Editing Black hole glitch

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[[File:Black_hole_glitch.png|thumb|The black hole on [[Hyrule Temple]]|300px]]  
[[File:Black_hole_glitch.png|right|thumb|The black hole on [[Hyrule Temple]]|300px]]  
The '''black hole glitch''' is a [[glitch]] found in ''[[Super Smash Bros. Melee]]'' involving [[Reflector]], [[Vegetable]], and the [[Super Scope]]. The many thrown Vegetables become stuck in a crossfire caused by the scope. If players touch the Vegetables, they will quickly take heavy damage. The glitch was discovered by {{sm|Aftermath}} and Juce in late 2004. There are a number of methods to perform the glitch, all of which involve Peach throwing several Vegetables into a stream of Super Scope shots; the glitch can theoretically be perfomed with any item that has a hurtbox and does not vanish when hit, but the physical properties of Vegetables and their ease of acquisition make them the only reasonable option.
The '''black hole glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes several of {{SSBM|Peach}}'s [[Vegetable]]s to become stuck in a small area. If a character touches the concentrated turnips, they will receive massive damage in seconds. The glitch was discovered by [[Aftermath]] and Juce in late 2004. There are several ways to perform the glitch. This glitch does not work in ''Brawl'' for several reasons, the main reason being the inability to perform the [[Infinite Super Scope Glitch]].


The glitch occurs because the amount of Vegetables being focused into a single location overcomes a technical limitation in the game: for the purposes of preventing attacks from hitting the same thing twice, attacks can remember a total of 12 objects that they have already connected with. If an attack hits more than 12 things, it begins to forget about the first ones, and is therefore capable of damaging them again. As a result, funnelling more than 12 Vegetables into one place means they will continuously hit every other Vegetable in an infinite loop.<ref>https://www.reddit.com/r/SSBM/comments/3v20an/frozen_turnip_glitch_finally_solved_with_bonus/</ref>
==How to perform the glitch==
 
It is likely that the list for "objects this attack has hit" has a limit in other games (as it is poor practice to allow such a list to be limitless), so in theory a black hole could be formed in other games if there were some way to bring enough viable items together. However, as an equivalent to the [[Infinite Super Scope glitch]] is not present in other games, there is no known way to set up the situation.
 
==Performing the glitch==


===Method #1===
===Method #1===
This method is the most well-known and first one reported. It requires 4 human players.


====Characters====
====Characters====
*2 {{SSBM|Fox}}/{{SSBM|Falco}}'s
*2 {{SSBM|Fox}}/{{SSBM|Falco}}'s
*1 {{SSBM|Peach}}
*1 Peach
*1 fourth character (must be on the same team as a Fox or Falco with [[Friendly Fire]] turned off in a 2 vs 1 vs 1 matchup.)
*1 Optional character (must be teamed with a Fox or Falco, [[Friendly Fire]] turned off.)
*With {{SSBM|Ness}} as the optional character, the player can add on to the black hole with [[PK Fire]] ([[side special move]]) to make the Ultranova.
[[File:Black hole glitch Ultranova.png|right|thumb|300px|The Ultranova, caused by addition of PK Fire.]]


====Items====
====Items====
*At least 1 [[Super Scope]]
 
*[[Super Scope]]s
*Items such as [[Flippers]] and [[Freezies]] can be thrown at the Black hole for additional effects.


==== Stage ====
==== Stage ====
Any stage where two characters can face each other horizontally far apart while a third stands below them can be used. Examples include:
*[[Hyrule Temple]] (recommended)
*[[Temple]] (recommended and most notable to perform)
*[[Battlefield (SSBM)|Battlefield]]
*{{SSBM|Battlefield}}
*[[Yoshi's Story]]
*[[Yoshi's Story]]
*{{SSBM|Kongo Jungle}}
*[[Kongo Jungle]]
*[[Mushroom Kingdom]]
*[[Mushroom Kingdom]]
*[[Yoshi's Island (SSB)|Yoshi's Island 64]]
*[[Yoshi's Island (SSB)|Yoshi's Island 64]]
*[[Jungle Japes]]
*[[Jungle Japes]]
*{{SSB|Dream Land}}
*[[Dream Land]]
*[[Onett]]<ref>{{cite web |url=http://www.youtube.com/watch?v=13OzWzaS8ZE|title=YouTube - SSBM - Black Hole Glitch works on Onett!}}</ref>
*[[Onett]]<ref>{{cite web |url=http://www.youtube.com/watch?v=13OzWzaS8ZE|title=YouTube - SSBM - Black Hole Glitch works on Onett!}}</ref>
*[[Green Greens]]*
*[[Green Greens]]*
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<nowiki>*</nowiki>These stages are not recommended, as the glitch only works when certain platforms are out.
<nowiki>*</nowiki>These stages are not recommended, as the glitch only works when certain platforms are out.


