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{{Title|''Bayonetta'' (universe)}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{DISPLAYTITLE:''Bayonetta'' (universe)}}
{{Infobox Series
{{Infobox Series
|title            = Bayonetta (universe)
|title            = Bayonetta (universe)
|image            = [[File:BayonettaLogo.png|200px]]
|image            = [[Image:BayonettaLogo.png|200px]]
|caption          = [[File:BayonettaSymbol.svg|50px|class=invert-dark]]
|caption          = [[Image:BayonettaSymbol.svg|50px]]
|developer        = PlatinumGames
|developer        = PlatinumGames
|publisher        = Sega<br>Nintendo (Wii U and Switch releases only)
|publisher        = Sega<br>Nintendo (Wii U and Switch releases only)
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|originconsole    = Xbox 360<br>PlayStation 3
|originconsole    = Xbox 360<br>PlayStation 3
|firstinstallment  = ''{{iw|wikipedia|Bayonetta}}'' (2009)
|firstinstallment  = ''{{iw|wikipedia|Bayonetta}}'' (2009)
|latestinstallment = ''{{iw|wikipedia|Bayonetta Origins: Cereza and the Lost Demon}}'' (2023)
|latestinstallment = ''{{iw|wikipedia|Bayonetta 2}}'' (2014)
|interwiki        = wikipedia
|interwiki        = wikipedia
|interwikiname    = Wikipedia
|interwikiname    = Wikipedia
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==Franchise description==
==Franchise description==
Having previously planned and directed the second installment of {{uvm3|Resident Evil}} for [[Capcom]], respectively, video game designer {{iw|wikipedia|Hideki Kamiya}} explored action-adventure game design as the director for the introductory installment of Capcom's {{uvm3|Devil May Cry}} series. Following his directorial and writing roles for the ''Viewtiful Joe'' series, Kamiya’s last role at Capcom was as the director of another action-adventure, ''Okami''. Moving onto the then-recently-founded PlatinumGames, Kamiya was tasked to direct a "stylish action game" as a successor to ''Devil May Cry''{{'}}s formula for [[Sega]]. In a move that would later spawn no small degree of debate in the press, Kamiya deliberately went for an over-the-top slant towards feminine fan service in the design of the eponymous lead character of his game, [[Bayonetta]]. The game, ''{{iw|wikipedia|Bayonetta|video game}}'', was released for Xbox 360 and PlayStation 3 in 2009, and garnered critical praise for its deep-yet-accessible third-person-combat and unapologetic camp factor. The game is also notable for being one of the few games to receive a perfect 40/40 score from Famitsu. Only the Xbox 360 version recevied this score, as the PlayStation 3 version was criticized for performance issues. Though it would sell over a million units worldwide and become PlatinumGames' best-selling title at the time, it did not beat the company's sales expectations. However, Sega has made sure to re-release the game on more systems, notably PC, Xbox One and PlayStation 4.  
Having previously planned and directed the first two installments of ''Resident Evil'' for [[Capcom]], respectively, video game designer Hideki Kamiya explored action-adventure game design as the director for the introductory installment of Capcom's ''Devil May Cry'' series. Following his directorial and writing roles for the ''Viewtiful Joe'' series, Kamiya’s last role at Capcom was as the director of another action-adventure, ''Okami''. Moving onto the then-recently-founded PlatinumGames, Kamiya was tasked to direct a "stylish action game" as a successor to ''Devil May Cry''{{'}}s formula for [[Sega]]. In a move that would later spawn no small degree of debate in the press, Kamiya deliberately went for an over-the-top slant towards feminine fan service in the design of the eponymous lead character of his game, [[Bayonetta]]. The game, ''Bayonetta'', was released for Xbox 360 and PlayStation 3 in 2009, and garnered critical praise for its deep-yet-accessible third-person-combat and unapologetic camp factor. Though it would sell over a million units worldwide and become PlatinumGames' best-selling title, it did not beat the company's sales expectations.


Though Kamiya had ideas for sequels and spin-offs for ''Bayonetta'' - one idea of which bore fruit in the 2013 anime film ''{{iw|wikipedia|Bayonetta: Bloody Fate}}'', a mostly-faithful retelling of the game’s story - he originally doubted that a sequel would ever be released, and he worked his next role as director for Nintendo's 2013 [[Wii U]] title {{uvm3|The Wonderful 101}}, and [[Konami]] on ''[[Metal Gear (universe)|Metal Gear Rising: Revengeance]] '' for other platforms.
Though Kamiya had ideas for sequels and spin-offs for ''Bayonetta'' - one idea of which bore fruit in the 2013 anime film ''Bayonetta: Bloody Fate'', a mostly-faithful retelling of the game’s story - he originally doubted that a sequel would ever be released, and he worked his next role as director for Nintendo's 2013 [[Wii U]] title ''The Wonderful 101'' and others on ''[[Metal Gear (universe)|Metal Gear Rising: Revengeance]] '' for other platforms.


