Editing Bayonetta (SSBU)

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*Unlike in ''Smash 4'', Bayonetta has two separate menus for her [[Sound Test]] voice clips in all versions of the game, one for her ''Bayonetta 2'' design and one for her ''Bayonetta'' design, despite both versions of Bayonetta using the same voice clips in western versions. This is because the Japanese version has separate voice clips for her in Japanese and English.
*Unlike in ''Smash 4'', Bayonetta has two separate menus for her [[Sound Test]] voice clips in all versions of the game, one for her ''Bayonetta 2'' design and one for her ''Bayonetta'' design, despite both versions of Bayonetta using the same voice clips in western versions. This is because the Japanese version has separate voice clips for her in Japanese and English.
**The ''Bayonetta 2'' design is missing four voice clips in total when the language is not set to Japanese, three being Japanese (when the language is set to Chinese or Korean), and one being English. All of the missing voice clips are those without a corresponding voice clip in the other language.
**The ''Bayonetta 2'' design is missing four voice clips in total when the language is not set to Japanese, three being Japanese (when the language is set to Chinese or Korean), and one being English. All of the missing voice clips are those without a corresponding voice clip in the other language.
*Bayonetta's Fighter Spirit for her default costume reuses her artwork from ''Bayonetta 2'', where it depicts the back of her legs uncovered rather than wearing silver leggings. This is most likely an oversight, as the Spirits for Camilla from ''Fire Emblem Fates'' and {{SSBU|Mythra}} from ''Xenoblade Chronicles 2'' had modified artwork to be less provocative.
*Bayonetta's Fighter Spirit for her default costume reuses her artwork from ''Bayonetta 2'', where it depicts the back of her legs uncovered rather than wearing silver leggings. This is most likely an oversight, as the Spirits for Camilla from ''Fire Emblem Fates'' and Mythra from ''Xenoblade Chronicles 2'' had modified artwork to be less provocative.
**This oversight appears to be shared with the Fighter Spirits for {{SSBU|Palutena}}, female {{SSBU|Corrin}}, and {{SSBU|Pyra}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms.
**This oversight appears to be shared with the Fighter Spirits for {{SSBU|Palutena}}, female {{SSBU|Corrin}}, and {{SSBU|Pyra}}, who likewise use unaltered artwork from their games of origin, but have had censorship applied to them in their playable forms.
**Oddly enough, Bayonetta's CGI model in the World of Light opening cutscene also shows the back of her legs uncovered and exposing her skin.
**Oddly enough, Bayonetta's CGI model in the World of Light opening cutscene also shows the back of her legs uncovered and exposing her skin.

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