Editing Blast line

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===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
In {{for3ds}}, blast lines have become much larger; specifically, most are about 2/3 of the distance of [[Final Destination]]. These allow for even lighter characters to live up to 200% [[damage]] on smaller stages such as [[Battlefield]]. However, it also forces several characters to grab the ledge when recovering instead of just landing on the stage. When combined with the removal of [[edge-hogging]], this allows for many more edgeguarding techniques along with the addition of the edge trump mechanic. Certain returning stages, such as [[Corneria]], have their usual smaller blast lines to match their respective original games.
In {{for3ds}}, blast lines have become much larger; specifically, most are about 2/3 of the distance of [[Final Destination]]. These allow for even lighter characters to live up to 200% [[damage]] on smaller stages such as [[Battlefield]]. However, it also forces several characters to grab the ledge when recovering instead of just landing on the stage. When combined with the removal of [[edge-hogging]], this allows for many more edgeguarding techniques along with the addition of the edge trump mechanic. Certain returning stages, such as [[Corneria]] and [[Onett]], have their usual smaller blast lines to match their respective original games.


By contrast, {{forwiiu}} used to feature the smallest blast lines in the whole series (with only a select few having big blast lines, like [[PAC-LAND]]), being significantly smaller than in the ''3DS'' version and being in fact smaller than in ''Melee'' and ''Brawl''. This makes edgeguarding easier than in the ''3DS'' version, though not as easy as in ''Melee'' or ''64'', where edge-hogging is possible.
By contrast, {{forwiiu}} used to feature the smallest blast lines in the whole series (with only a select few having big blast lines, like [[PAC-LAND]]), being significantly smaller than in the ''3DS'' version and being in fact smaller than in ''Melee'' and ''Brawl''. This makes edgeguarding easier than in the ''3DS'' version, though not as easy as in ''Melee'' or ''64'', where edge-hogging is possible.

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