As complications arose within publisher Sega regarding “downsizing and restructuring” of its corporate model, ''{{s|wikipedia|Bayonetta 2}}''{{'}}s development suffered a screeching halt, as the game no longer had a publisher to work with. Just when work for the game was going to be scrapped completely, Nintendo offered their support and saved the game from cancellation. The sequel was officially announced in late 2012 to be developed exclusively for Wii U. Having to purchase an entirely new console just to keep up with the series drew outcry from fans, and they asked if the sequel would ever see a release on other platforms. Kamiya directly addressed the backlash by stating that without Nintendo’s financial support, the game would not exist in the first place. Even though their new publisher was known for producing “family-friendly” content, Nintendo gave PlatinumGames complete creative freedom to make the game they wanted, even going so far as to incorporate Nintendo’s characters as costumes and summons for the main character.
As complications arose within publisher Sega regarding “downsizing and restructuring” of its corporate model, ''Bayonetta 2''’s development suffered a screeching halt, as the game no longer had a publisher to work with. Just when work for the game was going to be scrapped completely, Nintendo offered their support and saved the game from cancellation. The sequel was officially announced in late 2012 to be developed exclusively for the Nintendo Wii U. Having to purchase an entirely new console just to keep up with the series drew outcry from fans, and they asked if the sequel would ever see a release on other platforms. Kamiya directly addressed the backlash by stating that without Nintendo’s financial support, the game would not exist in the first place. Even though their new publisher was known for producing “family-friendly” content, Nintendo gave PlatinumGames complete creative freedom to make the game they wanted, even going so far as to incorporate Nintendo’s characters as costumes and summons for the main character.


Regardless, ''Bayonetta 2'' was released late 2014 to near-universal acclaim, with reviewers commenting that it set a new standard for action games and praising how it refined problematic elements from the first game, such as improved art direction, tighter pacing, and the removal of frustrating quick-time events. At E3 2014, it was also announced that a Wii U port of the original ''Bayonetta'' would come with the Special and First Print Editions of the sequel. However, as of 2015, ''Bayonetta 2'' had only sold roughly the same number of units on the Wii U as its predecessor had on each of the Xbox 360 and PlayStation 3 consoles. During and following this release, Kamiya had repeatedly shot down questions and requests on social media on whether [[Bayonetta (SSB4)|Bayonetta]] herself would be included in the roster of Nintendo's crossover fighting game ''[[Super Smash Bros. 4]]'' - released roughly the same time - but despite this, Bayonetta was revealed as the final downloadable fighter for the game at the end of 2015 as (according to Sakurai) the winner and most requested realizeable character of the Fighter Ballot. The actual most requested charater was later revealed to be [[Sora]], implying that Sakurai and his team ran into licensing complications and had to go with Bayonetta to meet deadlines.
Regardless, ''Bayonetta 2'' was released late 2014 to near-universal acclaim, with reviewers commenting that it set a new standard for action games and praising how it refined problematic elements from the first game, such as improved art direction, tighter pacing, and the removal of frustrating quick-time events. At E3 2014, it was also announced that a Wii U port of the original ''Bayonetta'' would come with the Special and First Print Editions of the sequel. However, as of 2015, ''Bayonetta 2'' had only sold roughly the same number of units on the Wii U as its predecessor had on each of the Xbox 360 and PlayStation 3 consoles. During and following this release, Kamiya had repeatedly shot down questions and requests on social media on whether [[Bayonetta (SSB4)|Bayonetta]] herself would be included in the roster of Nintendo's crossover fighting game ''[[Super Smash Bros. 4]]'' - released roughly the same time - but despite this, Bayonetta was revealed as the final downloadable fighter for the game at the end of 2015 as the winner and most-requested character of the Fighter Ballot.


On February 2, 2015, PlatinumGames released a free browser game on their [https://www.platinumgames.co.jp/404/ official website]. Initially titled ''Angel Land'' before changing names to ''8-bit Bayonetta'', the game is a simplistic shooter where a sprite version of Bayonetta must take down waves of enemies on the ground and in the air. The score goes up the more enemies are killed, and the game ends when an enemy touches Bayonetta. The player also has the ability to post their high score to Twitter. The game was posted on Steam on March 31, 2017, but was taken down a few days later.
During the [[wikipedia:The Game Awards 2017|2017 Game Awards]], it was announced that ''Bayonetta'' and ''Bayonetta 2'' would be ported to the [[Nintendo Switch]] with all of their Wii U content intact. Almost immediately following this, a teaser trailer announced that ''Bayonetta 3'' was in development exclusively for the Switch, with an unknown release date.
 
[[Sega]] Sammy developed a spinoff in 2016 titled ''Bayonetta Pachislot''. Naturally, it is a Pachislot machine that loosely recreates moments from the first game, with the outcomes of these moments being almost entirely dependent on the results of slot pulls. Original music and costumes were created specifically for this machine that have never reappeared since.
 
