Editing Blast line
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==In the games== | ==In the games== | ||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
In the first game, blast zones are fairly big, which makes characters with good recoveries, like {{SSB|Pikachu}}, live longer on most stages. Despite this, the absence of air dodging | In the first game, blast zones are fairly big, which makes characters with good recoveries, like {{SSB|Pikachu}}, live longer on most stages. Despite this, the absence of air dodging and the high hitstun, coupled with the fact there are few characters that boast long, safe recoveries, make [[edgeguarding]] an easy task compared to other ''Smash'' titles. | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== |