====Performing the glitch====
====Instructions====
#The Foxes/Falcos stand on opposite platforms facing each other, while Peach stands underneath them.
 
#The fourth character picks up a Super Scope, and performs the [[Infinite Super Scope glitch]] on it.
#Have the Foxes/Falcos stand on opposite platforms with a place for someone to stand underneath them.
#*The fourth character stands behind the Fox/Falco that is on the same team as them with friendly fire disabled.
#Have the character who is on the same team as Fox/Falco get a Super Scope.
#Both Foxes/Falcos use and hold [[Reflector]].
#Fire five sets of three uncharged bullets, and then fire two fully charged bullets. Have the character charge up another shot, but get hit while doing so. The Super Scope will now have infinite ammo.
#The fourth character continuously fires the Super Scope. The shots pass through the Fox/Falco in front of them, reflect off the other Fox/Falco, and reflect back by the first Fox/Falco, creating a long stream of shots back and forth. A single [[clang]] bubble appears in the middle of the stream.
#Have the Foxes/Falcos initiate their shines.
#Peach jumps upward into the stream a number of times to create additional clang bubbles.
#Have the player with the super scope stand behind the Fox/Falco on its team, and commence firing. The balls should reflect off of both [[shine]]s, creating a stream of glowing balls flying back and forth.
#There's an unbroken line of clang bubbles overlapping between the two Foxes/Falcos that remain after the fourth character stops firing the Super Scope.
# Have Peach jump into the shots. When she jumps into it, a blue ball-like thing appears. Have Peach jump into the shots several more times.  Also, stop firing then commence firing to help it go faster.
#The fourth character stops firing the Super Scope. Peach throws at least 13 Vegetables into the same place in the stream, where they get stuck (throwing too many however may cause the game to freeze).
#After a little while, there should be a steady beam of blueish-green and a strange noise. Have Peach throw 15 or so turnips into it. Then, once there is a mass of turnips in the blue beam, disrupt either Fox or Falco's shine.
#Once the Vegetables are in place, the fourth character jumps in front of the Fox/Falco they were behind, breaking the line of clang bubbles and Super Scope shots. This leaves only 13+ Vegetables spinning in place.
#A mass of turnips should be floating in the air. About anything can be done to them.
#The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% [[damage]]. A player may use [[DI]] to escape.
#If someone jump into the turnips, a lot of [[damage]] will be dealt very quickly. While being hit by the turnips, it's possible to [[DI]] into them to stay in longer, or away to pop out.


===Method #2===
===Method #2===
This method is best when 4 human players are not available, and can be performed with as few as 2 players.
There is another way to do the black hole glitch.


====Characters====
====Characters====
*Peach
*{{SSBM|Ice Climbers}}
====Stages====
*[[Temple|Hyrule Temple]]
====Items====
*Two Super Scopes
====Instructions====
1. First, have the Ice Climbers grab two Super Scopes.
2. Then, do the [[Infinite Super Scope Glitch]] (5 sets of 3 shots, followed by 2 fully charged shots, and then get attacked while charging the Super Scope.)
3. Then, have the Ice Climbers shoot their guns. If the bullets come out in pairs (oo oo oo,) have someone attack only one of the Ice Climbers to alter the pattern until it becomes a straight line (o o o o o).
4. Then, have Peach throw 15 or more turnips into the stream of bullets while Ice Climbers keeps shooting.
===Method #3===
This is similar to the first alternate method
====Characters====
*2 Ice Climbers
*1 Peach
*1 Peach
*1-2 {{SSBM|Ice Climbers}}


====Stages====
====Stages====
Any flat, unmoving stage whose length is longer than the range of a Super Scope shot. {{SSBM|Final Destination}} is recommended.
Any flat, calm stage (no movement unique to the stage) that is longer than the range of the Super Scope


====Items====
====Items====
*2-4 Super Scopes
4 Super Scopes


====Instructions====
====Instruction====
#Each of the Ice Climbers pick up 2 Super Scopes, and perform the [[Infinite Super Scope glitch]] on all of them.
1. Get both Ice Climbers each get 2 super scopes.
#All Ice Climbers stand at one end of the stage while Peach stands at the other end, out of range.
 