Development for ''{{s|wikipedia|Bayonetta 3}}'' started right after the cancellation of another game from Platinum Games that was in production for four years until January 2017, ''{{s|wikipedia|Scalebound}}''. Before this event, they had an idea on porting the two earlier titles to [[Nintendo Switch]], code-named "Nintendo NX" back then. All of them got the agreement from Nintendo soon after.<ref>{{cite web|url=https://nintendoeverything.com/bayonetta-3-origins-hideki-kamiya-platinumgames/ |title=Bayonetta 3 devs on game’s origins, Kamiya says he’s “forever indebted to Nintendo” |author= Brian(@NE_Brian) |date=October 30, 2022 |accessdate=October 30, 2022 |publisher=Nintendo Everything}}</ref> During the [[wikipedia:The Game Awards 2017|2017 Game Awards]], it was announced that ''Bayonetta'' and ''Bayonetta 2'' would be ported to the Nintendo Switch with all of their Wii U content intact. On July 13, 2022, Nintendo announced via a tweet they would release physical copies of the first game in 2022. Almost immediately following the announcement at The Game Awards 2017, a teaser trailer announced that ''Bayonetta 3'' was in development exclusively for the Switch. On July 13, 2022, another trailer released by Nintendo shows further gameplay along with a release date set for October 28, 2022. Weeks prior to its release, a controversial event happened between Bayonetta's ex-English voice actress Hellena Taylor and her new voice actress Jennifer Hale, where the former initially called for a boycott due to underpayment of her leading role from the company's offer, and Hideki Kamiya's suspension from Twitter for suspicious behavior after worsening the situation. The aftermath negatively affected other voice actors across the video game industry after reports of Taylor lying to the subject, but also PlatinumGames who would respond to this issue soon after. Nonetheless, the game received favorable reviews by other aggregators in its release. During [[The Game Awards]] 2022, a prequel to all three ''Bayonetta'' games was announced, titled ''{{s|wikipedia|Bayonetta Origins: Cereza and the Lost Demon}}'' It was released in March 17, 2023.


The ''Bayonetta'' series follows the over-the-top adventures of the eponymous heroine, who is initially unaware of the origins of both herself and her spectacular powers as an "Umbra Witch" - powers which not only afford her superhuman combat skills equal parts brutal and graceful, but more outwardly supernatural endeavors such as slowing time, shapeshifting into animals, and summoning demons. Her own hair is used for some of these techniques, which by default literally composes her skin-tight uniform; as a result, her outfit becomes more revealing as she uses "Wicked Weaving" techniques. Starting out in a fictional European city, Bayonetta becomes convinced that a mysterious gemstone in her possession, one of a pair called the "Eyes of the World", must be reunited with its counterpart to retrieve her memories. Many twists and developments await her as she battles through a large variety of menacing, marble-skinned angels from one of three alternative planes of reality separate from mankind's own. These three planes - directly borrowed from Dante's ''Divine Comedy'' - are visited throughout both games, and as the second game progresses, Bayonetta must contend with demons as well.
The ''Bayonetta'' series follows the over-the-top adventures of the eponymous heroine, who is initially unaware of the origins of both herself and her spectacular powers as an "Umbra Witch" - powers which not only afford her superhuman combat skills equal parts brutal and graceful, but more outwardly supernatural endeavors such as slowing time, shapeshifting into animals, and summoning demons. Her own hair is used for some of these techniques, which by default literally composes her skin-tight uniform; as a result, her outfit becomes more revealing as she uses "Wicked Weaving" techniques. Starting out in a fictional European city, Bayonetta becomes convinced that a mysterious gemstone in her possession, one of a pair called the "Eyes of the World", must be reunited with its counterpart to retrieve her memories. Many twists and developments await her as she battles through a large variety of menacing, marble-skinned angels from one of three alternative planes of reality separate from mankind's own. These three planes - directly borrowed from Dante's ''Divine Comedy'' - are visited throughout both games, and as the second game progresses, Bayonetta must contend with demons as well.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The ''Bayonetta'' universe made its debut in ''Smash 4'' with the eponymous protagonist, appearing as the last downloadable fighter in the game, along with new trophies, music, and a stage.
===Character===
 
