Editing Big Blue
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{{ArticleIcons|melee=y|brawl=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''F-Zero'' | ||
|name = F-Zero Grand Prix: Big Blue | |name = F-Zero Grand Prix: Big Blue | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Big Blue.png|300px]]|title2=Brawl|tab2=[[File:Bigblue.jpg|300px]]|title3=Melee|tab3=[[File:BBLUE-NRML-SSBM.jpg|300px]]}} | ||
|caption = | |caption = Big Blue as it appears in the ''Smash'' series.<br>[[Image:FZeroSymbol.svg|50px]] | ||
|universe = {{uv|F-Zero}} | |universe = {{uv|F-Zero}} | ||
|games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[Ultimate]]'' | ||
|hometo = '''Melee:'''<br>{{SSBM|Captain Falcon}}<br>'''Brawl:'''<br>{{SSBB|Captain Falcon}}<br>'''Ultimate:'''<br>{{SSBU|Captain Falcon}} | |||
|availability = [[Unlockable|Unlockable]] (''Melee'' and ''Brawl'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable|Unlockable]] (''Melee'' and ''Brawl'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|unlockcriteria = Play 150 vs. matches (''Melee'')<br>Play 10 Brawls as {{SSBB|Captain Falcon}} (''Brawl'') | |unlockcriteria = Play 150 vs. matches (''Melee'')<br>Play 10 Brawls as {{SSBB|Captain Falcon}} (''Brawl'') | ||
|cratetype = | |cratetype = Futuristic | ||
|maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Melee'' and ''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|meleemusic = Main: ''{{MeleeMusic|Big Blue}}''<br>Alternate: ''{{MeleeMusic|Mach Rider}}'' | |meleemusic = Main: ''{{MeleeMusic|Big Blue}}''<br>Alternate: ''{{MeleeMusic|Mach Rider}}'' | ||
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Players can KO opponents at 0% damage easily by luring them to the car at the far left, grabbing them, and throwing them to the left. The foe will try to get up first, but while getting up, they will be KO'd. This works better if the foe is a heavy and slow character, such as [[Ganondorf]]. | Players can KO opponents at 0% damage easily by luring them to the car at the far left, grabbing them, and throwing them to the left. The foe will try to get up first, but while getting up, they will be KO'd. This works better if the foe is a heavy and slow character, such as [[Ganondorf]]. | ||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the main platform of the [[Ω form]] and [[Battlefield form]] is reminiscent of the aesthetics of the Falcon Flyer and is the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. Like the regular form, the stage moves, and in the background can be seen the Big Blue track with F-Zero machines. The three [[soft platform]]s of the Battlefield form are metallic and are unique to this form | In ''Super Smash Bros. Ultimate'', the main platform of the [[Ω form]] and [[Battlefield form]] is reminiscent of the aesthetics of the Falcon Flyer and is the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. Like the regular form, the stage moves, and in the background can be seen the Big Blue track with F-Zero machines. The three [[soft platform]]s of the Battlefield form are metallic and are unique to this form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
File:SSBU-Big BlueOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-Big BlueOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
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==Origin== | ==Origin== | ||
[[File:BigBlueFZeroX.png|thumb|left|Big Blue 1: Cylinder as it originally appeared in ''{{s|fzerowiki|F-Zero X}}''.]] | [[File:BigBlueFZeroX.png|thumb|left|Big Blue 1: Cylinder as it originally appeared in ''{{s|fzerowiki|F-Zero X}}''.]] | ||
This stage is loosely based on the tracks Big Blue 1: Cylinder and Big Blue 2: Quick Turn from ''{{s|fzerowiki|F-Zero X}}'', which are the fifth tracks in the Jack Cup and Queen Cup, respectively. Unlike other ''[[F-Zero (universe)|F-Zero]]'' stages in the ''Super Smash Bros.'' games, this level is not set on a replica of a track, but is instead randomly generated. Most of Cylinder takes place on the outer surface of a tubular road, and portions of Quick Turn take place in tunnels or upside down. All of the aforementioned features are notably absent in this stage, and features that were not present in either Big Blue track are included, such as jumps and giant loops. However, certain elements are retained, such as {{s|fzerowiki|Pit}}s on the track (which refill the F-Zero {{s|fzerowiki|machine}}s' energy), and the various structures in the background. | |||
This stage is loosely based on the tracks Big Blue 1: Cylinder and Big Blue 2: Quick Turn from ''{{s|fzerowiki|F-Zero X}}'', which are the fifth tracks in the Jack Cup and Queen Cup, respectively. Unlike other ''[[F-Zero (universe)|F-Zero]]'' stages in the ''Super Smash Bros.'' games, this level is not set on a replica of a track, but is instead randomly generated. Most of Cylinder takes place on the outer surface of a tubular road, and portions of Quick Turn take place in tunnels or upside down. All of the aforementioned features are notably absent in this stage | |||
The {{s|fzerowiki|Falcon Flyer}} originally appeared in the manual for ''{{s|fzerowiki|F-Zero}}'', where there is a comic book that depicts {{s|fzerowiki|Captain Falcon}}'s first bounty hunt mission. This is the only appearance of the Falcon Flyer, and it never makes an appearance in any ''F-Zero'' game. | The {{s|fzerowiki|Falcon Flyer}} originally appeared in the manual for ''{{s|fzerowiki|F-Zero}}'', where there is a comic book that depicts {{s|fzerowiki|Captain Falcon}}'s first bounty hunt mission. This is the only appearance of the Falcon Flyer, and it never makes an appearance in any ''F-Zero'' game. | ||
