Editing Blast line
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===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
''Brawl''{{'}}s blast lines seem to retain the same size as ''Melee''{{'}}s blast lines. However, changes to air dodging as well as the introduction of hitstun and [[momentum cancelling]] have made edgeguarding a harder task in the game. | ''Brawl''{{'}}s blast lines seem to retain the same size as ''Melee''{{'}}s blast lines. However, changes to air dodging as well as the introduction of hitstun and [[momentum cancelling]] have made edgeguarding a harder task in the game. | ||
In [[The Subspace Emissary]]'s side-scrolling stages, the upper blast line is stripped of its unique properties; characters don't need to be in knockback to be KO'd by it and don't fall into the background or foreground. On the other hand, the blast lines are otherwise disabled if the character is not in hitstun; the camera will follow Player 1 and keep them away from the blast lines, while Player 2 will do a [[Space Jump]] instead of being KO'd. If a hit is momentum cancelled or otherwise interrupted, the character is still vulnerable to the blast lines for the full duration of the hitstun. | In [[The Subspace Emissary]]'s side-scrolling stages, the upper blast line is stripped of its unique properties; characters don't need to be in knockback to be KO'd by it and don't fall into the background or foreground. On the other hand, the blast lines are otherwise disabled if the character is not in hitstun; the camera will follow Player 1 and keep them away from the blast lines, while Player 2 will do a [[Space Jump]] instead of being KO'd. If a hit is momentum cancelled or otherwise interrupted, the character is still vulnerable to the blast lines for the full duration of the hitstun. |