*[[File:BayonettaIcon(SSB4-U).png|50px|right]] '''{{SSB4|Bayonetta}}''': The main protagonist of the series was announced to be added as the final [[DLC]] character on December 15th, after being one of the most highly requested characters in the Smash Bros. Fighter Ballot. She fights using various weapons, techniques, and demons from the two ''Bayonetta'' games.
===Fighter===
Bayonetta ranks 1st out of 55 on the tier list, making her the highest-ranked DLC character, sole representative, newcomer, and third-party character, in addition to being the highest ranked character overall. Bayonetta's top placing is primarily due to her powerful combo game; almost all of her attacks can reliably combo into one another, leading to powerful 50/50 mixups at high percentages, and she even has zero-to-death potential. Furthermore, a majority of her best KO attacks can be easily comboed into, and she can also start combos by using Witch Time or Bat Within on opponents who make mistakes, giving her a safe approach; further bolstering her approach is a number of decent zoning options, such as Bullet Climax and her unique Bullet Arts.
*[[File:BayonettaIcon(SSB4-U).png|50px|right|link=Bayonetta (SSB4)]] '''{{SSB4|Bayonetta}}''' ([[DLC]]): The main protagonist of the series was announced to be added as the final [[DLC]] fighter on December 15th, after being one of the most highly requested characters in the Smash Bros. Fighter Ballot. She fights using various weapons, techniques, and demons from the two ''Bayonetta'' games. Bayonetta ranks 1st out of 55 on the tier list, making her the highest-ranked DLC character, sole fighter from a series, newcomer, and third-party character, in addition to being the highest ranked character overall. Bayonetta's top placing is primarily due to her powerful combo game; almost all of her attacks can reliably combo into one another, leading to powerful 50/50 mixups at high percentages, and she even has zero-to-death potential. Furthermore, a majority of her best KO attacks can be easily comboed into, and she can also start combos by using Witch Time or Bat Within on opponents who make mistakes, giving her a safe approach; further bolstering her approach is a number of decent zoning options, such as Bullet Climax and her unique Bullet Arts.


===Stage===
===Stage===
*[[File:UmbraClockTowerIconSSB4-U.png|75px|right|link=Umbra Clock Tower]]'''[[Umbra Clock Tower]]''' ([[DLC]]): The falling tower from the scene at the start of ''Bayonetta'' makes its debuts as the last stage of ''Smash 4''.
*[[File:UmbraClockTowerIconSSB4-U.png|75px|right|link=Umbra Clock Tower]][[Umbra Clock Tower]]
 
===Music===
===Music===
{{main|List of SSB4 Music (Bayonetta series)}}
*'''Let's Hit the Climax''': The music that plays when Bayonetta summons an Infernal Demon in ''Bayonetta''.
 
*'''Theme of Bayonetta - Mysterious Destiny''': A remixed, instrumental version of Bayonetta's battle theme from ''Bayonetta''.
====Original Tracks====
*'''Tomorrow is Mine (Bayonetta 2 Theme)''': A remixed, instrumental version of the main theme of ''Bayonetta 2'', with a saxophone playing in place of vocals.
Arrangements and remixes unique to ''SSB4''.
*'''One of a Kind''': The music in the opening of ''Bayonetta'', where the history of the Lumen Sages and Umbra Witches is narrated by [http://bayonetta.wikia.com/wiki/Antonio_Redgrave Antonio Redgrave].
*'''{{SSB4MusicLink|Bayonetta|Theme of Bayonetta - Mysterious Destiny (Instrumental)}}''' ([[DLC]]): A remixed, instrumental version of Bayonetta's battle theme from ''Bayonetta''.
*'''Riders of the Light''': Bayonetta's second battle theme from ''Bayonetta''.
*'''{{SSB4MusicLink|Bayonetta|Tomorrow is Mine (Bayonetta 2 Theme) (Instrumental)}}''' ([[DLC]]): A remixed, instrumental version of the main theme of ''Bayonetta 2'', with a saxophone playing in place of vocals. It plays on Umbra Clock Tower<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Red & Black''': Jeanne's second battle theme in ''Bayonetta''.
 
