, Falco's custom move Explosive Blaster affects the Blaster shots in his back, up, and down throws. By contrast, Fox's throws are unaffected by his choice of Blaster. | ||
<gallery> | <gallery> | ||
Arwing Charge Shot.jpg|Explosive Blaster | Arwing Charge Shot.jpg|Explosive Blaster being used in {{for3ds}}. | ||
Arwing Charge Shot Closeup.jpg|Closeup of a fired Explosive Blaster. | Arwing Charge Shot Closeup.jpg|Closeup of a fired Explosive Blaster. | ||
Falco Blaster 2 SSB4.jpg|Burst Blaster | Falco Blaster 2 SSB4.jpg|Burst Blaster being used in {{for3ds}}. | ||
</gallery> | </gallery> | ||
==Throws== | ==Throws== | ||
[[File:Falco Down Throw.jpg|thumb|320px|Falco's down throw in ''Brawl''.]] | [[File:Falco Down Throw.jpg|thumb|320px|right|Falco's down throw in ''Brawl''.]] | ||
Falco uses his Blaster in his back, up, and down [[throw]]s | Falco uses his Blaster in his back, up, and down [[throw]]s. In ''Melee'', during his down throw, Falco will throw his opponent to the ground, and shoot them with his Blaster. The throw [[Meteor smash]]es the opponent into the ground, which allows Falco to tech chase, possibly leading into Shine combos. The throw will deal 4% to 5% damage. In ''Brawl'', the throw deals more damage (a total of 9%) but throws the opponent in a weak horizontal trajectory. It is particularly notorious for being a highly effective [[chain throw]] in ''Brawl'' that can chain grab most characters, with strong follow up capability into high percents. In ''SSB4'' it can start combos both in the air and on the ground at lower percentages, or a back aerial at medium percentages. | ||
In ''Melee'', | In ''Melee'', for his back throw, Falco will turn around and throw his opponent backwards in a horizontal trajectory, while simultaneously shooting them rapidly with his Blaster. The Blaster deals 7% damage. In ''Brawl'', the throw throws inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]]. In ''SSB4'', the laser can KO around 150% near an edge. | ||
Falco's up throw involves him throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', the throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups. In ''Brawl'', the throw deals up to 8% in damage, but increased base knockback and ''Brawl'''s lesser hitstun has hindered its capability at setting up aerial follow ups. In ''SSB4'', it is reliable in initiating aerial combos until higher percentages. | |||
Falco's up throw involves him throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', the throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups. In ''Brawl'', the throw deals up to 8% in damage, but increased base knockback and ''Brawl'' | |||
Interestingly, the lasers shot for all three of the throws can be reflected and absorbed, much like [[Mewtwo]]'s [[Shadow Ball|forward throw]]. | Interestingly, the lasers shot for all three of the throws can be reflected and absorbed, much like [[Mewtwo]]'s [[Shadow Ball|forward throw]]. | ||
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! Throw !! Damage % | ! Throw !! Damage % | ||
|- | |- | ||
| Up || '''7 | | Up || '''7%''' | ||
|- | |- | ||
| Back || '''7 | | Back || '''7%''' | ||
|- | |- | ||
| Down || '''4 | | Down || '''4-5%''' | ||
|} | |} | ||
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! Throw !! Fling !! Laser !! Total | ! Throw !! Fling !! Laser !! Total | ||
|- | |- | ||
| Up || '''2%''' || ''' | | Up || '''2%''' || '''6%''' || '''8%''' | ||
|- | |- | ||
| Back || '''2%''' || ''' | | Back || '''2%''' || '''6%''' || '''8%''' | ||
|- | |- | ||
| Down || '''3%''' || ''' | | Down || '''3%''' || '''6%''' || '''9%''' | ||
|} | |} | ||
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|- | |- | ||
| Down || '''3%''' || '''2%''' || '''5%''' | | Down || '''3%''' || '''2%''' || '''5%''' | ||
|} | |} | ||
==Origin== | ==Origin== | ||
[[File:Fox | [[File:Fox Second.jpg|thumb|200px|Fox's official artwork in ''Star Fox 64'' depicts him with a blaster.]] | ||
Fox first uses a blaster in ''[[Star Fox 64]]'''s multiplayer and is depicted with one in artwork and screenshots. Falco, [[Slippy Toad|Slippy]], and [[Peppy Hare|Peppy]] also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the ''Star Fox'' series until ''Star Fox: Assault'', in which it is the default weapon for all playable characters while on foot. | Fox first uses a blaster in ''[[Star Fox 64]]'''s multiplayer and is depicted with one in artwork and screenshots. Falco, [[Slippy Toad|Slippy]], and [[Peppy Hare|Peppy]] also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the ''Star Fox'' series until ''Star Fox: Assault'', in which it is the default weapon for all playable characters while on foot. | ||
==Gallery== | ==Gallery== | ||
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FalcoBlasterMelee.jpg|Falco's Blaster in ''Melee''. | FalcoBlasterMelee.jpg|Falco's Blaster in ''Melee''. | ||
FalcoBlasterSSBB.jpg|Falco's Blaster in ''Brawl''. | FalcoBlasterSSBB.jpg|Falco's Blaster in ''Brawl''. | ||
Falco up throw Brawl.jpg|Falco's Blaster used as an up throw in ''Brawl'' | Falco up throw Brawl.jpg|Falco's Blaster used as an up throw in ''Brawl.'' | ||
SSB4 - Falco Screen-2.jpg|Falco readies his Blaster in {{forwiiu}} | SSB4 - Falco Screen-2.jpg|Falco readies his Blaster in {{forwiiu}}</gallery> | ||
</gallery> | |||
== | ==Trivia== | ||
*[http://www.youtube.com/watch?v=cywX3x_rQUI Animations left in ''Brawl''] data show Falco appears to have had a mechanic where overusing the Blaster would cause it to overload or misfire. | |||
= | {{Special Moves|char=Falco}} | ||
==See also== | ==See also== | ||
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*[[Laser glitch]] | *[[Laser glitch]] | ||
[[Category:Star Fox universe]] | [[Category:Star Fox universe]] | ||
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[[Category:Glitches (SSBB)]] | [[Category:Glitches (SSBB)]] | ||
[[Category:Falco]] | [[Category:Falco]] | ||