#All Ice Climbers begin firing. The shots form a continuous stream with no uneven gaps, as in (●&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;●&nbsp;●&nbsp;●) rather than (●●&nbsp;&nbsp;●●&nbsp;&nbsp;●●&nbsp;&nbsp;●●). The latter may occur most frequently when there is only 1 Ice Climbers and 2 Super Scopes used; if it does, then the Ice Climbers perform [[Belay]] to [[desynching|desynch]] them before firing.
2. Then, perform the Infinite Super Scope glitch with all 4 of the Super Scopes.
#While the Ice Climbers are firing, Peach throws 13 or more Vegetables into the same location in the stream of shots. After enough Vegetables are in place, the Ice Climbers stop firing, leaving the Vegetables suspended on the stage, forming the black hole.
 
3. At the edge of the flat stage, let then all shot rapidly. It should appear dense (oooooo) instead of having places where they are focused in some positions. (● or something like that)
 
4. Let Peach throw turnips toward the Ice Climbers at the tip of the range, constantly being hit while throwing. Unlike the previous two methods, the turnips stand vertically up in a uniform manner, but it still has the same properties. Throw at least 15 turnips.
 
5. Finally, let the 2 Ice Climbers stop. Unless the turnips aren't dense enough, they will stay in the same place (on the ground, again unlike the previous two).


==Modifications==
==Modifications==
After the black hole has been constructed, various modifications can be made. Beware that too many of these may cause a lot of lag or cause the game to freeze.
After the black hole has been made, various things can be done to modify it.
<!--KEEP THIS HERE UNTIL I CAN CONFIRM WHETHER OR NOT THE PK FLASH THING WORKS After Ness uses about 20 PK Fires into the black hole to make a supernova, use his [[neutral special move]], [[PK Flash]] into it 15 times. At the start it won't look like its making any difference, but it will start to look green. Then, it will pull the player in. -->
When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anybody who touches the Party Ball will take a large amount of damage.
 
Certain Pokémon will interact with the black hole.
*If [[Togepi]] or [[Articuno]] freezes someone who is trapped in the black hole, they will be stuck in one position, and they will continue to use Blizzard indefinitely. Anybody frozen by the Blizzard attack will be stuck in one spot, and will never thaw out.


===Ultranova===
*If [[Wobbuffet]] touches the black hole, it will be stuck in one position, and anyone who touches it will take a huge amount of damage and knockback if the player DIs out of it.
[[File:Black hole glitch Ultranova.png|thumb|300px|The Ultranova, caused by addition of PK Fire.]]
The most well-known modification is commonly named the "Ultranova". To perform this, the fourth character should be {{SSBM|Ness}}. Perform [[PK Fire]] into the black hole, surrounding it with flames.


===Other===
*If [[Snorlax]] falls onto somebody who is trapped in the black hole, it will be stuck in its falling position, and anybody who touches it will take a large amount of damage.
*Items such as [[Flippers]] and [[Freezies]] can be thrown into the black hole for additional effects.
*When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anyone who touches the Party Ball will take a large amount of damage.
*Certain Pokémon can interact with the black hole:
**If [[Togepi]] or [[Articuno]] freezes someone who is trapped in the black hole, they will be stuck in one position, and they will continue to use Blizzard indefinitely. Anybody frozen by the Blizzard attack will be stuck in one spot, and will never thaw out.
**If [[Wobbuffet]] touches the black hole, it will be stuck in one position, and anyone who touches it will take a huge amount of damage and knockback if the player DIs out of it.
**If [[Snorlax]] falls onto somebody who is trapped in the black hole, it will be stuck in its falling position, and anybody who touches it will take a large amount of damage.
*If Fox/Falco uses [[Fox Illusion]]/[[Falco Phantasm]] through the black hole, the blue 'ghost' Fox/Falco will remain behind and not dissipate.
*Various attacks where part of a character is temporarily invincible or otherwise avoids getting hit can be used on the black hole, and the character and attack will be frozen in place while any effects of the attack are maintained. The character can be released from the black hole by being attacked by another character; however, if the entirety of the character is invincible during the attack, the only way to escape is to dissipate the black hole entirely.
**If Fox/Falco uses Reflector inside the black hole immediately after respawning, the attack will get stuck and Fox/Falco will remain intangible until the black hole is dissipated. Anyone who enters the black hole will get shocked.
**If Ness uses his forward aerial or back aerial into the black hole, the attack can get stuck while Ness remains undamaged. Anyone who enters the black hole at this time will produce a spark effect from the attack.
**If {{SSBM|Mario}} uses [[Super Jump Punch]] into the black hole, it will continuously sprout coins as long as Mario stays stuck.
**If {{SSBM|Mr. Game & Watch}} uses [[Judge]] on another character stuck in the black hole, the black hole will continuously produce any effects of the Judge move (such as flames for #5, electricity from #6, and freezing effects from #8).
**If {{SSBM|Sheik}} uses [[Chain]] on the black hole, it will get stuck inside.
**If {{SSBM|Pikachu}} uses [[Quick Attack]] on the black hole, any character who enters will get shocked.
**If {{SSBM|Link}} or {{SSBM|Young Link}} throws a {{b|Bomb|Link}} at the black hole, it will get stuck but will still explode within the usual timeframe.