*'''After Burner (∞ Climax Mix)''': The music that plays during the Chapter "Route 666" of the first game, which is a remix of the music from ''After Burner'', an arcade game by Sega.  
====Source Tracks====
*'''Friendship''': The music that plays when Jeanne rescues Bayonetta in the first game, and when Bayonetta goes to save Loki in the second.
*'''{{SSB4MusicLink|Bayonetta|Let's Hit the Climax}}''' ([[DLC]]): The music that plays when Bayonetta summons an Infernal Demon in ''Bayonetta''.
*'''Let's Dance, Boys!''': The music that plays during the [https://www.youtube.com/watch?v=LdAzoDILw80 ending dance sequence] of ''Bayonetta''.
*'''{{SSB4MusicLink|Bayonetta|One of a Kind}}''' ([[DLC]]): The music in the opening of ''Bayonetta'', where the history of the Lumen Sages and Umbra Witches is narrated by [http://bayonetta.wikia.com/wiki/Antonio_Redgrave Antonio Redgrave]. It plays on Umbra Clock Tower<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''The Legend of Aesir''': The music in the opening of ''Bayonetta 2'', where [http://bayonetta.wikia.com/wiki/Luka Luka] narrates the history of Aesir.
*'''{{SSB4MusicLink|Bayonetta|Riders of the Light}}''' ([[DLC]]): Bayonetta's second battle theme from ''Bayonetta''. It plays on Umbra Clock Tower<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Time for the Climax!''': The music that plays when Bayonetta summons an Infernal Demon in ''Bayonetta 2''.
*'''{{SSB4MusicLink|Bayonetta|Red & Black}}''' ([[DLC]]): Jeanne's second battle theme in ''Bayonetta''. It plays on Umbra Clock Tower<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''Victory! Bayonetta''': The first few notes of ''Let's Hit the Climax''.
*'''{{SSB4MusicLink|Bayonetta|After Burner (∞ Climax Mix)}}''' ([[DLC]]): The music that plays during the Chapter "Route 666" of the first game, which is a remix of the music from ''After Burner'', an arcade game by Sega.  It plays on Umbra Clock Tower<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Bayonetta|Friendship}}''' ([[DLC]]): The music that plays when Jeanne rescues Bayonetta in the first game, and when Bayonetta goes to save Loki in the second. It plays on Umbra Clock Tower<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Bayonetta|Let's Dance, Boys!}}''' ([[DLC]]): The music that plays during the [https://www.youtube.com/watch?v=LdAzoDILw80 ending dance sequence] of ''Bayonetta''. It plays on Umbra Clock Tower<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Bayonetta|The Legend of Aesir}}''' ([[DLC]]): The music in the opening of ''Bayonetta 2'', where [http://bayonetta.wikia.com/wiki/Luka Luka] narrates the history of Aesir. It plays on Umbra Clock Tower<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Bayonetta|Time for the Climax!}}''' ([[DLC]]): The music that plays when Bayonetta summons an Infernal Demon in ''Bayonetta 2''. It plays on Umbra Clock Tower<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
 
====Victory Theme====
*'''[[Victory theme#Bayonetta Victory Theme|Victory! Bayonetta]]''' ([[DLC]]): The first few notes of ''Let's Hit the Climax''.


===Trophies===
===Trophies===
{{main|List of SSB4 trophies (Bayonetta series)}}
*Bayonetta
*Bayonetta (Alt.)
*Infernal Climax
*Jeanne
*Rodin
*Bayonetta (Original)
*Cereza


===Other===
===Other===
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The ''Bayonetta'' universe received a slight boost in representation in ''Ultimate'', with the addition of a new Assist Trophy and many more character references as Spirits.
''Bayonetta'' received a slight boost in representation in ''Ultimate'', with the inclusion of a new Assist Trophy and many more references as Spirits.
 
===Fighter===
*63. [[File:BayonettaIcon(SSBU).png|50px|right|link=Bayonetta (SSBU)]]'''{{SSBU|Bayonetta}}''' ([[Unlockable character|Unlockable]]): The Umbra Witch returns as an unlockable fighter after being DLC in ''Smash 4''. After her top-tier status in ''Smash 4'', the power of most of her moves have been toned down significantly during the transition.{{clr}}


===Stage===
===Character===
*[[File:UmbraClockTowerIconSSBU.png|75px|right|link=Umbra Clock Tower]]{{GameIcon|SSB4}}'''[[Umbra Clock Tower]]''' ([[Starter stage|Starter]]): The falling tower from the scene at the start of ''Bayonetta'' makes a return from ''Smash 4''. The shading on this stage is different than it's previous counterpart, and the clock tower itself is angled slightly higher, although this does not affect the gameplay.
*63. [[File:BayonettaIcon(SSBU).png|50px|right]]'''{{SSBU|Bayonetta}}''': The Umbra Witch returns in ''Ultimate'', this time as an unlockable character. After her top-tier status in ''Smash 4'', the power of most of her moves have been toned down significantly during the transition.
{{clear}}


===Assist Trophy===
===Assist Trophy===
*'''[[Rodin]]''': A demon that runs a bar and provides Bayonetta with her weapons and other necessities that she needs. When summoned, he attacks the opponent with his own form of Wicked Weaves and After-Burner Kick, as well as produces items for the summoner to use.
*'''[[Rodin]]''': A demon that runs a bar and provides Bayonetta with her weapons and other necessities that she needs. When summoned, he attacks the opponent with his own form of Wicked Weaves and After-Burner Kick, as well as produces items for the summoner to use.
===Stage===
*[[File:SSBU-Umbra Clock Tower.png|75px|right|link=Umbra Clock Tower]]{{GameIcon|ssb4}} '''[[Umbra Clock Tower]]''': The falling tower from the scene at the start of ''Bayonetta'' makes a return from ''Smash 4'', this time as a starter stage. The shading on this stage is different than it's previous counterpart, and the clock tower itself is angled slightly higher, although this does not affect the gameplay.


===Music===
===Music===
{{main|List of SSBU Music (Bayonetta series)}}
There are no new arrangements or remixes from the ''Bayonetta'' universe.
There are no new arrangements or remixes from the ''Bayonetta'' universe.


