Editing Black hole glitch
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[[File:Black_hole_glitch.png|thumb|The black hole on [[Hyrule Temple]]|300px]] | [[File:Black_hole_glitch.png|right|thumb|The black hole on [[Hyrule Temple]]|300px]] | ||
The '''black hole glitch''' is a [[glitch]] found in ''[[Super Smash Bros. Melee]]'' involving [[Reflector]], [[Vegetable]], and the [[Super Scope]]. The many thrown | The '''black hole glitch''' is a [[glitch]] found in ''[[Super Smash Bros. Melee]]'' involving [[Reflector]], [[Vegetable]], and the [[Super Scope]]. The many thrown turnips become stuck in a crossfire caused by the scope. If players touch the turnips, they will quickly take heavy damage. The glitch was discovered by {{sm|Aftermath}} and Juce in late 2004. There are a number of methods to perform the glitch, all of which involve Peach throwing several turnips into a stream of Super Scope shots. The glitch does not work in ''Brawl'' and ''Smash 4'' for several reasons, the main reason being the inability to perform the [[Infinite Super Scope glitch]]. | ||
==Performing the glitch== | ==Performing the glitch== | ||
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==== Stage ==== | ==== Stage ==== | ||
Any stage where two characters can face each other horizontally far apart while a third stands below them can be used. Examples include: | Any stage where two characters can face each other horizontally far apart while a third stands below them can be used. Examples include: | ||
*[[Temple]] (recommended and most notable to | *[[Temple]] (recommended and most notable to preform) | ||
*{{SSBM|Battlefield}} | *{{SSBM|Battlefield}} | ||
*[[Yoshi's Story]] | *[[Yoshi's Story]] | ||
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#The fourth character picks up a Super Scope, and performs the [[Infinite Super Scope glitch]] on it. | #The fourth character picks up a Super Scope, and performs the [[Infinite Super Scope glitch]] on it. | ||
#*The fourth character stands behind the Fox/Falco that is on the same team as them with friendly fire disabled. | #*The fourth character stands behind the Fox/Falco that is on the same team as them with friendly fire disabled. | ||
#Both Foxes/Falcos | #Both Foxes/Falcos uses and holds [[Reflector]]. | ||
#The fourth character continuously fires the Super Scope. The shots pass through the Fox/Falco in front of them, reflect off the other Fox/Falco, and reflect back by the first Fox/Falco, creating a long stream of shots back and forth. A single [[clang]] bubble appears in the middle of the stream. | #The fourth character continuously fires the Super Scope. The shots pass through the Fox/Falco in front of them, reflect off the other Fox/Falco, and reflect back by the first Fox/Falco, creating a long stream of shots back and forth. A single [[clang]] bubble appears in the middle of the stream. | ||
#Peach jumps upward into the stream a number of times to create additional clang bubbles. | #Peach jumps upward into the stream a number of times to create additional clang bubbles. | ||
#There's an unbroken line of clang bubbles overlapping between the two Foxes/Falcos that remain after the fourth character stops firing the Super Scope. | #There's an unbroken line of clang bubbles overlapping between the two Foxes/Falcos that remain after the fourth character stops firing the Super Scope. | ||
#The fourth character stops firing the Super Scope. Peach throws at least | #The fourth character stops firing the Super Scope. Peach throws at least 15 Vegetables into the same place in the stream, where they get stuck (throwing too many however may cause the game to freeze). | ||
#Once the Vegetables are in place, the fourth character jumps in front of the Fox/Falco | #Once the Vegetables are in place, the fourth character jumps in front of the Fox/Falco he/she was behind, breaking the line of clang bubbles and Super Scope shots. This leaves only ~15 Vegetables spinning in place. | ||
#The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% [[damage]]. A player may use [[DI]] to escape. | #The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% [[damage]]. A player may use [[DI]] to escape. | ||
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#All Ice Climbers stand at one end of the stage while Peach stands at the other end, out of range. | #All Ice Climbers stand at one end of the stage while Peach stands at the other end, out of range. | ||
#All Ice Climbers begin firing. The shots form a continuous stream with no uneven gaps, as in (● ● ● ● ● ● ● ●) rather than (●● ●● ●● ●●). The latter may occur most frequently when there is only 1 Ice Climbers and 2 Super Scopes used; if it does, then the Ice Climbers perform [[Belay]] to [[desynching|desynch]] them before firing. | #All Ice Climbers begin firing. The shots form a continuous stream with no uneven gaps, as in (● ● ● ● ● ● ● ●) rather than (●● ●● ●● ●●). The latter may occur most frequently when there is only 1 Ice Climbers and 2 Super Scopes used; if it does, then the Ice Climbers perform [[Belay]] to [[desynching|desynch]] them before firing. | ||