===Supernova===
*If Fox/Falco uses [[Fox Illusion]]/[[Falco Phantasm]] through the black hole, the blue "Ghost Fox/Falco" will remain behind and not dissipate.  
A weaker variant of the "Ultranova" that also involves Ness's PK Fire, the "Supernova" can be performed by first KO'ing one Fox/Falco so that he gains temporary invincibility from the [[revival platform]]. While invincible, Fox/Falco should enter the black hole and use Reflector, which will cause him to get stuck. Ness should then use PK Fire 13+ times into the black hole. Finally, have Peach remove her Vegetables from the black hole (by air-grabbing them with Z). This should leave the PK Fires alone stuck together.


==Removing the black hole==
If a character attacks the turnips without getting hit, they may get frozen in place doing that move. Some examples include {{SSBM|Samus}}'s [[forward aerial]], {{SSBM|Mario}}'s [[Up-B]], and {{SSBM|Sheik}}'s [[chain]]. Also, if {{SSBM|Mr. Game & Watch}}'s [[Judgement]] is used into the black hole while another player is trapped within it, its attack will get stuck along with the effect that goes with it (flames, electricity, etc). If players touches the character's attack, they will be hit by the move. If a character is "frozen" during an animation where he/she is invincible, such as Fox/Falco's reflector or {{SSBM|Donkey Kong}}'s [[up special move]], that character will not be able to become "unfrozen" unless the black hole is dissipated.
To remove the black hole, the player should have Peach air-grab the Vegetables from inside. Once the number of Vegetables has dropped to 12 or fewer, the Vegetables' object memory will no longer be overrun, and the black hole will fall apart by itself. This can also be done by any other character unaffected by the Vegetables (such as a character on the same team as Peach with Friendly Fire off, or a temporarily invincible character).


== Videos ==
To make the Supernova, have one Fox or Falco die. While they are invincible, make them go into the black hole and use their reflector. They should now be stuck and invincible. Next, have Ness fire 15 PK Fires into the black hole. Finally, have a character remove the turnips by pressing R+A or Z in the air. The PK Fires will be stuck together in a similar manner to the turnips, but the game will not have as much lag.
{{#widget:YouTube|id=6wgWoAslv2c}}
{{#widget:YouTube|id=Gg3CPU3fPio}}


==Trivia==
*If too many items are in the black hole and someone touches it, the game will freeze, and an explosion will appear around the black hole.
* It is theoretically possible for Peach to create a black hole on her own, if she pulls enough "stitch face" vegetables in a row [https://www.youtube.com/watch?v=96emtiyULC8]. This is due to their high [[hitlag]]; when two stitch-face vegetables collide they will briefly stop in place long enough for Peach to pull a third stitch-face and throw it at the two, allowing the cycle to repeat until enough vegetables are stuck together. (In the standard versions of the glitch, the unending stream of Super Scope shots instead provides the necessary hitlag.)


==See also==
== Videos ==
*[[Green Shell glitch]]
<youtube>6wgWoAslv2c</youtube>
<youtube>XaBft72JoYs</youtube>


==References==
==References==

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