====Returning Tracks====
====Returning Tracks====
Arrangements and remixes returning from ''Smash 4''.
Arrangements and remixes returning from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Bayonetta|Theme Of Bayonetta - Mysterious Destiny (Instrumental)}}''': An instrumental version of the main battle theme from ''{{iw|wikipedia|Bayonetta}}''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}"'''Theme of Bayonetta - Mysterious Destiny (Instrumental)'''": An instrumental version of the main battle theme from ''{{iw|wikipedia|Bayonetta}}''. Returns from ''Smash 4''.
*{{gameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Bayonetta|Tomorrow Is Mine (Bayonetta 2 Theme) (Instrumental)}}''': An instrumental version of the main theme from ''{{iw|wikipedia|Bayonetta 2}}''.
*{{gameIcon|SSB4-WiiU}}"'''Tomorrow is Mine (Bayonetta 2 Theme) (Instrumental)'''": An instrumental version of the main theme from ''{{iw|wikipedia|Bayonetta 2}}''.


====Source Tracks====
====Source Tracks====
Tracks sourced directly from the ''Bayonetta'' games.
Tracks sourced directly from the ''Bayonetta'' games.
*'''{{SSBUMusicLink|Bayonetta|One Of A Kind}}''': The theme that plays during the opening segment and the final chapter, sourced from ''Bayonetta''.
*"'''One of a Kind'''": The theme that plays during the opening segment and the final chapter, sourced from ''Bayonetta''.
*'''{{SSBUMusicLink|Bayonetta|Riders Of The Light}}''': An alternate battle theme played primarily heard when fighting a stronger, higher-ranked angel, sourced from ''Bayonetta''.  
*"'''Riders of the Light'''": An alternate battle theme played primarily heard when fighting a stronger, higher-ranked angel, sourced from ''Bayonetta''.  
*'''{{SSBUMusicLink|Bayonetta|Let's Hit the Climax!}}''': The theme that plays when Bayonetta summons an Infernal Demon, which itself is a remix of "Mysterious Destiny", sourced from ''Bayonetta''. Heard in Bayonetta's character trailer.
*"'''Let's Hit the Climax!'''": The theme that plays when Bayonetta summons an Infernal Demon, which itself is a remix of "Mysterious Destiny", sourced from ''Bayonetta''. Heard in Bayonetta's character trailer.
*'''{{SSBUMusicLink|Bayonetta|Red & Black}}''': The battle theme played when fighting Jeanne, sourced from ''Bayonetta''.
*"'''Red & Black'''": The battle theme played when fighting Jeanne, sourced from ''Bayonetta''.
*'''{{SSBUMusicLink|Bayonetta|After Burner (∞ Climax Mix)}}''': The theme played in verses 3 and 4 of Route 666, which itself is a remix of the main theme from SEGA's ''{{iw|wikipedia|After Burner}}''.
*"'''After Burner (∞ Climax Mix)'''": The theme played in verses 3 and 4 of Route 666, which itself is a remix of the main theme from SEGA's ''{{iw|wikipedia|After Burner}}''.
*'''{{SSBUMusicLink|Bayonetta|Friendship}}''': The theme played in the "Epilogue" mission, sourced from ''Bayonetta''.  
*"'''Friendship'''": The theme played in the "Epilogue" mission, sourced from ''Bayonetta''.  
*'''{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}''': The theme played during the credits and the [https://www.youtube.com/watch?v=LdAzoDILw80 special dance video] unlocked after beating the game, sourced from ''Bayonetta''.
*"'''Let's Dance, Boys!'''": The theme played during the credits and the [https://www.youtube.com/watch?v=LdAzoDILw80 special dance video] unlocked after beating the game, sourced from ''Bayonetta''.
*'''{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}''': The theme played in the opening segment, sourced from ''Bayonetta 2''.
*"'''The Legend of Aesir'''": The theme played in the opening segment, sourced from ''Bayonetta 2''.
*'''{{SSBUMusicLink|Bayonetta|Time For The Climax!}}''': The song that plays when Bayonetta summons an Infernal Demon, which itself is a remix of "Tomorrow is Mine", sourced from ''Bayonetta 2''.
*"'''Time For The Climax!'''": The song that plays when Bayonetta summons an Infernal Demon, which itself is a remix of "Tomorrow is Mine", sourced from ''Bayonetta 2''.
====Victory Theme====
====Victory Fanfare====
*'''[[Victory theme#Bayonetta Victory Theme|Victory! Bayonetta]]''': The first few notes of "Time For The Climax" from ''Bayonetta 2'', followed by jingle that plays when clearing a verse in ''Bayonetta''. Remains unaltered from ''Smash 4''.
*"'''Victory! Bayonetta'''": The first few notes of "Time For The Climax" from ''Bayonetta 2'', followed by jingle that plays when clearing a verse in ''Bayonetta''. Remains unaltered from ''Smash 4''.