#While the Ice Climbers are firing, Peach throws | #While the Ice Climbers are firing, Peach throws 15 or more Vegetables into the same location in the stream of shots. After enough Vegetables are in place, the Ice Climbers stop firing, leaving the Vegetables suspended on the stage, forming the black hole. | ||
==Modifications== | ==Modifications== | ||
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===Ultranova=== | ===Ultranova=== | ||
[[File:Black hole glitch Ultranova.png|thumb|300px|The Ultranova, caused by addition of PK Fire.]] | [[File:Black hole glitch Ultranova.png|right|thumb|300px|The Ultranova, caused by addition of PK Fire.]] | ||
The most well-known modification is commonly named the "Ultranova". To perform this, the fourth character should be {{SSBM|Ness}}. Perform [[PK Fire]] into the black hole, surrounding it with flames. | The most well-known modification is commonly named the "Ultranova". To perform this, the fourth character should be {{SSBM|Ness}}. Perform [[PK Fire]] into the black hole, surrounding it with flames. | ||
===Other=== | ===Other=== | ||
*Items such as [[Flippers]] and [[Freezies]] can be thrown into the black hole for additional effects. | *Items such as [[Flippers]] and [[Freezies]] can be thrown into the black hole for additional effects. | ||
<!--KEEP THIS HERE UNTIL I CAN CONFIRM WHETHER OR NOT THE PK FLASH THING WORKS After Ness uses about 20 PK Fires into the black hole to make a supernova, use his [[neutral special move]], [[PK Flash]] into it 15 times. At the start it won't look like its making any difference, but it will start to look green. Then, it will pull the player in. --> | |||
*When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anyone who touches the Party Ball will take a large amount of damage. | *When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anyone who touches the Party Ball will take a large amount of damage. | ||
*Certain Pokémon can interact with the black hole: | *Certain Pokémon can interact with the black hole: | ||
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**If Ness uses his forward aerial or back aerial into the black hole, the attack can get stuck while Ness remains undamaged. Anyone who enters the black hole at this time will produce a spark effect from the attack. | **If Ness uses his forward aerial or back aerial into the black hole, the attack can get stuck while Ness remains undamaged. Anyone who enters the black hole at this time will produce a spark effect from the attack. | ||
**If {{SSBM|Mario}} uses [[Super Jump Punch]] into the black hole, it will continuously sprout coins as long as Mario stays stuck. | **If {{SSBM|Mario}} uses [[Super Jump Punch]] into the black hole, it will continuously sprout coins as long as Mario stays stuck. | ||
**If {{SSBM|Mr. Game & Watch}} uses [[ | **If {{SSBM|Mr. Game & Watch}} uses [[Judgement]] on another character stuck in the black hole, the black hole will continuously produce any effects of the Judgement move (such as flames for #5, electricity from #6, and freezing effects from #8). | ||
**If {{SSBM|Sheik}} uses [[Chain]] on the black hole, it will get stuck inside. | **If {{SSBM|Sheik}} uses [[Chain]] on the black hole, it will get stuck inside. | ||
**If {{SSBM|Pikachu}} uses [[Quick Attack]] on the black hole, any character who enters will get shocked. | **If {{SSBM|Pikachu}} uses [[Quick Attack]] on the black hole, any character who enters will get shocked. | ||
**If {{SSBM|Link}} or {{SSBM|Young Link}} throws a | **If {{SSBM|Link}} or {{SSBM|Young Link}} throws a [[Bomb (Link)|Bomb]] at the black hole, it will get stuck but will still explode within the usual timeframe. | ||
===Supernova=== | ===Supernova=== | ||
A weaker variant of the "Ultranova" that also involves Ness's PK Fire, the "Supernova" can be performed by first KO'ing one Fox/Falco so that he gains temporary invincibility from the [[revival platform]]. While invincible, Fox/Falco should enter the black hole and use Reflector, which will cause him to get stuck. Ness should then use PK Fire | A weaker variant of the "Ultranova" that also involves Ness's PK Fire, the "Supernova" can be performed by first KO'ing one Fox/Falco so that he gains temporary invincibility from the [[revival platform]]. While invincible, Fox/Falco should enter the black hole and use Reflector, which will cause him to get stuck. Ness should then use PK Fire ~15 times into the black hole. Finally, have Peach remove her Vegetables from the black hole (by air-grabbing them with Z). This should leave the PK Fires alone stuck together. | ||
==Removing the black hole== | ==Removing the black hole== | ||
To remove the black hole, | To remove the black hole, simply have Peach air-grab the Vegetables from inside. Once the number of Vegetables has dropped to ~13 or fewer, the black hole will fall apart by itself. This can also be done by any other character unaffected by the Vegetables (such as a character on the same team as Peach with Friendly Fire off, or a temporarily invincible character). | ||
== Videos == | == Videos == | ||
<youtube>6wgWoAslv2c</youtube> | |||
<youtube>Gg3CPU3fPio</youtube> | |||
==References== | ==References== |