In ''Melee'' and ''Brawl'', the F-Zero machines' designs are based on their appearances in ''F-Zero X'', while ''Ultimate'' uses designs based on the revamped models from ''F-Zero GX'' | In ''Melee'' and ''Brawl'', the F-Zero machines' designs are based on their appearances in ''F-Zero X'', while ''Ultimate'' uses designs based on the revamped models from ''F-Zero GX''. | ||
==Tournament legality== | ==Tournament legality== | ||
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==Gallery== | ==Gallery== | ||
===''Super Smash Bros. Melee''=== | ===''Super Smash Bros. Melee''=== | ||
<gallery> | <gallery> | ||
FalconFlyerFZManual.png|The Falcon Flyer as it appears in the comic in the manual for ''F-Zero''. | |||
</gallery> | </gallery> | ||
===''Super Smash Bros. Ultimate''=== | |||
===''Super Smash Bros. Ultimate''=== | |||
<gallery> | <gallery> | ||
SSBUWebsiteF-zeroSeriesBG.jpg|Panorama of Big Blue from ''Super Smash Bros. Ultimate''. | SSBUWebsiteF-zeroSeriesBG.jpg|Panorama of Big Blue from ''Super Smash Bros. Ultimate''. | ||
SSBUWebsitePac-Man4.jpg|{{SSBU|Pac-Man}} using his [[down smash]] against | SSBUWebsitePac-Man4.jpg|{{SSBU|Pac-Man}} using his [[down smash]] against Yoshi on the stage. | ||
SSBUWebsiteBanjo&Kazooie2.jpg|{{SSBU|Banjo & Kazooie}} running on the track of the stage. | SSBUWebsiteBanjo&Kazooie2.jpg|{{SSBU|Banjo & Kazooie}} running on the track of the stage. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Ultimate'', the background scrolls faster than the track does, which may be a consequence of the track's speed being reduced for this game. | *In ''Ultimate'', the background scrolls faster than the track does, which may be a consequence of the track's speed being reduced for this game. | ||
*The racetrack | *The background racetrack on the [[Ω form|Ω]] and [[Battlefield form]]s of Big Blue are not modeled past the sides of the stage, despite visibly scrolling normally. This can be seen using the in-game camera controls. | ||
*This is the only non-[[Past and Melee Stages|Past]] stage in ''Melee'' not used in [[All-Star Mode]]. | *This is the only non-[[Past and Melee Stages|Past]] stage in ''Melee'' not used in [[All-Star Mode]]. | ||
*This is the only unlockable ''Melee'' stage that returns for ''Brawl | *This is the only unlockable ''Melee'' stage that returns for ''Brawl''. | ||
*In ''Brawl'', {{SSBB|Sonic}} can run on the ground of this stage and survive if he is wearing a [[Bunny Hood]]; in fact, if the stage is modded so the cars are removed (save for the Falcon Flyer | *In ''Brawl'', {{SSBB|Sonic}} can run on the ground of this stage and survive if he is wearing a [[Bunny Hood]]; in fact, if the stage is modded so the cars are removed (save for the Falcon Flyer), it can be seen that Sonic with a Bunny Hood can actually outrun the camera in some parts. When Sonic is giant, from either eating a [[Super Mushroom]] or being in a Giant Brawl, he runs at the same speed as the cars, then slowly picks up speed, although not fast enough to [[SD]] off the right side of the stage. {{SSBB|Wario}} can also survive running on the ground of this stage if he is riding his [[Wario Bike]] as [[Wario-Man]]; in fact, his bike becomes so fast that he actually outspeeds the cars on the stage as well. He can also survive running on the ground of this stage without being [[Wario-Man]] if he is riding his [[Wario Bike]] and performing a wheelie. It is also possible to SD towards the front of the stage with this. This happens because doing a wheelie makes the bike move faster, and bounces along the ground a bit, so it is not always affected by the fast track. {{SSBB|Fox}}'s [[Landmaster]] tank can also survive riding on the ground (as it apparently gets pushed along by the racers). | ||
**In ''Ultimate'', {{SSBU|Greninja}} | **In ''Ultimate'', any character faster than {{SSBU|Greninja}} (including Greninja itself) can outrun the stage with no hazards turned on if they have a Bunny Hood on. | ||
**Also in ''Ultimate'', any character can outrun the stage with no hazards if they have a Super Mushroom in Mega Smash and are equipped with a Bunny Hood, even | **Also in ''Ultimate'', any character can outrun the stage with no hazards if they have a Super Mushroom in Mega Smash and are equipped with a Bunny Hood, even {{SSBU|Incineroar}}. | ||
*In ''Brawl'', floating items no longer go flying off the screen, but [[Bumper]] | *In ''Brawl'', floating items no longer go flying off the screen, but [[Bumper|Bumpers]] can't be placed in midair. | ||
*When {{SSBB|Pokémon Trainer}} is used, another fast moving platform will be there for the Trainer to stand on. | *When {{SSBB|Pokémon Trainer}} is used, another fast moving platform will be there for the Trainer to stand on. | ||
*If an [[Electrode]] is summoned, but falls onto the track, it will bounce continuously until it either explodes or goes past the [[blast line]]. | *If an [[Electrode]] is summoned, but falls onto the track, it will bounce continuously until it either explodes or goes past the [[blast line]]. | ||
{{SSBMStages}} | {{SSBMStages}} | ||
{{SSBBStages}} | {{SSBBStages}} | ||
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{{F-Zero universe}} | {{F-Zero universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Past stages]] | [[Category: Past stages]] | ||
[[es:Big Blue]] | [[es:Grand Prix de F-Zero: Circuito Big Blue]] |