===Spirits===
===Spirits===
{{main|List of spirits (Bayonetta series)}}
{{main|List of spirits (Bayonetta series)}}
 
{|
==Media with elements appearing in the ''Super Smash Bros.'' series==
|- valign=top
The ''Bayonetta'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 3 games and media. The latest media represented in this universe is ''{{s|wikipedia|Bayonetta 2}}'', released on September 20, 2014.
|
 
1,006. [[Bayonetta]] (Bayonetta 2) <br>
===''{{iw|wikipedia|Bayonetta|video game}}''===
1,007. Bayonetta (Bayonetta)<br>
*Playable character:
1,008. [[Gomorrah]]<br>
**{{gameIcon|SSB4}} [[Bayonetta]] debuts in this game as the main playable character using the Scarborough Fair.
1,009. [[Madama Butterfly]]<br>
**{{gameIcon|SSB4}} Several moves including Stilleto, Wicked Weaves, Heel Stomp, Slap Punish Attack, Tetsuzanko, [[Bullet Climax]], [[Heel Slide]], [[After Burner Kick]], [[Witch Twist]], [[Witch Time]], [[Bat Within]], [[Bullet Arts]] and [[Infernal Climax]] debut here.
1,010. Jeanne<br>
**{{gameIcon|SSB4}} Bayonetta's taunts in game appearance are inspired by performable actions in this game.
1,011. Cutie J<br>
**{{gameIcon|SSB4}} [[Madama Butterfly]] appears in Bayonetta's smash attacks.
1,012. [[Rodin]]<br>
**{{gameIcon|SSB4}} [[Gomorrah]] appears in Bayonetta's final smash.
1,013. Rodin, the Infinite One<br>
*Stage:
1,014. Luka<br>
**{{gameIcon|SSB4}} [[Umbra Clock Tower]] appears as the opening level.
1,015. Cereza<br>
*Stage elements:
|
**{{gameIcon|SSB4}} Several Angels of Paradiso appear in the background.
1,016. Loki<br>
*Assist Trophy:
1,017. Balder<br>
**{{gameIcon|SSBU}} [http://bayonetta.fandom.com/wiki/Rodin Rodin] debuts in this game as the shopkeeper.
1,018. Father Balder<br>
*Trophies:
1,019. Masked Lumen<br>
**{{gameIcon|SSB4}} Two trophies of Bayonetta based on her design from this game, as well as Jeanne, Rodin, and [http://bayonetta.fandom.com/wiki/Cereza Cereza] make an appearance.
1,020. Prophet<br>
**{{gameIcon|SSB4-WIIU}} Infernal Climax appears exclusively on Wii U.
1,021. Affinity<br>
*Spirits:
1,022. Inspired<br>
**{{gameIcon|SSBU}} Bayonetta (Bayonetta), [[Gomorrah]], [[Madama Butterfly]], [http://bayonetta.fandom.com/wiki/Jeanne Jeanne], [http://bayonetta.fandom.com/wiki/Cutie_J Cutie J],  Rodin, [http://bayonetta.fandom.com/wiki/Luka Luka],  Cereza, [http://bayonetta.fandom.com/wiki/Balder Balder], [http://bayonetta.fandom.com/wiki/Father_Balder Father Balder], [http://bayonetta.fandom.com/wiki/Affinity Affinity], [http://bayonetta.fandom.com/wiki/Inspired Inspired], and [http://bayonetta.fandom.com/wiki/Fortitudo Fortitudo] appear as spirits. The spirit for Cereza uses art from this game.
1,023. Fortitudo<br>
*Music:
1,024. Alraune<br>
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Bayonetta|Let's Hit the Climax}}'''": The music that plays when Bayonetta summons an Infernal Demon in ''Bayonetta''.
|}
**{{gameIcon|SSB4}} "'''[[Victory theme#Bayonetta Victory Theme|Victory! Bayonetta]]'''": The first few notes of ''Let's Hit the Climax''.
**{{gameIcon|SSB4}} "'''{{SSBUMusicLink|Bayonetta|Theme of Bayonetta - Mysterious Destiny}}'''": A remixed, instrumental version of Bayonetta's battle theme from ''Bayonetta''.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Bayonetta|One of a Kind}}'''": The music in the opening of ''Bayonetta'', where the history of the Lumen Sages and Umbra Witches is narrated by [http://bayonetta.fandom.com/wiki/Antonio_Redgrave Antonio Redgrave].
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Bayonetta|Riders of the Light}}'''": Bayonetta's second battle theme from ''Bayonetta''.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Bayonetta|Red & Black}}'''": Jeanne's second battle theme in ''Bayonetta''.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Bayonetta|After Burner (∞ Climax Mix)}}'''": The music that plays during the Chapter "Route 666" of the first game, which is a remix of the music from ''After Burner'', an arcade game by Sega.  
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Bayonetta|Friendship}}'''": The music that plays when Jeanne rescues Bayonetta in the first game, and when Bayonetta goes to save Loki in the second.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}'''": The music that plays during the [https://www.youtube.com/watch?v=LdAzoDILw80 ending dance sequence] of ''Bayonetta''.
 
===''{{iw|wikipedia|Bayonetta: Bloody Fate}}''===
*Playable character:
**{{GameIcon|SSB4}} Bayonetta's Japanese voice actress, Atsuko Tanaka, first voiced her in this film adaptation.
*Assist Trophy:
**{{GameIcon|SSBU}} Rodin's Japanese voice actor, Tesshō Genda, first voiced him in this film.
 
===''{{iw|wikipedia|Bayonetta 2}}''===
*Playable character:
**{{gameIcon|SSB4}} The default design for Bayonetta comes from this game
*Trophies:
**{{gameIcon|SSB4}} A trophy of Bayonetta using the design from this game makes an appearance.
*Spirits:
**{{gameIcon|SSBU}} Bayonetta (Bayonetta 2), Rodin the Infinite One, [http://bayonetta.fandom.com/wiki/Masked_Lumen Masked Lumen], [http://bayonetta.fandom.com/wiki/Prophet Prophet], and [http://bayonetta.fandom.com/wiki/Alraune Alraune] appear as spirits.  
*Music:
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Bayonetta|Tomorrow is Mine (Bayonetta 2 Theme)}}'''": A remixed, instrumental version of the main theme of ''Bayonetta 2'', with a saxophone playing in place of vocals.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Bayonetta|The Legend of Aesir}}'''": The music in the opening of ''Bayonetta 2'', where Luka narrates the history of Aesir.
**{{gameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Bayonetta|Time for the Climax!}}'''": The music that plays when Bayonetta summons an Infernal Demon in ''Bayonetta 2''.


==Trivia==
==Trivia==
*''Bayonetta'' is the most recently created third-party universe to have a playable character.
*''Bayonetta'' is the most recently created third-party universe to have a playable character.
**However, if counting the official release of {{uv|Minecraft}} in 2011 instead of the first playable release in 2009, it is the second most recently created third-party universe with a playable character.
*''Bayonetta'' is one of three primary third-party universes with games published by Nintendo worldwide, as Nintendo published ''Bayonetta 2'' and the Wii U and Switch versions of the first ''Bayonetta'' game. The others are {{uv|Final Fantasy}} <!--Nintendo published Final Fantasy Crystal Chronicles for the GameCube worldwide, hence why it's listed here.--> and {{uv|Banjo-Kazooie}}.
*''Bayonetta'' is one of three primary third-party universes with games published by Nintendo worldwide, as Nintendo published ''Bayonetta 2'' and the Wii U and Switch versions of the first ''Bayonetta'' game. The others are {{uv|Final Fantasy}} <!--Nintendo published Final Fantasy Crystal Chronicles for the GameCube worldwide, hence why it's listed here.--> and {{uv|Banjo-Kazooie}}.
*''Bayonetta'' is the first universe to have its debut game release on different platforms simultaneously, as the first installment initially released on both the Xbox 360 and PlayStation 3.
* ''Bayonetta'' is the only universe to have its debut game release on different platforms simultaneously, as the first instalment initially released on both the PlayStation 3 and Xbox 360.
*Out of all the third-party universes, the ''Bayonetta'' series has the least amount of games with only four titles.
*''Bayonetta'' is the first female third-party playable character.
*As of ''Ultimate'', ''Bayonetta'' and {{uv|ARMS}} are the only universes to contain only female playable fighters. Prior to ''Ultimate'', it shared this trait with {{uv|Metroid}}.
*''Bayonetta'' is the only primary universe whose games all received a D (17+) rating by the [[wikipedia:Computer Entertainment Rating Organization|CERO]] and an M (Mature) rating from the [[wikipedia:Entertainment Software Rating Board|ESRB]].
**It is also the only third-party universe to have this trait.
**It is also the only primary universe to have installments published by Nintendo that received a D (17+) rating from the CERO, an M (Mature) rating from the ESRB, and an 18+ rating from PEGI.
*''Bayonetta'' is the only Sega series represented in ''Super Smash Bros.'' to not have any [[Mii Fighter]] costumes.
*''Bayonetta'' and {{uv|Castlevania}} are the only two universes to introduce a playable fighter from a game with significant religious design elements.
*''Bayonetta'' and {{uv|Street Fighter}} are the only universes that were originally added as DLC to have an [[Assist Trophy]] in any ''Super Smash Bros.'' game.
*As of ''Ultimate'', ''Bayonetta'' is the only universe to contain only female playable fighters. In ''Super Smash Bros. 4'' it shared this trait with {{uv|Metroid}}.


==External links==
==External links==
*The [http://bayonetta.wikia.com/wiki/Bayonetta_Wiki Bayonetta Wiki]
*The [http://bayonetta.wikia.com/wiki/Bayonetta_Wiki Bayonetta Wiki]


==References==
<references/>


{{Universe}}
{{Universe}}
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[[Category:Third-party universes]]
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[[es:Bayonetta (universo)]]
[[es:Bayonetta (universo)]]

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